UNITY 5.2.1 发行说明 中文版

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本文地址:http://blog.csdn.net/t163361/article/details/49343647

FEATURES
特色
iOS: iOS9 app slicing support.
iOS:iOS9 程序 切片支持
iOS: iOS9 on demand resource support.
iOS:iOS9 支持 demand资源

IMPROVEMENTS
改进

Android: On some devices Screen.dpi returns more accurate values.
Android:在某些设备上Screen.dpi返回更准确的值。
Editor: Added progress bar while decrypting downloaded Asset Store packages.
Editor:当解密下载资源商店中的包时添加进度条。
Graphics: Added overloads to CommandBuffer.SetRenderTarget() to allow specifying a target mip level and cubemap face.
Graphics:对CommandBuffer.SetRenderTarget()添加重载支持具体的目标miplevel和cubemap面。
Improved ETC1 based policy for grouping of sprites on an atlas.
改进ETC1基础支持对在一张图集中的一组精灵图片。
iOS: Added frameworks new in iOS 8.0 to 9.0 to the plugin importer UI.
iOS:添加新的框架在iOS8.0和9.0来扩展UI。
iOS: Added support for iPad launch screens
iOS:添加支持iPad启动界面。
iOS: Exposed option in Player Settings to temporary disable Application Transport Security checks in iOS 9.0.
iOS:提供选项在Player Settings 来临时屏蔽Application Transport Security 在iOS9上的检查
iOS: Now support access to iOS9 data assets within asset catalogs via virtual filesystem.
iOS:现在支持访问iOS9资源通过虚拟文件系统的检索目录。
Networking: Added NetworkManager.UseExternalClient() function that allows the NetworkManager to use a client object created externally to the NetworkManager instead of using StartClient(). This was required to use custom NetworkConnection classes with connections made by the NetworkManager.
Networking:添加 NetworkManager.UserExternalClient()函数来提供NetworkManager使用一个客户端物体创建好的表象,以便NewworkManager使用StartClient()安装。这将提供通过NetworkManager创建的创建的使用通用NetworkConnection类链接。
VR: Oculus: Upgraded to 0.7 dependencies.
VR:Oculus:升级到0.7版本。

CHANGES
改变

iOS: Use launch screens as primary source for splash images.
iOS:使用执行界面作为首要的启动画面。
VR: For Windows Oculus Development, the Oculus 0.7.0.0 runtime is required in order to run in VR mode. Future releases will also require this runtime going forward.
VR:为了Windows Oculus DevelopMent,Oculus 0.7.00 runtime现在是运行VR模式的必要环境。将来的版本一样需要这个运行时环境。

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