第十一周项目4——类族的设计

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按以下的提示,由基类的设计和测试开始,逐渐地完成各个类的设计,求出圆格柱体的表面积、体积并输出并且完成要求的计算任务:
    (1)先建立一个Point(点)类,包含数据成员x,y(坐标点),实现需要的成员函数,并设计main函数完成测试;
    (2)以Point为基类,派生出一个Circle(圆)类,增加数据成员r(半径),以及求面积的成员函数area,实现其他需要的成员函数,设计main函数完成测试;
    (3)再以Circle类为直接基类,派生出一个Cylinder(圆柱体)类,再增加数据成员h(高),,以及求圆柱表面积的成员函数area和求圆柱体积的成员函数volume,实现需要的成员函数,并设计main函数完成测试。
     要求编写程序,设计出各类中“需要的成员函数”,包括构造函数、析构函数、修改数据成员和获取数据成员的公共接口、用于输出的重载运算符“<<”函数等。
   (提示:此任务可以分为三个子任务分成若干步骤进行。先声明基类,再声明派生类,逐级进行,分步调试。——这种方法适用于做任何的项目)

代码如下:

#include<iostream>#include<Cmath>using namespace std;class Point //定义坐标点类{public:    Point():x(0),y(0) {};    Point(double x0, double y0):x(x0), y(y0) {};    double getX()    {        return x;    }    double getY()    {        return y;    }protected:    double x,y;   //点的横坐标和纵坐标};class Circle:public Point{    public:    Circle(double x0,double y0,double r):Point(x0,y0)    {        radius=r;    }    double getR() const    {        return radius;    }    double area() const;    protected:        double radius;};double Circle::area() const{    return 3.14159*radius*radius;}class Cylinder:public Circle{public:    Cylinder (double x0,double y0,double r,double h):Circle(x0,y0,r)//构造函数    {        height=h;    }    double getH() const    {        return height;    }    double area( ) const;                         //计算圆柱表面积    double volume( ) const;                       //计算圆柱体积protected:    double height;                               //圆柱高};double Cylinder::area( ) const{    return 2*Circle::area( )+2*3.14159*radius*height;}double Cylinder::volume() const{    return Circle::area()*height;}int main( ){    Cylinder cy1(3.5,6.4,5.2,10);    cout<<"\noriginal cylinder:\nx="<<cy1.getX()<<", y="<<cy1.getY()<<", r="        <<cy1.getR()<<", h="<<cy1.getH()<<"\narea="<<cy1.area()        <<",volume="<<cy1.volume()<<endl;    return 0;}<img src="http://img.blog.csdn.net/20150520141051315?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvd3l6OTUwNjIw/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="" />



代码如下:

#include<iostream>#include<Cmath>using namespace std;class Point //定义坐标点类{public:    Point():x(0),y(0) {};    Point(double x0, double y0):x(x0), y(y0) {};    void setpoint(double,double);    double getX()    {        return x;    }    double getY()    {        return y;    }    friend ostream&operator<<(ostream&,Point&);protected:    double x,y;   //点的横坐标和纵坐标};void Point::setpoint(double x0,double y0){    x=x0;    y=y0;}ostream&operator<<(ostream&output,Point&p){    cout<<"["<<p.x<<","<<p.y<<"]"<<endl;    return cout;}class Circle:public Point{    public:    Circle(double x0,double y0,double r):Point(x0,y0)    {        radius=r;    }    void setRadius(double);    double getR() const    {        return radius;    }    double area() const;    friend ostream&operator<<(ostream&,const Circle&);    protected:        double radius;};void Circle::setRadius(double r){    radius=r;}double Circle::area() const{    return 3.14159*radius*radius;}ostream&operator<<(ostream&output,const Circle&c){    cout<<"Center=["<<c.x<<", "<<c.y<<"], r="<<c.radius<<", area="<<c.area( )<<endl;    return cout;}class Cylinder:public Circle{public:    Cylinder (double x0,double y0,double r,double h):Circle(x0,y0,r)//构造函数    {        height=h;    }    void setHeight(double);    double getH() const    {        return height;    }    double area( ) const;                         //计算圆柱表面积    double volume( ) const;                       //计算圆柱体积    friend ostream& operator<<(ostream&,const Cylinder&);//重载运算符“<<”protected:    double height;                               //圆柱高};void Cylinder::setHeight(double h){    height=h;}double Cylinder::area( ) const{    return 2*Circle::area( )+2*3.14159*radius*height;}double Cylinder::volume() const{    return Circle::area()*height;}ostream &operator<<(ostream &output,const Cylinder& cy){    output<<"Center=["<<cy.x<<","<<cy.y<<"], r="<<cy.radius<<", h="<<cy.height        <<"\narea="<<cy.area( )<<", volume="<<cy.volume( )<<endl;    return output;}int main( ){    Cylinder cy1(3.5,6.4,5.2,10);    cout<<"\noriginal cylinder:\nx="<<cy1.getX()<<", y="<<cy1.getY()<<", r="        <<cy1.getR()<<", h="<<cy1.getH()<<"\narea="<<cy1.area()        <<",volume="<<cy1.volume()<<endl;    cy1.setHeight(15);    cy1.setRadius(7.5);    cy1.setpoint(5,5);    cout<<"\nnew cylinder:\n"<<cy1;    return 0;}<img src="http://img.blog.csdn.net/20150520140040294?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvd3l6OTUwNjIw/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="" />

总结:第一次编写这个程序时候感觉用不到运算符重在函数就感觉怪怪的,但是运行时候怎么感觉是对的,结果看了老师的才明白自己审题有漏洞。才知道运算符重载函数是怎么应用的。

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