iOS开发- 相机(摄像头)获取到的图片自动旋转90度解决办法

来源:互联网 发布:老子三章天下皆知 编辑:程序博客网 时间:2024/06/05 02:02

  今天要做一个读取摄像头图片功能,发现拍摄之后的图片会在拍摄水平的基础上自动发生90°旋转。通过下面的方法 确实修正了,未避免选照片也发生该案例,我觉得在选取图片的时候也要进行修正。Mark!感谢 原文http://blog.csdn.net/hitwhylz/article/details/39518463

 //get original photo from iOS photos //如果该图片大于2M,会自动旋转90度;否则不旋转

  网络上说:用相机拍摄出来的照片含有EXIF信息,UIImage的imageOrientation属性指的就是EXIF中的orientation信息。如果我们忽略orientation信息,而直接对照片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是因为我们执行像素处理或者drawInRect等操作之后,imageOrientaion信息被删除了,imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。所以,在对照片进行处理之前,先将照片旋转到正确的方向,并且返回的imageOrientaion为0。

修正代码如下:

- (UIImage *)fixOrientation:(UIImage *)aImage {    // No-op if the orientation is already correct  if (aImage.imageOrientation == UIImageOrientationUp)     return aImage;    // We need to calculate the proper transformation to make the image upright.  // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.  CGAffineTransform transform = CGAffineTransformIdentity;    switch (aImage.imageOrientation) {    case UIImageOrientationDown:    case UIImageOrientationDownMirrored:      transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);      transform = CGAffineTransformRotate(transform, M_PI);      break;          case UIImageOrientationLeft:    case UIImageOrientationLeftMirrored:      transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);      transform = CGAffineTransformRotate(transform, M_PI_2);      break;          case UIImageOrientationRight:    case UIImageOrientationRightMirrored:      transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);      transform = CGAffineTransformRotate(transform, -M_PI_2);      break;    default:      break;  }    switch (aImage.imageOrientation) {    case UIImageOrientationUpMirrored:    case UIImageOrientationDownMirrored:      transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);      transform = CGAffineTransformScale(transform, -1, 1);      break;          case UIImageOrientationLeftMirrored:    case UIImageOrientationRightMirrored:      transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);      transform = CGAffineTransformScale(transform, -1, 1);      break;    default:      break;  }    // Now we draw the underlying CGImage into a new context, applying the transform  // calculated above.  CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,                       CGImageGetBitsPerComponent(aImage.CGImage), 0,                       CGImageGetColorSpace(aImage.CGImage),                       CGImageGetBitmapInfo(aImage.CGImage));  CGContextConcatCTM(ctx, transform);  switch (aImage.imageOrientation) {    case UIImageOrientationLeft:    case UIImageOrientationLeftMirrored:    case UIImageOrientationRight:    case UIImageOrientationRightMirrored:      // Grr...      CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);      break;          default:      CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);      break;  }    // And now we just create a new UIImage from the drawing context  CGImageRef cgimg = CGBitmapContextCreateImage(ctx);  UIImage *img = [UIImage imageWithCGImage:cgimg];  CGContextRelease(ctx);  CGImageRelease(cgimg);  return img;}


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