HTML5 canvas绘图制作打击视频玻璃破碎动画效果

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HTML5 canvas绘图制作打击视频玻璃破碎动画效果
 <!DOCTYPE >
<html >
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title></title> 
<script type="text/javascript">
var video;
var copy;
var copycanvas;
var draw;
var TILE_WIDTH = 32;
var TILE_HEIGHT = 24;
var TILE_CENTER_WIDTH = 16;
var TILE_CENTER_HEIGHT = 12;
var SOURCERECT = {x:0, y:0, width:0, height:0};
var PAINTRECT = {x:0, y:0, width:1000, height:600};
function init(){
 video = document.getElementById('sourcevid');
 copycanvas = document.getElementById('sourcecopy');
 copy = copycanvas.getContext('2d');
 var outputcanvas = document.getElementById('output');
 draw = outputcanvas.getContext('2d');
 setInterval("processFrame()", 33);
}
function createTiles(){
 var offsetX = TILE_CENTER_WIDTH+(PAINTRECT.width-SOURCERECT.width)/2;
 var offsetY = TILE_CENTER_HEIGHT+(PAINTRECT.height-SOURCERECT.height)/2;
 var y=0;
 while(y < SOURCERECT.height){
  var x=0;
  while(x < SOURCERECT.width){
   var tile = new Tile();
   tile.videoX = x;
   tile.videoY = y;
   tile.originX = offsetX+x;
   tile.originY = offsetY+y;
   tile.currentX = tile.originX;
   tile.currentY = tile.originY;
   tiles.push(tile);
   x+=TILE_WIDTH;
  }
  y+=TILE_HEIGHT;
 }
}
var RAD = Math.PI/180;
var randomJump = false;
var tiles = [];
var debug = false;
function processFrame(){
 if(!isNaN(video.duration)){
  if(SOURCERECT.width == 0){
   SOURCERECT = {x:0,y:0,width:video.videoWidth,height:video.videoHeight};
   createTiles();
  }
  
  if(randomJump){
   randomJump = false;
   video.currentTime = Math.random()*video.duration;
  }
  
  if(video.currentTime == video.duration){
   video.currentTime = 0;
  }
 }
 var debugStr = "";
 
 copy.drawImage(video, 0, 0);
 draw.clearRect(PAINTRECT.x, PAINTRECT.y,PAINTRECT.width,PAINTRECT.height);
 
 for(var i=0; i<tiles.length; i++){
  var tile = tiles[i];
  if(tile.force > 0.0001){
   
   tile.moveX *= tile.force;
   tile.moveY *= tile.force;
   tile.moveRotation *= tile.force;
   tile.currentX += tile.moveX;
   tile.currentY += tile.moveY;
   tile.rotation += tile.moveRotation;
   tile.rotation %= 360;
   tile.force *= 0.9;
   if(tile.currentX <= 0 || tile.currentX >= PAINTRECT.width){
    tile.moveX *= -1;
   }
   if(tile.currentY <= 0 || tile.currentY >= PAINTRECT.height){
    tile.moveY *= -1;
   }
  }else if(tile.rotation != 0 || tile.currentX != tile.originX || tile.currentY != tile.originY){
   
   var diffx = (tile.originX-tile.currentX)*0.2;
   var diffy = (tile.originY-tile.currentY)*0.2;
   var diffRot = (0-tile.rotation)*0.2;
   
   if(Math.abs(diffx) < 0.5){
    tile.currentX = tile.originX;
   }else{
    tile.currentX += diffx;
   }
   if(Math.abs(diffy) < 0.5){
    tile.currentY = tile.originY;
   }else{
    tile.currentY += diffy;
   }
   if(Math.abs(diffRot) < 0.5){
    tile.rotation = 0;
   }else{
    tile.rotation += diffRot;
   }
  }else{
   tile.force = 0;
  }
  draw.save();
  draw.translate(tile.currentX, tile.currentY);
  draw.rotate(tile.rotation*RAD);
  draw.drawImage(copycanvas, tile.videoX, tile.videoY, TILE_WIDTH, TILE_HEIGHT, -TILE_CENTER_WIDTH, -TILE_CENTER_HEIGHT, TILE_WIDTH, TILE_HEIGHT);
  draw.restore();
 }
 if(debug){
  debug = false;
  document.getElementById('trace').innerHTML = debugStr;
 }
}
function explode(x, y){
 for(var i=0; i<tiles.length; i++){
  var tile = tiles[i];
  
  var xdiff = tile.currentX-x;
  var ydiff = tile.currentY-y;
  var dist = Math.sqrt(xdiff*xdiff + ydiff*ydiff);
  
  var randRange = 220+(Math.random()*30);
  var range = randRange-dist;
  var force = 3*(range/randRange);
  if(force > tile.force){
   tile.force = force;
   var radians = Math.atan2(ydiff, xdiff);
   tile.moveX = Math.cos(radians);
   tile.moveY = Math.sin(radians);
   tile.moveRotation = 0.5-Math.random();
  }
 }
 tiles.sort(zindexSort);
 processFrame();
}
function zindexSort(a, b){
 return (a.force-b.force);
}
function dropBomb(evt, obj){
 var posx = 0;
 var posy = 0;
 var e = evt || window.event;
 if (e.pageX || e.pageY){
  posx = e.pageX;
  posy = e.pageY;
 }else if (e.clientX || e.clientY) {
  posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
  posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
 }
 var canvasX = posx-obj.offsetLeft;
 var canvasY = posy-obj.offsetTop;
 explode(canvasX, canvasY);
}
function Tile(){
 this.originX = 0;
 this.originY = 0;
 this.currentX = 0;
 this.currentY = 0;
 this.rotation = 0;
 this.force = 0;
 this.z = 0;
 this.moveX= 0;
 this.moveY= 0;
 this.moveRotation = 0;
 
 this.videoX = 0;
 this.videoY = 0;
}
 
function getPixel(imageData, x, y){
 var data = imageData.data;
 var pos = (x + y * imageData.width) * 4;
 return {r:data[pos], g:data[pos+1], b:data[pos+2], a:data[pos+3]}
}
function setPixel(imageData, x, y, pixel){
 var data = imageData.data;
 var pos = (x + y * imageData.width) * 4;
 data[pos] = pixel.r;
 data[pos+1] = pixel.g;
 data[pos+2] = pixel.b;
 data[pos+3] = pixel.a;
}
function copyPixel(sImageData, sx, sy, dImageData, dx, dy){
 var spos = (sx + sy * sImageData.width) * 4;
 var dpos = (dx + dy * dImageData.width) * 4;
 dImageData.data[dpos] = sImageData.data[spos];     //R
 dImageData.data[dpos+1] = sImageData.data[spos+1]; //G
 dImageData.data[dpos+2] = sImageData.data[spos+2]; //B
 dImageData.data[dpos+3] = sImageData.data[spos+3]; //A
}
</script>
</head>
<body onload="init()" style="margin:0px;">
 
    
 <div style="display:none">
  <video id="sourcevid" autoplay="true" loop="true">
   <source src="BigBuckBunny_640x360.mp4" type="video/mp4"/>
  </video>
  <canvas id="sourcecopy" width="640" height="360"></canvas>
 </div>
 
 <div>
  <center>
   <div style="z-index:1;position:relative;text-align:center;font-size:16px;font-weight:bold;width:1000px;top:60px;"></div>
   <canvas id="output" width="1000" height="600" onmousedown="dropBomb(event, this)" style="border: 0 none"></canvas>
  </center>
 </div>
 
</body>
</html>

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