14.2Cocos2d-x 中的粒子系统(笔记);14.2.1 ParticleBatchNode;

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1,批处理类ParticleBatchNode

2,  粒子系统类ParticleSystem

3, 粒子系统子类 ParticleSystemQuad



爆炸效果:ParticleExplosion;

火球效果: ParticleFire




14.2.1 粒子批处理类ParticleBatchNode

initWithFile


initWithTexture

disableParticle;

setBlendFunc/getBlendFunc;

updateAllAtlasIndexes;

increaseAtlasCapacityTo;

getCurrentIndex;

searchNewPositionInChildernForZ;

代码实例:

bool HelloWorld::init(){    //////////////////////////////    // 1. super init first    if ( !Layer::init() )    {        return false;    }        Size visibleSize = Director::getInstance()->getVisibleSize();    Vec2 origin = Director::getInstance()->getVisibleOrigin();// 创建精灵类auto sprite = Sprite::create("taotaoahui.jpg");//sprite->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));sprite->setAnchorPoint(ccp(0,0));addChild(sprite,1);   // ParticleBatchNode 使用方法, auto _emitter = ParticleSystemQuad::create("Particles/taotao.xml.particle.plist");// 首先创建ParticleSystemQuad或者ParticleSystem _emitter->retain(); auto batch = ParticleBatchNode::createWithTexture(_emitter->getTexture()); batch->addChild(_emitter); batch->setPosition(ccp(visibleSize.width /2 , visibleSize.height /2 ));// sjt this->addChild(batch, 10);        return true;}




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