2015-6-24add loading sprite and repeat rotate;
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1// add loading sprite and repeat rotate
loadingSprite = CCSprite::create("game_ui_loading_cycle.png");
loadingSprite->setPosition(ccp(size.width/2, size.height/2));
this->addChild(loadingSprite, 200);
CCActionInterval*actRotate = CCRotateBy::create(3, 360);
CCAction* actRep = CCRepeatForever::create(actRotate);
loadingSprite = CCSprite::create("game_ui_loading_cycle.png");
loadingSprite->setPosition(ccp(size.width/2, size.height/2));
this->addChild(loadingSprite, 200);
CCActionInterval*actRotate = CCRotateBy::create(3, 360);
CCAction* actRep = CCRepeatForever::create(actRotate);
loadingSprite->runAction(actRep);
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