cocos2dx-2.0.6 spine骨骼动画的实现

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<p class="p1"><span class="s1">#include </span><span class="s2">"spine.h"</span></p><p class="p1"><span class="s1">#include </span><span class="s2">"spine-cocos2dx.h"</span><span style="font-family: Arial, Helvetica, sans-serif;">  </span></p>
CCSkeletonAnimation* spAn = CCSkeletonAnimation::createWithFile(SingleModelResources"pk-character.json", SingleModelResources"images.atlas");    spAn->setPosition(ccp(200, 200));    this->addChild(spAn);    if (spAn->setSkin("enemy")) {        CCLog("换肤成功");    }    spAn->setToSetupPose();//这里卡了好久,作用:找到skin对应的slot的位置,以及设置bone的位置信息。    spAn->setAnimation("attack1", true);


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