Unity摄像机的使用四:望远镜的效果

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Today,我们学习下摄像机制作望远镜的效果,就像穿越火线中狙击枪右击拉近一枪爆头。。。

听起来挺酷炫,其实超简单,就是控制摄像机的fieldOfView:

using UnityEngine;using System.Collections;public class TelesopicView : MonoBehaviour {public float zoomLevel = 2.0f;public float zoomInSpeed = 100.0f;public float zoomOutSpeed = 100.0f;private float initFOV;void Start(){//获取当前摄像机的视野范围initFOV = Camera.main.fieldOfView;}void Update(){if(Input.GetMouseButton(0)){ZoomInView();}else{ZoomOutView();}}//放大摄像机的视野区域void ZoomInView(){if (Mathf.Abs(Camera.main.fieldOfView - (initFOV / zoomLevel)) < 3.0f){Camera.main.fieldOfView = initFOV / zoomLevel;}else if (Camera.main.fieldOfView - (Time.deltaTime * zoomInSpeed) >= (initFOV / zoomLevel)){Camera.main.fieldOfView -= (Time.deltaTime * zoomInSpeed);}}//缩小摄像机的视野区域void ZoomOutView(){if (Mathf.Abs(Camera.main.fieldOfView - initFOV) < 3.0f){Camera.main.fieldOfView = initFOV;}else if (Camera.main.fieldOfView + (Time.deltaTime * zoomOutSpeed) <= initFOV){Camera.main.fieldOfView += (Time.deltaTime * zoomOutSpeed);}}}

将脚本 TelescopicView添加到 Main CameraZoom Level可以调节视图能放大到什么程度;Zoom In Speed调节视图的放大速度;Zoom Out Speed调节视图缩小的速度。 


运行游戏,当鼠标左键按下时,视图会放大,松开时,视图会慢慢恢复成原来的样子 :


当然,为了加强视觉效果,你也可以使用Unity自带的资源包,也可以自己设计望远镜视图图片:



调节参数,再次运行游戏。当鼠标左键按下时,望远镜的视图效果更逼真了(添加了光晕的效果) :




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