Socket編程--簡單非同步(異步)服務端與客戶端示例

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以下非同步(異步)示例全部使用tcp協議.

1.在編寫服務端及客戶端代碼之前,先編寫一個共用的用於保存接收信息的類:

   //接收到的數據 State object for receiving data from remote device. 
    public class StateObject
    {
        
// Client socket. 
        public Socket workSocket = null;
        
// Size of receive buffer. 
        public const int BufferSize = 256;
        
// Receive buffer. 
        public byte[] buffer = new byte[BufferSize];
        
// Received data string. 
        public StringBuilder sb = new StringBuilder();
    }

2.服務端示例:

 示例程序创建一个接收来自客户端的连接请求的服务器。该服务器是用异步套接字生成的,因此在等待来自客户端的连接时不挂起服务器应用程序的执行。该应用程序接收来自客户端的字符串,在控制台显示该字符串,然后将该字符串回显到客户端。来自客户端的字符串必须包含字符串“<EOF>”, 以发出表示消息结尾的信号。

    public class AsynchronousSocketListener
    {
        
// 定義線程標識 
        public static ManualResetEvent allDone = new ManualResetEvent(false);
        
public AsynchronousSocketListener()
        {
        }
        
public static void StartListening()
        {
            
// 暫存接收數據
            byte[] bytes = new Byte[1024];
            
// 建立本地端口 
            
// The DNS name of the computer running the listener is "host.contoso.com". 
            IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
            IPAddress ipAddress 
= ipHostInfo.AddressList[0];
            IPEndPoint localEndPoint 
= new IPEndPoint(ipAddress, 11000);
            
// 建立socket
            Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            
// Bind本地端口並偵聽連接
            try
            {
                listener.Bind(localEndPoint);
                listener.Listen(
100);
                
while (true)
                {
                    
// Set the event to nonsignaled state. 
                    allDone.Reset();
                    
// 開始偵聽  
                    Console.WriteLine("Waiting for a connection...");
                    listener.BeginAccept(
new AsyncCallback(AcceptCallback), listener);
                    
// 暫停直到有新的連接 Wait until a connection is made before continuing. 
                    allDone.WaitOne();
                }
            }
            
catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
            Console.WriteLine(
" Press ENTER to continue...");
            Console.Read();
        }
        
public static void AcceptCallback(IAsyncResult ar)
        {
            
// 標識主線程繼續 
            allDone.Set();
            
// Get the socket that handles the client request. 
            Socket listener = (Socket)ar.AsyncState;
            Socket handler 
= listener.EndAccept(ar);
            
// Create the state object. 
            StateObject state = new StateObject();
            state.workSocket 
= handler;
            handler.BeginReceive(state.buffer, 
0, StateObject.BufferSize, 0new AsyncCallback(ReadCallback), state);
        }
        
public static void ReadCallback(IAsyncResult ar)
        {
            String content 
= String.Empty;
            
// Retrieve the state object and the handler socket 
            
// from the asynchronous state object. 
            StateObject state = (StateObject)ar.AsyncState;
            Socket handler 
= state.workSocket;
            
// Read data from the client socket.  
            int bytesRead = handler.EndReceive(ar);
            
if (bytesRead > 0)
            {
                
// There  might be more data, so store the data received so far. 
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
                
// 檢查是否含有文件尾標識,如果沒有,繼續讀取數據
                content = state.sb.ToString();
                
if (content.IndexOf("<EOF>"> -1)
                {
                    
// 顯示接收到的數據 
                    Console.WriteLine("Read {0} bytes from socket.   Data : {1}", content.Length, content);
                    
// 發送數據 Echo the data back to the client. 
                    Send(handler, content);
                }
                
else
                {
                    
// 繼續接收數據 
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0new AsyncCallback(ReadCallback), state);
                }
            }
        }
        
private static void Send(Socket handler, String data)
        {
            
// 將字符串轉化為字節數組
            byte[] byteData = Encoding.ASCII.GetBytes(data);
            
// 開始發送數據 
            handler.BeginSend(byteData, 0, byteData.Length, 0new AsyncCallback(SendCallback), handler);
        }
        
private static void SendCallback(IAsyncResult ar)
        {
            
try
            {
                
// Retrieve the socket from the state object. 
                Socket handler = (Socket)ar.AsyncState;
                
// 完成發送數據
                int bytesSent = handler.EndSend(ar);
                Console.WriteLine(
"Sent {0} bytes to client.", bytesSent);
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
            }
            
catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        
public static int Main(String[] args)
        {
            StartListening();
            
return 0;
        }

    }


3.客戶端示例:

示例程序创建一个连接到服务器的客户端。该客户端是用异步套接字生成的,因此在等待服务器返回响应时不挂起客户端应用程序的执行。该应用程序将字符串发送到服务器,然后在控制台显示该服务器返回的字符串。

    public class AsynchronousClient
    {
        
// 定義遠程端口
        private const int port = 11000;
        
// ManualResetEvent instances signal completion. 
        private static ManualResetEvent connectDone = new ManualResetEvent(false);
        
private static ManualResetEvent sendDone = new ManualResetEvent(false);
        
private static ManualResetEvent receiveDone = new ManualResetEvent(false);
        
// 接收到的數據 The response from the remote device. 
        private static String response = String.Empty;
        
private static void StartClient()
        {
            
// 連接遠程設備
            try
            { 
                
// 建立遠程端口 
                IPHostEntry ipHostInfo = Dns.GetHostEntry("host.contoso.com");
                IPAddress ipAddress 
= ipHostInfo.AddressList[0];
                IPEndPoint remoteEP 
= new IPEndPoint(ipAddress, port);
                
// 建立socket
                Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                
// 連接遠程端口
                client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
                connectDone.WaitOne();
                
// 發送數據
                Send(client, "This is a test<EOF>");
                sendDone.WaitOne();
                
// 接收數據
                Receive(client);
                receiveDone.WaitOne();
                
// 顯示接收到的數據
                Console.WriteLine("Response received : {0}", response);
                
// 關閉socket 
                client.Shutdown(SocketShutdown.Both);
                client.Close();
            }
            
catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        
private static void ConnectCallback(IAsyncResult ar)
        {
            
try
            {
                
// Retrieve the socket from the state object. 
                Socket client = (Socket)ar.AsyncState;
                
// 完成連接
                client.EndConnect(ar);
                Console.WriteLine(
"Socket connected to {0}",
                client.RemoteEndPoint.ToString());
                
// 標識連接完成
                connectDone.Set();
            }
            
catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        
private static void Receive(Socket client)
        {
            
try
            {
                
// Create the state object. 
                StateObject state = new StateObject();
                state.workSocket 
= client;
                
// 開始接收數據 
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0new AsyncCallback(ReceiveCallback), state);
            }
            
catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        
private static void ReceiveCallback(IAsyncResult ar)
        {
            
try
            {
                
// Retrieve the state object and the client socket  
                
// from the asynchronous state object. 
                StateObject state = (StateObject)ar.AsyncState;
                Socket client 
= state.workSocket;
                
// Read data from the remote device. 
                int bytesRead = client.EndReceive(ar);
                
if (bytesRead > 0)
                {
                    
// There might be more data, so store the data received so far. 
                    state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
                    
// 繼續接收數據 
                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0new AsyncCallback(ReceiveCallback), state);
                }
                
else
                {
                    
//數據接收完後,顯示數據.
                    if (state.sb.Length > 1)
                    {
                        response 
= state.sb.ToString();
                    }
                    
//標識數據接收完畢
                    receiveDone.Set();
                }
            }
            
catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        
private static void Send(Socket client, String data)
        {
            
//將字符串轉化為ascii字節數組
            byte[] byteData = Encoding.ASCII.GetBytes(data);
            
// 開始發送數據 
            client.BeginSend(byteData, 0, byteData.Length, 0new AsyncCallback(SendCallback), client);
        }
        
private static void SendCallback(IAsyncResult ar)
        {
            
try
            {
                
// Retrieve the socket from the state object. 
                Socket client = (Socket)ar.AsyncState;
                
// 完成發送數據
                int bytesSent = client.EndSend(ar);
                Console.WriteLine(
"Sent {0} bytes to server.", bytesSent);
                
// 標識數據發送完畢 
                sendDone.Set();
            }
            
catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
       
public static int Main(String[] args)
        {
            StartClient();
            
return 0;
        }

    }

 

參考文獻: 1. http://www.jb51.net/html/200703/85/8049.htm

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