A星算法(VC版源码)

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源码不是我写的,如有侵权,请联系我,更改版权


使用方法:

对于空地左键单击后会产生障碍,对障碍左键单击会消除障碍,对于起点,两次左键盘单击会消除起点,如果不存在起点,单击右键会产生起点,如果存在起点不存在终点,单击右键会产生终点,如果既存在起点又存在终点,单击右键会消除终点,点击开始寻路回画出路径


效果图:




C++源码:

<pre name="code" class="cpp">#include ".\astart.h"#include "List.cpp"#include <math.h>Astart::Astart(int a[37][64],int w,int l,int s,int e){for(int i=0; i<l; i++){for(int j=0; j<w; j++){map[i][j] = a[i][j];}}WIDTH = w;start = s;end = e;LENGTH = l;rect = new Rect[WIDTH*LENGTH];for(int i=0; i<WIDTH*LENGTH; i++){rect[i].map_x = i%WIDTH;rect[i].map_y = i/WIDTH;}rect[start].g_value = 0;rect[start].pre = NULL;}Astart::~Astart(void){}//寻路算法核心bool Astart::FindFastWay(){//关闭集合为空if(close_list.IsEmpty()){//出发点下边的节点,此点必须在地图内,出发点下边还有路(不能是地图边界)if((start+WIDTH)/WIDTH < LENGTH && (start+WIDTH)/WIDTH >=0 && (start+WIDTH)%WIDTH >= 0 && (start+WIDTH)%WIDTH < WIDTH && start/WIDTH != LENGTH-1){//此点不是障碍物if( map[(start+WIDTH)/WIDTH][(start+WIDTH)%WIDTH]!=1 ){//修改该节点的各个值rect[start+WIDTH].pre = &rect[start];rect[start+WIDTH].h_value = get_h_value(start+WIDTH);rect[start+WIDTH].g_value = get_g_value(start+WIDTH);//插入到开放节点open_list.Insert(open_list.Length(),start+WIDTH);}}//出发点上边的节点,此点必须在地图内,出发点上边还有路(不能是地图边界)if((start-WIDTH)/WIDTH < LENGTH && (start-WIDTH)/WIDTH >=0 && (start-WIDTH)%WIDTH >= 0 && (start-WIDTH)%WIDTH < WIDTH && (start/WIDTH) != 0){//此点不是障碍物if( map[(start-WIDTH)/WIDTH][(start-WIDTH)%WIDTH]!=1){//修改该节点的各个值rect[start-WIDTH].pre = &rect[start];rect[start-WIDTH].h_value = get_h_value(start-WIDTH);rect[start-WIDTH].g_value = get_g_value(start-WIDTH);//插入到开放节点open_list.Insert(open_list.Length(),start-WIDTH);}}//出发点右边的节点,此点必须在地图内,出发点右边还有路(不能是地图边界)if((start+1)/WIDTH < LENGTH && (start+1)/WIDTH >=0 && (start+1)%WIDTH >= 0 && (start+1)%WIDTH < WIDTH && start!= start/WIDTH * WIDTH + WIDTH-1){//此点不是障碍物if( map[(start+1)/WIDTH][(start+1)%WIDTH]!=1){//修改该节点的各个值rect[start+1].pre = &rect[start];rect[start+1].h_value = get_h_value(start+1);rect[start+1].g_value = get_g_value(start+1);//插入到开放节点open_list.Insert(open_list.Length(),start+1);}}//出发点左边的节点,此点必须在地图内,出发点左边还有路(不能是地图边界)if((start-1)/WIDTH < LENGTH && (start-1)/WIDTH >=0 && (start-1)%WIDTH >= 0 && (start-1)%WIDTH < WIDTH && start%WIDTH!=0){//此点不是障碍物if( map[(start-1)/WIDTH][(start-1)%WIDTH]!=1){//修改该节点的各个值rect[start-1].pre = &rect[start];rect[start-1].h_value = get_h_value(start-1);rect[start-1].g_value = get_g_value(start-1);//插入到开放节点open_list.Insert(open_list.Length(),start-1);}}//起始节点加入到关闭节点close_list.Insert(close_list.Length(),start);}////////////////////////////////////////////////////////////////////////////循环遍历所有在开放列表的所有节点int i = 0;//最小评估值在开放列表中的标号int rectMinEstimateValue = -1;//最小评估值int stepRectID = 0;//下一步选择的节点for(int z=1; z<=open_list.Length(); z++){int rectID;//节点代号int rectEstimateValue;//节点的评估值open_list.Find(z, rectID);//获得开放列表中的节点代号rectEstimateValue = rect[rectID].h_value +  rect[rectID].g_value;if(rectMinEstimateValue == -1)//第一个节点{rectMinEstimateValue = rectEstimateValue;}if(rectEstimateValue <= rectMinEstimateValue)//获得更小节点{i = z;rectMinEstimateValue = rectEstimateValue;stepRectID = rectID;}}//没有找到节点if(i==0)return false;//从开放列表删除该节点,并插入到关闭列表里面int temp;open_list.Delete(i, temp);close_list.Insert(close_list.Length(),stepRectID);//最小评估值节点下边的节点,此点必须在地图内,该节点下边还有路(不能是地图边界)if((stepRectID+WIDTH)/WIDTH < LENGTH && (stepRectID+WIDTH)/WIDTH >=0 && (stepRectID+WIDTH)%WIDTH >= 0 && (stepRectID+WIDTH)%WIDTH < WIDTH && (stepRectID/WIDTH) != LENGTH-1){//该节点是目标节点if(stepRectID+WIDTH == end){rect[stepRectID+WIDTH].pre = &rect[stepRectID];return true;}//该节点不是障碍物if( map[(stepRectID+WIDTH)/WIDTH][(stepRectID+WIDTH)%WIDTH]!=1 ){//该节点不在关闭列表里面if(close_list.Search(stepRectID+WIDTH) == 0){//该节点不在开放节点里面,就加入到开放节点里if(open_list.Search(stepRectID+WIDTH) == 0){//修改该节点的值rect[stepRectID+WIDTH].pre = &rect[stepRectID];rect[stepRectID+WIDTH].h_value = get_h_value(stepRectID+WIDTH);rect[stepRectID+WIDTH].g_value = get_g_value(stepRectID+WIDTH);//加入到开放节点open_list.Insert(open_list.Length(),stepRectID+WIDTH);}else{//如果该节点已存在开放列表里面,并且,通过刚刚一路走过来的路要比以前的路更近,则更新该节点的值if(rect[stepRectID].g_value + 10 < rect[stepRectID+WIDTH].g_value){//设置该节点的父节点rect[stepRectID+WIDTH].pre = &rect[stepRectID];//刷新实际到这里的值rect[stepRectID+WIDTH].g_value = get_g_value(stepRectID+WIDTH);}}}}}//最小评估值节点上边的节点,此点必须在地图内,该节点上边还有路(不能是地图边界)if((stepRectID-WIDTH)/WIDTH < LENGTH && (stepRectID-WIDTH)/WIDTH >=0 && (stepRectID-WIDTH)%WIDTH >= 0 && (stepRectID-WIDTH)%WIDTH < WIDTH && (stepRectID/WIDTH) != 0){//该节点是目标节点if(stepRectID-WIDTH == end){rect[stepRectID-WIDTH].pre = &rect[stepRectID];return true;}//该节点不是障碍物if( map[(stepRectID-WIDTH)/WIDTH][(stepRectID-WIDTH)%WIDTH]!=1){//该节点不在关闭列表里面if(close_list.Search(stepRectID-WIDTH) == 0){//该节点不在开放节点里面,就加入到开放节点里if(open_list.Search(stepRectID-WIDTH) == 0){//修改该节点的值rect[stepRectID-WIDTH].pre = &rect[stepRectID];rect[stepRectID-WIDTH].h_value = get_h_value(stepRectID-WIDTH);rect[stepRectID-WIDTH].g_value = get_g_value(stepRectID-WIDTH);//加入到开放节点open_list.Insert(open_list.Length(),stepRectID-WIDTH);}else{//如果该节点已存在开放列表里面,并且,通过刚刚一路走过来的路要比以前的路更近,则更新该节点的值if(rect[stepRectID].g_value + 10 < rect[stepRectID-WIDTH].g_value){//设置该节点的父节点rect[stepRectID-WIDTH].pre = &rect[stepRectID];//刷新实际到这里的值rect[stepRectID-WIDTH].g_value = get_g_value(stepRectID-WIDTH);}}}}}//最小评估值节点右边的节点,此点必须在地图内,该节点右边还有路(不能是地图边界)if((stepRectID+1)/WIDTH < LENGTH && (stepRectID+1)/WIDTH >=0 && (stepRectID+1)%WIDTH >= 0 && (stepRectID+1)%WIDTH < WIDTH && stepRectID!= stepRectID/WIDTH * WIDTH + WIDTH-1){//该节点是目标节点if(stepRectID+1 == end){rect[stepRectID+1].pre = &rect[stepRectID];return true;}//该节点不是障碍物if( map[(stepRectID+1)/WIDTH][(stepRectID+1)%WIDTH]!=1){//该节点不在关闭列表里面if(close_list.Search(stepRectID+1) == 0){//该节点不在开放节点里面,就加入到开放节点里if(open_list.Search(stepRectID+1) == 0){//修改该节点的值rect[stepRectID+1].pre = &rect[stepRectID];rect[stepRectID+1].h_value = get_h_value(stepRectID+1);rect[stepRectID+1].g_value = get_g_value(stepRectID+1);//加入到开放节点open_list.Insert(open_list.Length(),stepRectID+1);}else{//如果该节点已存在开放列表里面,并且,通过刚刚一路走过来的路要比以前的路更近,则更新该节点的值if(rect[stepRectID].g_value + 10 < rect[stepRectID+1].g_value){//设置该节点的父节点rect[stepRectID+1].pre = &rect[stepRectID];//刷新实际到这里的值rect[stepRectID+1].g_value = get_g_value(stepRectID+1);}}}}}//最小评估值节点左边的节点,此点必须在地图内,该节点左边还有路(不能是地图边界)if((stepRectID-1)/WIDTH < LENGTH && (stepRectID-1)/WIDTH >=0 && (stepRectID-1)%WIDTH >= 0 && (stepRectID-1)%WIDTH < WIDTH  && stepRectID%WIDTH!=0){//该节点是目标节点if(stepRectID-1 == end){rect[stepRectID-1].pre = &rect[stepRectID];return true;}//该节点不是障碍物if( map[(stepRectID-1)/WIDTH][(stepRectID-1)%WIDTH]!=1){//该节点不在关闭列表里面if(close_list.Search(stepRectID-1) == 0){//该节点不在开放节点里面,就加入到开放节点里if(open_list.Search(stepRectID-1) == 0){//修改该节点的值rect[stepRectID-1].pre = &rect[stepRectID];rect[stepRectID-1].h_value = get_h_value(stepRectID-1);rect[stepRectID-1].g_value = get_g_value(stepRectID-1);//加入到开放节点open_list.Insert(open_list.Length(),stepRectID-1);}else{//如果该节点已存在开放列表里面,并且,通过刚刚一路走过来的路要比以前的路更近,则更新该节点的值if(rect[stepRectID].g_value + 10 < rect[stepRectID-1].g_value){//设置该节点的父节点rect[stepRectID-1].pre = &rect[stepRectID];//刷新实际到这里的值rect[stepRectID-1].g_value = get_g_value(stepRectID-1);}}}}}//进行递归return FindFastWay();}//距离目标的评估值int Astart::get_h_value(int i){return ((abs(end/WIDTH - i/WIDTH) + abs(end%WIDTH - i%WIDTH)) * 10);}//距离出发源的实际值int Astart::get_g_value(int i){return (rect[i].pre->g_value + 10);}//获取路线结果void Astart::GetResult(){Rect *p = &rect[end];while(p != NULL){value_list.Insert(value_list.Length(),*p);p = p->pre;}}


#include "List.h"#pragma onceclass Rect{public:int map_x;int map_y;int h_value;int g_value;Rect *pre;};class Astart{public:Astart(int a[37][64],int w,int l,int s,int e);~Astart(void);bool Find();int get_h_value(int i);int get_g_value(int i);void GetResult();int map[37][64];Rect  *rect;List<Rect> value_list;private:int WIDTH;int LENGTH;int start;int end;List<int> open_list;List<int> close_list;};

#include "list.h"template <class Type> List<Type>::~List(){length = 0;delete pHead;pHead = NULL;}template <class Type> List<Type>::List(){length = 0;pHead = NULL;}template <class Type> void List<Type>::Insert(int k, const Type & intnum){if(k==0){if(length == 0){pHead = new Node<Type>;pHead->contents = intnum;length++;}else{Node<Type> *p= new Node<Type>;p->contents = intnum;p->next=pHead;pHead=p;length++;}}else if(k==length){Node<Type> *temp = pHead;for (int i=0;i<k-1;i++){temp = temp->next;}Node<Type> *newNode = new Node<Type>;newNode->contents = intnum;newNode->next = NULL;temp->next = newNode;length++;}else{Node<Type> *temp = pHead;for (int i=0;i<k-1;i++){temp = temp->next;}Node<Type> *newNode = new Node<Type>;newNode->contents = intnum;newNode->next = temp->next;temp->next = newNode;length++;}}template <class Type> void List<Type>::ShowListNode(){if(length == 0){cout<<"空表";}else{                                           Node<Type> *temp = pHead;for(int i=0;i<length;i++){cout<<"节点"<<i+1<<": "<<temp->contents<<endl;if(i!=length-1){temp = temp->next;}}}}template <class Type> void List<Type>::Delete(int k, Type & intnum){Node<Type> *temp = pHead;if(k==1 && k==length){delete pHead;pHead = NULL;}else if(k==1){pHead = pHead->next;delete temp;}else if(k==length){for(int i=0; i<length-2; i++){temp = temp->next;}delete temp->next;temp->next = NULL;}else{for (int i=0; i<k-1; i++){temp = temp->next;}intnum = temp->contents;for(int i=k; i<length;i++){temp->contents = temp->next->contents;if(i != length-1){temp = temp->next;}else{delete temp->next;temp->next = NULL;break;}}}length--;}template <class Type> bool List<Type>::Find(int k, Type & intnum) const{if(k > length)return false;else{Node<Type> *temp = pHead ;for (int i=0; i<k-1; i++){temp = temp->next;}intnum = temp->contents;return true;}}template <class Type> int List<Type>::Search(const Type & intnum) const{Node<Type> *temp = pHead;for (int i=0; i<length; i++){if(temp->contents == intnum){return i+1;}if(i != length-1)temp = temp->next;}return 0;}template <class Type> void List<Type>::Modify(int k,const Type &intnum){Node<Type> *temp = pHead ;for (int i=0; i<k-1; i++){temp = temp->next;}temp->contents = intnum;}

#pragma once#include "list.h"#include <iostream>using namespace std;template <class Type> class List;template <class Type> class Node{Type contents;Node * next;friend List<Type>;};template <class Type> class List{public:List();~List();bool IsEmpty() const {return (pHead==NULL) ? true : false;}//判断链表是否为空int Length() const {return length;} //返回链表中的元素总数bool Find(int k, Type & intnum) const; //寻找链表中的第k个元素,并将其传送至intnumint Search(const Type & intnum) const; //寻找intnum,如果发现intnum,则返回intnum的位置,如果intnum不在链表中,则返回0void Delete(int k, Type & intnum); //把第k个元素取至intnum,然后从链表中删除第k个元素void Insert(int k, const Type &intnum); //在第k个元素之后插入intnumvoid Modify(int k,const Type &intum);//将第k个元素的值修改为intnumvoid ShowListNode(); //显示输出链表的所有数据private:Node<Type> *pHead;int length;};

// tt3.cpp : 定义应用程序的入口点。//#include "stdafx.h"#include "tt3.h"#include <stdio.h>#include <fstream>#include "Astart.h"#include "List.h"#include "List.cpp"using namespace std;#define MAX_LOADSTRING 100// 全局变量:HINSTANCE hInst;// 当前实例TCHAR szTitle[MAX_LOADSTRING];// 标题栏文本TCHAR szWindowClass[MAX_LOADSTRING];// 主窗口类名// 此代码模块中包含的函数的前向声明:ATOMMyRegisterClass(HINSTANCE hInstance);BOOLInitInstance(HINSTANCE, int);LRESULT CALLBACKWndProc(HWND, UINT, WPARAM, LPARAM);INT_PTR CALLBACKAbout(HWND, UINT, WPARAM, LPARAM);///////////////////////////////////////////////////////////////////////////////////HDC hdc;//设备描述HWND hWnd;//窗口句柄HPEN pen,bluepen,greenpen,redpen;//画笔HBRUSH bluebrush,greenbrush,redbrush;//画刷int map[37][64];//地图数组bool start = false,over = false;//开始结束是否被标记int begin = 0,end = 0;//开始结束位置#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)/////////////////////////////////////////////////////////////////////////////////////读取上次地图void ReadMap(){ifstream in("try.map");for(int i=0;i<37;i++){for(int j=0;j<64;j++){in>>map[i][j];}}in.close();}//刷新void Update(){SelectObject(hdc,pen);for(int i=0;i<=37*20;i+=20){MoveToEx(hdc,0,i,NULL);LineTo(hdc,1280,i);}for(int i=0;i<=1280;i+=20){if(i==1280){MoveToEx(hdc,i-1,0,NULL);LineTo(hdc,i-1,740);}else{MoveToEx(hdc,i,0,NULL);LineTo(hdc,i,740);}}for(int i=0;i<37;i++){for(int j=0;j<64;j++){int x = j*20;int y = i*20;if(map[i][j] == 1){SelectObject(hdc,bluepen);SelectObject(hdc,bluebrush);if(x == 63*20){Rectangle(hdc,x+1,y+1,x+19,y+20);}else{Rectangle(hdc,x+1,y+1,x+20,y+20);}}else if(map[i][j] == 2){SelectObject(hdc,greenpen);SelectObject(hdc,greenbrush);if(x == 63*20){Rectangle(hdc,x+1,y+1,x+19,y+20);}else{Rectangle(hdc,x+1,y+1,x+20,y+20);}start = true;begin = i*64 + j;}else if(map[i][j] == 3){SelectObject(hdc,redpen);SelectObject(hdc,redbrush);if(x == 63*20){Rectangle(hdc,x+1,y+1,x+19,y+20);}else{Rectangle(hdc,x+1,y+1,x+20,y+20);}over = true;end = i*64 + j;}}}}int APIENTRY _tWinMain(HINSTANCE hInstance,                     HINSTANCE hPrevInstance,                     LPTSTR    lpCmdLine,                     int       nCmdShow){UNREFERENCED_PARAMETER(hPrevInstance);UNREFERENCED_PARAMETER(lpCmdLine); // TODO: 在此放置代码。MSG msg;HACCEL hAccelTable;// 初始化全局字符串LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);LoadString(hInstance, IDC_TT3, szWindowClass, MAX_LOADSTRING);MyRegisterClass(hInstance);// 执行应用程序初始化:if (!InitInstance (hInstance, nCmdShow)){return FALSE;}hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_TT3));/////////////////////////////////////////////////////////////////////////////////////////////////////////加载地图for(int i=0;i<37;i++){for(int j=0;j<64;j++){map[i][j] = 0;}}ReadMap();//背景绘制hdc = GetDC(hWnd);pen = ::CreatePen(PS_SOLID,1,RGB(255,255,255));bluepen = ::CreatePen(PS_SOLID,1,RGB(0,0,255));greenpen = ::CreatePen(PS_SOLID,1,RGB(0,255,0));redpen = ::CreatePen(PS_SOLID,1,RGB(255,0,0));bluebrush = ::CreateSolidBrush(RGB(0,0,255));greenbrush = ::CreateSolidBrush(RGB(0,255,0));redbrush = ::CreateSolidBrush(RGB(255,0,0));SelectObject(hdc,pen);for(int i=0;i<=37*20;i+=20){MoveToEx(hdc,0,i,NULL);LineTo(hdc,1280,i);}for(int i=0;i<=1280;i+=20){if(i==1280){MoveToEx(hdc,i-1,0,NULL);LineTo(hdc,i-1,740);}else{MoveToEx(hdc,i,0,NULL);LineTo(hdc,i,740);}}//刷新界面Update();// 主消息循环:// while (GetMessage(&msg, NULL, 0, 0))// {// if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))// {// TranslateMessage(&msg);// DispatchMessage(&msg);// }// }while (true) {if(KEYDOWN(VK_ESCAPE)){SendMessage(hWnd,WM_DESTROY,0,0);}if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) ){if(msg.message==WM_QUIT)break;TranslateMessage( &msg );DispatchMessage( &msg );}}return (int) msg.wParam;}////  函数: MyRegisterClass()////  目的: 注册窗口类。////  注释:////    仅当希望//    此代码与添加到 Windows 95 中的“RegisterClassEx”//    函数之前的 Win32 系统兼容时,才需要此函数及其用法。调用此函数十分重要,//    这样应用程序就可以获得关联的//    “格式正确的”小图标。//ATOM MyRegisterClass(HINSTANCE hInstance){WNDCLASSEX wcex;wcex.cbSize = sizeof(WNDCLASSEX);wcex.style= CS_HREDRAW | CS_VREDRAW;wcex.lpfnWndProc= WndProc;wcex.cbClsExtra= 0;wcex.cbWndExtra= 0;wcex.hInstance= hInstance;wcex.hIcon= LoadIcon(NULL, IDI_INFORMATION);wcex.hCursor= LoadCursor(NULL, IDC_ARROW);wcex.hbrBackground= (HBRUSH)GetStockObject(BLACK_BRUSH);wcex.lpszMenuName= MAKEINTRESOURCE(IDC_TT3);wcex.lpszClassName= "lujian";wcex.hIconSm= LoadIcon(wcex.hInstance, NULL);return RegisterClassEx(&wcex);}////   函数: InitInstance(HINSTANCE, int)////   目的: 保存实例句柄并创建主窗口////   注释:////        在此函数中,我们在全局变量中保存实例句柄并//        创建和显示主程序窗口。//BOOL InitInstance(HINSTANCE hInstance, int nCmdShow){   hInst = hInstance; // 将实例句柄存储在全局变量中   hWnd = CreateWindow("LuJian",   "windows",   WS_POPUP,   GetSystemMetrics(SM_CXSCREEN),   GetSystemMetrics(SM_CYSCREEN),   CW_USEDEFAULT,   CW_USEDEFAULT,   NULL,   NULL,   hInstance,   NULL);   if (!hWnd)   {      return FALSE;   }   ShowWindow(hWnd, SW_MAXIMIZE);   UpdateWindow(hWnd);   return TRUE;}////  函数: WndProc(HWND, UINT, WPARAM, LPARAM)////  目的: 处理主窗口的消息。////  WM_COMMAND- 处理应用程序菜单//  WM_PAINT- 绘制主窗口//  WM_DESTROY- 发送退出消息并返回////LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam){int wmId, wmEvent;PAINTSTRUCT ps;switch (message){case WM_COMMAND:wmId    = LOWORD(wParam);wmEvent = HIWORD(wParam);// 分析菜单选择:switch (wmId){case IDM_ABOUT:DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);break;case IDM_EXIT:DestroyWindow(hWnd);break;case ID_SAVE:{ofstream out("try.map");for(int i=0; i<37; i++){for(int j=0; j<64; j++){out<<map[i][j]<<" ";}out<<endl;}out.close();}break;case ID_LOAD:{ReadMap();Update();}break;case ID_RESET:{HBRUSH backbrush = (HBRUSH)GetStockObject(BLACK_BRUSH);SelectObject(hdc,backbrush);RECT rect;GetClientRect(hWnd,&rect);Rectangle(hdc,rect.left,rect.top,rect.right,rect.bottom);SelectObject(hdc,pen);for(int i=0;i<=37*20;i+=20){MoveToEx(hdc,0,i,NULL);LineTo(hdc,1280,i);}for(int i=0;i<=1280;i+=20){if(i==1280){MoveToEx(hdc,i-1,0,NULL);LineTo(hdc,i-1,740);}else{MoveToEx(hdc,i,0,NULL);LineTo(hdc,i,740);}}for(int i=0;i<37;i++){for(int j=0;j<64;j++){map[i][j] = 0;}}start = false;}break;case ID_START:{SetBkColor(hdc,RGB(0,0,0));SetTextColor(hdc,RGB(255,255,255));TextOut(hdc,400,745,"                                  ",(int)strlen("                                  "));Astart astart(map,64,37,begin,end);if(!astart.Find()){SetBkColor(hdc,RGB(0,0,0));SetTextColor(hdc,RGB(255,255,255));TextOut(hdc,400,745,"没有可以到达的路线",(int)strlen("没有可以到达的路线"));break;}astart.GetResult();for(int i=astart.value_list.Length(); i>=1; i--){DWORD w1 = GetTickCount();Rect a;astart.value_list.Find(i,a);int x = a.map_x *20;int y = a.map_y *20;SelectObject(hdc,redpen);SelectObject(hdc,redbrush);if(x == 63*20){Rectangle(hdc,x+1,y+1,x+19,y+20);}else{Rectangle(hdc,x+1,y+1,x+20,y+20);}while(GetTickCount() - w1 <= 10);}}break;default:return DefWindowProc(hWnd, message, wParam, lParam);}break;case WM_PAINT:hdc = BeginPaint(hWnd, &ps);// TODO: 在此添加任意绘图代码...Update();EndPaint(hWnd, &ps);break;case WM_DESTROY:PostQuitMessage(0);break;case WM_MOUSEMOVE:{char buffer[13] = {};sprintf(buffer,"X=%d,Y=%d",LOWORD(lParam),HIWORD(lParam));SetBkColor(hdc,RGB(0,0,0));SetTextColor(hdc,RGB(255,255,255));TextOut(hdc,10,745,buffer,(int)strlen(buffer));}break;case WM_LBUTTONDOWN:{char buffer[15] = {};int x = LOWORD(lParam);int y = HIWORD(lParam);x=x/20*20;y=y/20*20;if(map[y/20][x/20] == 1){map[y/20][x/20] = 0;SelectObject(hdc,pen);SelectObject(hdc,GetStockObject(BLACK_BRUSH));Rectangle(hdc,x,y,x+21,y+21);}else if(map[y/20][x/20] == 2){start = false;map[y/20][x/20]=1;SelectObject(hdc,bluepen);SelectObject(hdc,bluebrush);Rectangle(hdc,x+1,y+1,x+20,y+20);}else{map[y/20][x/20]=1;SelectObject(hdc,bluepen);SelectObject(hdc,bluebrush);Rectangle(hdc,x+1,y+1,x+20,y+20);}sprintf(buffer,"X=%d,Y=%d",LOWORD(lParam),HIWORD(lParam));SetBkColor(hdc,RGB(0,0,0));SetTextColor(hdc,RGB(255,255,255));TextOut(hdc,10,745,buffer,(int)strlen(buffer));}break;case WM_RBUTTONDOWN:{char buffer[15] = {};int x = LOWORD(lParam);int y = HIWORD(lParam);x=x/20*20;y=y/20*20;if(!start){start = true;SelectObject(hdc,greenpen);SelectObject(hdc,greenbrush);Rectangle(hdc,x+1,y+1,x+20,y+20);sprintf(buffer,"X=%d,Y=%d",LOWORD(lParam),HIWORD(lParam));SetBkColor(hdc,RGB(0,0,0));SetTextColor(hdc,RGB(255,255,255));TextOut(hdc,10,745,buffer,(int)strlen(buffer));map[y/20][x/20]=2;begin = y/20*64 + x/20;}else{if(!over){over = true;SelectObject(hdc,redpen);SelectObject(hdc,redbrush);Rectangle(hdc,x+1,y+1,x+20,y+20);sprintf(buffer,"X=%d,Y=%d",LOWORD(lParam),HIWORD(lParam));SetBkColor(hdc,RGB(0,0,0));SetTextColor(hdc,RGB(255,255,255));TextOut(hdc,10,745,buffer,(int)strlen(buffer));map[y/20][x/20]=3;end = y/20*64 + x/20;}// else// {// map[end/64][end%64] = 0;// SelectObject(hdc,pen);// SelectObject(hdc,GetStockObject(BLACK_BRUSH));// Rectangle(hdc,(end%64)*20,(end/64)*20,(end%64*20)+21,(end/64*20)+21);// over = false;// }}}default:return DefWindowProc(hWnd, message, wParam, lParam);}return 0;}// “关于”框的消息处理程序。INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam){UNREFERENCED_PARAMETER(lParam);switch (message){case WM_INITDIALOG:return (INT_PTR)TRUE;case WM_COMMAND:if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL){EndDialog(hDlg, LOWORD(wParam));return (INT_PTR)TRUE;}break;}return (INT_PTR)FALSE;}

上面就是主要源码,但还不是全部工程,还有些资源文件。如有需要,请下载整个工程

http://download.csdn.net/detail/liujiayu2/8910871






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