UNITY 5.1.2发行说明 中文版

来源:互联网 发布:手机淘宝网2016 编辑:程序博客网 时间:2024/05/18 02:58

地址:http://blog.csdn.net/t163361/article/details/47091141

IMPROVEMENTS
改进

Analytics: Added cloudProjectId to hwstat.
分析:添加 cloudProjectId 到 hwstat。
Android: Audio - Enabled OpenSL for GearVR.
安卓:音效-为GearVR开启OpenSL。
Animation: Group material color channel curves. Removing one curve will automatically remove other channel curves of the same color property.
动画:组材质颜色管道曲线。删除一个曲线会自动删除其他管道曲线相同的颜色属性。
Documentation: Docs for Audio / VR / UNet updated.
文档:音效/VR/UNet的文档更新。
Editor: Informative message will be shown in the material inspector when the material property block values are used.
编辑器:信息消息会现在是材质的inspector面板中,当这个材质属性块值被用到时。
Graphics: Added options for opaque object sorting control, see Camera.opaqueSortMode.
图像:添加对不透明物体的排序控制,详见 Camera.opaqueSortMode.
iOS/IL2CPP: Load embedded resources in memory-mapped files so that the memory used by those embedded resources is marked as constant.
iOS/IL2CPP:在内存映射文件中加载嵌入式资源,以便将这些嵌入资源的内存标记为常量。
Terrain: Expose TerrainData.SetHeightsDelayedLOD and
Terrain. ApplyDelayedHeightmapModification to allow users to achieve high frame rates while doing interactive terrain editing.
地形:提供 TerrainData.SetHeightsDelayedLOD 和 Terrain.ApplyDelayedHeightmapModification 来使用户在制作互动地形编辑时获得更高帧率。
Windows Editor Installer: Use dism.exe to install .net framework5, for a more silent experience when using /S silent installer option.
Windows 编辑器:使用 dism.exe 安装 .net framework5 ,以便使用 /S 静默安装选项时获得更好的静默效果。
Xbox One: Unity now builds with the June 2015 XDK. You must have the June XDK installed on your PC and use the matching or later recovery on your console.
Xbox One:Unity 现在使用June 2015XDK编译。你必须在你的电脑上安装Jun XDK版本并且使用匹配或更新的版本在你的控制台。

CHANGES

2D: SpriteRenderer will have light and reflection probes turned off by default. They can still be turned on manually.
改变
2D:SpriteRenderer 将默认关闭灯光和反射探针。这些依然可以手动打开。

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