在win8+vs2012下配置cocos2d-x环境
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转自:http://www.cnblogs.com/zcmmwbd/archive/2012/08/30/2664156.html
cocos2d-x是一个开源且跨平台的2D(游戏)引擎,运用甚广……
今天心血来潮打算学一下cocos2d-x,期间遇到了点小问题,于是乎把配置流程写出来让后来者可以有个参考。
这里假设你已安装WIN8和VS2012(非express版本)
1.下载cocos2d-1.0.1-x-0.12.0并解压(其他版本应该也差不多)
这就没啥好说的了,搜索引擎一搜一把。
解压到某个目录,这里用%COCOSROOT%来代替。
2.安装模板
安装前,需要先修改一下,使支持vs2012
你需要做的:
修改 %COCOSROOT%\install-templates-msvc.bat
echo./*echo.* Install Cocos2d-win32 application wizard...echo.*/echo.set SCRIPT_LOG=InstallWizardLog.txtset SCRIPT_DIR=.\template\msvc\if exist %SCRIPT_LOG% del /Q %SCRIPT_LOG%cscript "%SCRIPT_DIR%InstallWizardForVC2008Express.js" /quietcscript "%SCRIPT_DIR%InstallWizardForVC2010Express.js" /quietcscript "%SCRIPT_DIR%InstallWizardForVS2008.js" /quietcscript "%SCRIPT_DIR%InstallWizardForVS2010.js" /quietcscript "%SCRIPT_DIR%InstallWizardForVS2012.js" /quietif exist %SCRIPT_LOG% more %SCRIPT_LOG%if exist %SCRIPT_LOG% del /Q %SCRIPT_LOG%
创建 %COCOSROOT%\template\msvc\InstallWizardForVS2012.js (这个文件是从VS2010的那个修改而来的)
// Setup program for the Cocos2d-win32 App Wizard for VC++ 11.0 (VC2012)main();function EchoInfo(bQuiet, strMsg) { if (! bQuiet) { WScript.Echo(strMsg); } else { var FileSys = new ActiveXObject("Scripting.FileSystemObject"); var strLogPath = "InstallWizardLog.txt" var file = FileSys.OpenTextFile(strLogPath, 8, true); file.WriteLine(strMsg); file.Close(); }}function EchoError(bQuiet, strMsg) { strMsg = "Error: " + strMsg; if (! bQuiet) { WScript.Echo(strMsg); } else { var FileSys = new ActiveXObject("Scripting.FileSystemObject"); var strLogPath = "InstallWizardLog.txt" var file = FileSys.OpenTextFile(strLogPath, 8, true); file.WriteLine(strMsg); file.Close(); }}function main() { // Decode command line arguments var bDebug = false; var bQuiet = false; var bElevated = false; var Args = WScript.Arguments; for (var i = 0; i < Args.length; i++) { if (Args(i) == "/debug") bDebug = true; else if (Args(i) == "/elevated") bElevated = true; else if (Args(i) == "/quiet") bQuiet = true; } // See if UAC is enabled var Shell = WScript.CreateObject("Shell.Application"); if (!bElevated && Shell.IsRestricted("System", "EnableLUA")) { // Check that the script is being run interactively. if (!WScript.Interactive) { EchoError(bQuiet, "(Windows LUA) Elevation required."); return; } // Now relaunch the script, using the "RunAs" verb to elevate var strParams = "\"" + WScript.ScriptFullName + "\""; if (bDebug) strParams += " /debug"; strParams += " /elevated"; Shell.ShellExecute(WScript.FullName, strParams, null, "RunAs"); return; } // Create shell object var WSShell = WScript.CreateObject("WScript.Shell"); // Create file system object var FileSys = WScript.CreateObject("Scripting.FileSystemObject"); // Get the folder containing the script file var strScriptPath = FileSys.GetParentFolderName(WScript.ScriptFullName); if (strScriptPath == null || strScriptPath == "") strScriptPath = "."; // Get the folder script files copy to var strValue = ""; try { var strVCKey = "HKLM\\Software\\Microsoft\\VisualStudio\\11.0\\Setup\\VC\\ProductDir"; strValue = WSShell.RegRead(strVCKey); } catch (e) { try { var strVCKey_x64 = "HKLM\\Software\\Wow6432Node\\Microsoft\\VisualStudio\\11.0\\Setup\\VC\\ProductDir"; strValue = WSShell.RegRead(strVCKey_x64); } catch (e) { EchoError(bQuiet, "Cannot find where Visual Studio 2012 is installed."); return; } } var strDestFolder = FileSys.BuildPath(strValue, "vcprojects"); if (bDebug) WScript.Echo("Destination: " + strDestFolder); if (!FileSys.FolderExists(strDestFolder)) { EchoError(bQuiet, "Cannot find destination folder (should be: " + strDestFolder + ")"); return; } // Wizard Info var nNumWizards = 2; var astrWizardName = new Array(); astrWizardName[0] = "CCAppWiz.win32"; astrWizardName[1] = "CCAppWiz.wophone"; var nCntr; for (nCntr = 0; nCntr < nNumWizards; nCntr++) { var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]); if (bDebug) WScript.Echo("Source: " + strSourceFolder); if (!FileSys.FolderExists(strSourceFolder)) { EchoError(bQuiet, "Cannot find Wizard folder (should be: " + strSourceFolder + ")"); return; } // Copy files try { var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".ico"); var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".ico"); FileSys.CopyFile(strSrc, strDest); strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir"); strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsdir"); FileSys.CopyFile(strSrc, strDest); } catch (e) { var strError = "no info"; if (e.description.length != 0) strError = e.description; EchoError(bQuiet, "Cannot copy file (" + strError + ")"); return; } // Read and write CCAppWiz.vsz, add engine version and replace path when found try { var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsz"); var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsz"); var ForReading = 1; var fileSrc = FileSys.OpenTextFile(strSrc, ForReading); if (fileSrc == null) { EchoError(bQuiet, "Cannot open source file: " + strSrc); return; } var ForWriting = 2; var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true); if (fileDest == null) { EchoError(bQuiet, " Cannot open destination file: " + strDest); return; } while (!fileSrc.AtEndOfStream) { var strLine = fileSrc.ReadLine(); if (strLine.indexOf("Wizard=VsWizard.VsWizardEngine") != -1) strLine += ".11.0"; else if (strLine.indexOf("WIZARD_VERSION") != -1) strLine = "Param=\"WIZARD_VERSION = 11.0\""; else if (strLine.indexOf("ABSOLUTE_PATH") != -1) strLine = "Param=\"ABSOLUTE_PATH = " + strSourceFolder + "\""; fileDest.WriteLine(strLine); } fileSrc.Close(); fileDest.Close(); } catch (e) { var strError = "no info"; if (e.description.length != 0) strError = e.description; EchoError(bQuiet, "Cannot read and write CCAppWiz.vsz (" + strError + ")"); return; } } // Create Cocos2d-x folder var strDestCCFolder = ""; try { strDestCCFolder = FileSys.BuildPath(strDestFolder, "Cocos2d-x"); if (!FileSys.FolderExists(strDestCCFolder)) FileSys.CreateFolder(strDestCCFolder); if (bDebug) WScript.Echo("Cocos2d-x Folder: " + strDestCCFolder); } catch (e) { var strError = "no info"; if (e.description.length != 0) strError = e.description; EchoError(bQuiet, "Cannot create Cocos2d-x folder (" + strError + ")"); return; } // Read and write additional CCAppWiz.vsdir and CCAppWiz.uphone.vsdir, add path to the wizard location try { var strDest = FileSys.BuildPath(strDestCCFolder, "Cocos2d-x.vsdir"); var ForWriting = 2; var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true); if (fileDest == null) { EchoError(bQuiet, "Cannot open destination file: " + strDest); return; } var nCntr; for (nCntr = 0; nCntr < nNumWizards; nCntr++) { var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]); var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir"); var ForReading = 1; var fileSrc = FileSys.OpenTextFile(strSrc, ForReading); if (fileSrc == null) { EchoError(bQuiet, "Cannot open source file: " + strSrc); return; } while (!fileSrc.AtEndOfStream) { var strLine = fileSrc.ReadLine(); if (strLine.indexOf(astrWizardName[nCntr] + ".vsz|") != -1) strLine = "..\\" + strLine; fileDest.WriteLine(strLine); } fileSrc.Close(); } fileDest.Close(); } catch (e) { var strError = "no info"; if (e.description.length != 0) strError = e.description; EchoError(bQuiet, "Cannot read and write Cocos2d-x\\CCAppWiz.vsdir (" + strError + ")"); return; } EchoInfo(bQuiet, "App Wizard successfully installed for VS2012!");}
修改完毕后,运行%COCOSROOT%\install-templates-msvc.bat即可
不出意外的话,你就可以在VS12的新建项目里头看到cocos2d-x的模板了
补充
1、在运行例子的时候,弹出这样的提示(因问题已解决,所有就没有截图)
PVR: VFrame attempted to use one of this functions
PVR: wglChoosePixelFormatARB
PVR: but they are not present on your machine
掏出win7下的显卡驱动(win8版本的驱动尚未发布,但vista、win7、win8的内核(驱动)程序在大部分情况下是可以兼容的),安装后即正常运行了。
2、用vs2012打开cocos2d-win32.vc2010.sln并升级至vs2012项目,可以正常编译所有工程。
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