Unity 扩展

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using UnityEditor;using UnityEngine;using System.Collections.Generic;public class DefinesWindow : EditorWindow{[MenuItem ("Window/Defines")]static void Init(){// Get existing open window or if none, make a new one:EditorWindow.GetWindow(typeof(DefinesWindow));}private string _title = "Defines Editor";private string _addDefine = "";private Vector2 _scrollPosition = Vector2.zero;void OnGUI (){title = _title;_scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition, false, false);foreach (string define in CSharpCompilerOptions.GetDefines()){EditorGUILayout.BeginHorizontal();EditorGUILayout.LabelField(define);if(GUILayout.Button("Del"))CSharpCompilerOptions.Undefine(define);EditorGUILayout.EndHorizontal();}EditorGUILayout.EndScrollView();EditorGUILayout.Space();EditorGUILayout.BeginHorizontal();_addDefine = EditorGUILayout.TextField(_addDefine);if(GUILayout.Button("Add")){CSharpCompilerOptions.Define(_addDefine);}EditorGUILayout.EndHorizontal();EditorGUILayout.Space();EditorGUILayout.BeginHorizontal();if(GUILayout.Button("Undefine all"))CSharpCompilerOptions.UndefineAll();if(GUILayout.Button("Reimport C# scripts")){CSharpCompilerOptions.ReimportScripts();}EditorGUILayout.EndHorizontal();}}

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