cocos2dx之商店源码

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function shopLayer.initShopGoods(iTabelIndex)    -- body    print("---- Enter shopLayer.initShopGoods ----")        --高亮选中项    shopLayer._shopTabel[iTabelIndex]._Selected:setVisible(true)    shopLayer._shopTabel[iTabelIndex]._Normal:setVisible(false)    if shopLayer._shopTabel[iTabelIndex]._Panel ~= nil and shopLayer._ListView ~= nil then        --todo        --商店总共6项 ,这个值可以随意变化        local panelMode = shopLayer._shopTabel[iTabelIndex]._Panel        shopLayer._ListView:setItemModel(panelMode)        for i = 1, 6 do             shopLayer._ListView:pushBackDefaultItem()        end        local ViewWidth  = shopLayer._ListView:getContentSize().width        local iID = shopLayer._shopTabel[iTabelIndex]._id        print("iID: "..iID)        for i = 0, 5 do --lua里面ListView是从0开始的            local iItem      = shopLayer._ListView:getItem(i)            local btnResID   = shopLayer._ButtonRes[iID][i + 1].buy_btn            local btn        = ccui.Button:create(btnResID)            local itemHeight = iItem:getContentSize().height            btn:setPosition(ViewWidth - btn:getContentSize().width / 2, itemHeight / 2)            btn:setAnchorPoint(cc.p(0.5, 0.5))            btn:setTouchEnabled(true)            btn.shopType = iTabelIndex; --商店类型            btn.id = i + 1 --商店按钮ID            btn:addTouchEventListener(function (sender, eventType) --这里回调到每个按钮所对应的信息                -- body                if eventType == 2 then                    --todo                    local CostType = sender.shopType                    local CostID   = sender.id                    local iCount = shopLayer._ButtonRes[CostType][CostID].count                    if sender.shopType == 1 then                         --萌币                        cpp_SaveBudCoinCount(iCount)                        print("shopType ____1, Button ID: "..sender.id)                    else                        print("shopType ____2, Button ID: "..sender.id)                    end                end            end)                       iItem:addChild(btn)        end    end    print("---- Exit shopLayer.initShopGoods ----")end

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