纯粹娱乐:了解cocos2d-x

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  • 设置资源查找路径

默认是Resources下面查找

std::vector<std::string> searchPath;searchPath.push_back("sd");//searchPath.push_back("/");FileUtils::getInstance()->setSearchPaths(searchPath);

如果这样设置那么查找的目录是变成: Resources/sd/

  • 音乐声音

预加载:

SimpleAudioEngine::getInstance()->preloadBackgroundMusic("**.mp3"); SimpleAudioEngine::getInstance()->preloadEffect("**.wav"); 

播放声音:

SimpleAudioEngine::getInstance()->playBackgroundMusic("**.wav");  SimpleAudioEngine::getInstance()->playBackgroundMusic("**.wav", true);  SimpleAudioEngine::getInstance()->playEffect("**.mp3",false); 
  • 菜单

创建菜单按钮

auto backItem = MenuItemImage::create(                                           "**.png",//默认图片                                           "**.png",//选中图片                                           CC_CALLBACK_1(**::menuBackCallback//按钮点击事件触发回调                                           , this));

开关菜单按钮

MenuItemImage *_trnOn,*_trnOff;    _trnOn = MenuItemImage::create(          "btn_**On.png",          "btn_**On.png");      _trnOff = MenuItemImage::create(          "btn_**Off.png",          "btn_**Off.png");MenuItemToggle *toggleItem = MenuItemToggle::createWithCallback(                            CC_CALLBACK_1(**::toggleMenuCallback, this)                            ,_turnOn,_turnOff, NULL);toggleItem->setSelectedIndex(1);//设置初始值       

创建菜单

auto menu = Menu::create(backItem,toggleItem,**Item, NULL);

加进场景(之前设置显示位置等)//比如backItem->setPosition(Vec2(* * , * *));

this -> addChild( menu );//*->removeFromParent();移除
  • 本地存储

获取值:

UserDefault::getInstance()->getBoolForKey("**")

存储值:

UserDefault::getInstance()->setBoolForKey("**", false); 
  • 场景转跳
auto scene = MainScene::createScene();TransitionScene* reScene = TransitionPageTurn::create(1.0f, scene, true);Director::getInstance()->replaceScene(reScene);
  • 显示图片
auto sprite = Sprite::create("scene_end.png");sprite->setPosition(Point(GAME_SCREEN_WIDTH/2,GAME_SCREEN_HEIGHT/2));this->addChild(sprite);
  • 显示文字
TTFConfig config("yuehei.otf",48);auto labelScore = Label::createWithTTF(config, "  0  ");labelScore -> setPosition(Point( GAME_SCREEN_WIDTH/2 , GAME_SCREEN_HEIGHT/1.4));this->addChild(labelScore);
  • 交互

添加监听

auto touchListener = EventListenerTouchOneByOne::create();touchListener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this);touchListener->onTouchMoved = CC_CALLBACK_2(GameScene::onTouchMoved, this);_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);

获取点击点

auto location = touch->getLocation();

判断点击点是否在某区域
(可以根据点击点 获取sprite 也可以根据结束点几点判断左滑右滑 )

auto  upRect = Rect(*,*,*,*);if (upRect.containsPoint(location)) {}
  • 简单动画
staSprite->runAction(MoveTo::create(time, posOfDest));//移动位置staSprite->runAction(Sequence::create(                                      MoveTo::create(time, posOfDest),                                      MoveTo::create(time, posOfSrc),                                      NULL));//先后连续移动两次位置
  • 节点位置
    position 节点位置
    anchorpoint 锚点,默认节点中心,position的位置的参考点,scale缩放的参考点,rotation旋转的参考点
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