Monkey for iOS

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如果你要再IOS上面跑monkey 前提是要有 被测APP的源码@!
真机测试monkey我还没研究到!后续!
本帖面向对象是初学IOS monkey的 哥们,高手别吐槽!!!!
我会后续更新

第一步:打开Xcode 再把AppDebug到你模拟器上

第二步:再打开profile

第三步:选择automation

第四步:选择js

第五步:贴如代码

// Copyright (c) 2013 Jonathan Penn (http://cocoamanifest.net/)// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to deal// in the Software without restriction, including without limitation the rights// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell// copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions:// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN// THE SOFTWARE."use strict";function UIAutoMonkey() {    this.config = {        numberOfEvents: 1000,        delayBetweenEvents: 0.05,    // In seconds        // If the following line is uncommented, then screenshots are taken        // every "n" seconds.        //screenshotInterval: 5,        // Events are triggered based on the relative weights here. The event        // with this highest number gets triggered the most.        //        // If you want to add your own "events", check out the event method        // definitions below.        eventWeights: {            tap: 500,            drag: 1,            flick: 1,            orientation: 1,            clickVolumeUp: 1,            clickVolumeDown: 1,            lock: 1,            pinchClose: 10,            pinchOpen: 10,            shake: 1        },        // Probability that touch events will have these different properties        touchProbability: {            multipleTaps: 0.05,            multipleTouches: 0.05,            longPress: 0.05        }        // Uncomment the following to restrict events to a rectangluar area of        // the screen        /*        frame: {            origin: {x: 0, y: 0},            size: {width: 100, height: 50}        }        */    };}// --- --- --- ---// Event Methods//// Any event probability in the hash above corresponds to a related event// method below. So, a "tap" probability will trigger a "tap" method.//// If you want to add your own events, just add a probability to the hash// above and then add a corresponding method below. Boom!//// Each event method can call any other method on this UIAutoMonkey object.// All the methods at the end are helpers at your disposal and feel free to// add your own.UIAutoMonkey.prototype.allEvents = {    tap: function() {        this.target().tapWithOptions(            { x: this.randomX(), y: this.randomY() },            {                tapCount: this.randomTapCount(),                touchCount: this.randomTouchCount(),                duration: this.randomTapDuration()            }        );    },    drag: function() {        this.target().dragFromToForDuration(            { x: this.randomX(), y: this.randomY() },            { x: this.randomX(), y: this.randomY() },            0.5        );    },    flick: function() {        this.target().flickFromTo(            { x: this.randomX(), y: this.randomY() },            { x: this.randomX(), y: this.randomY() }        );    },    orientation: function() {        var orientations = [            UIA_DEVICE_ORIENTATION_PORTRAIT,            UIA_DEVICE_ORIENTATION_PORTRAIT_UPSIDEDOWN,            UIA_DEVICE_ORIENTATION_LANDSCAPELEFT,            UIA_DEVICE_ORIENTATION_LANDSCAPERIGHT        ];        var i = Math.floor(Math.random() * 10) % orientations.length;        var newOrientation = orientations[i];        this.target().setDeviceOrientation(newOrientation);        this.delay(0.9);    },    clickVolumeUp: function() {        this.target().clickVolumeUp();    },    clickVolumeDown: function() {        this.target().clickVolumeUp();    },    lock: function() {        this.target().lockForDuration(Math.random() * 3);    },    pinchClose: function () {        this.target().pinchCloseFromToForDuration(            { x: this.randomX(), y: this.randomY() },            { x: this.randomX(), y: this.randomY() },            0.5        );    },    pinchOpen: function () {        this.target().pinchOpenFromToForDuration(            { x: this.randomX(), y: this.randomY() },            { x: this.randomX(), y: this.randomY() },            0.5        );    },    shake: function() {        this.target().shake();    }};// --- --- --- ---// Helper methods//UIAutoMonkey.prototype.RELEASE_THE_MONKEY = function() {    // Called at the bottom of this script to, you know...    //    // RELEASE THE MONKEY!    for(var i = 0; i < this.config.numberOfEvents; i++) {        this.triggerRandomEvent();        if (this.config.screenshotInterval) this.takeScreenShotIfItIsTime();        this.delay();    }};UIAutoMonkey.prototype.triggerRandomEvent = function() {    var name = this.chooseEventName();    // Find the event method based on the name of the event    var event = this.allEvents[name];    event.apply(this);};UIAutoMonkey.prototype.target = function() {    // Return the local target.    return UIATarget.localTarget();};UIAutoMonkey.prototype.delay = function(seconds) {    // Delay the target by `seconds` (can be a fraction)    // Defaults to setting in configuration    seconds = seconds || this.config.delayBetweenEvents;    this.target().delay(seconds);};UIAutoMonkey.prototype.chooseEventName = function() {    // Randomly chooses an event name from the `eventsWeight` dictionary    // based on the given weights.    var calculatedEventWeights = [];    var totalWeight = 0;    var events = this.config.eventWeights;    for (var event in events) {        if (events.hasOwnProperty(event)) {            calculatedEventWeights.push({                weight: events[event]+totalWeight,                event: event            });            totalWeight += events[event];        }    }    var chosenWeight = Math.random() * 1000 % totalWeight;    for (var i = 0; i < calculatedEventWeights.length; i++) {        if (chosenWeight < calculatedEventWeights[i].weight) {            return calculatedEventWeights[i].event;        }    }    throw "No even was chosen!";};UIAutoMonkey.prototype.screenWidth = function() {    // Need to adjust by one to stay within rectangle    return this.target().rect().size.width - 1;};UIAutoMonkey.prototype.screenHeight = function() {    // Need to adjust by one to stay within rectangle    return this.target().rect().size.height - 1;};UIAutoMonkey.prototype.randomX = function() {    var min, max;       if (this.config.frame){        // Limits coordinates to given frame if set in config        min = this.config.frame.origin.x;        max = this.config.frame.size.width + min;    } else {        // Returns a random X coordinate within the screen rectangle        min = 0;        max = this.screenWidth();    }    return Math.floor(Math.random() * (max - min) + min) + 1;};UIAutoMonkey.prototype.randomY = function() {    var min, max;    if (this.config.frame){        // Limits coordinates to given frame if set in config        min = this.config.frame.origin.y;        max = this.config.frame.size.height + min;    } else {        // Returns a random Y coordinate within the screen rectangle        min = 0;        max = this.screenHeight();    }    return Math.floor(Math.random() * (max - min) + min) + 1;};UIAutoMonkey.prototype.randomTapCount = function() {    // Calculates a tap count for tap events based on touch probabilities    if (this.config.touchProbability.multipleTaps > Math.random()) {        return Math.floor(Math.random() * 10) % 3 + 1;    }    else return 1;};UIAutoMonkey.prototype.randomTouchCount = function() {    // Calculates a touch count for tap events based on touch probabilities    if (this.config.touchProbability.multipleTouches > Math.random()) {        return Math.floor(Math.random() * 10) % 3 + 1;    }    else return 1;};UIAutoMonkey.prototype.randomTapDuration = function() {    // Calculates whether or not a tap should be a long press based on    // touch probabilities    if (this.config.touchProbability.longPress > Math.random()) {        return 0.5;    }    else return 0;};UIAutoMonkey.prototype.randomRadians = function() {    // Returns a random radian value    return Math.random() * 10 % (3.14159 * 2);};UIAutoMonkey.prototype.takeScreenShotIfItIsTime = function() {    var now = (new Date()).valueOf();    if (!this._lastScreenshotTime) this._lastScreenshotTime = 0;    if (now - this._lastScreenshotTime > this.config.screenshotInterval * 1000) {        var filename = "monkey-" + (new Date()).toISOString().replace(/[:\.]+/g, "-");        this.target().captureScreenWithName(filename);        this._lastScreenshotTime = now;    }};// Commodity function to call RELEASE_THE_MONKEY directly on UIAutoMonkey// if you don't need to customize your instanceUIAutoMonkey.RELEASE_THE_MONKEY = function() {    (new UIAutoMonkey()).RELEASE_THE_MONKEY();};UIAutoMonkey.RELEASE_THE_MONKEY();

第六步:点击播放

这就OK了!!!有问题联系我:QQ979916060

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