C#基数样条曲线的模拟实现(对应Graphics的DrawCurve)

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C#的绘图函数中有一个绘制样条曲线的函数DrawCurve,当只传入Pen和Point数组时,采用的是基数样条曲线绘制。如果只是绘制样条曲线,那这个函数已经满足了。但是项目中要求不但要绘制曲线,还要将曲线以方格的形式模拟来实现。为此,就必须知道样条曲线是如何绘制的,才有办法知道都有哪些点,然后再用格子来模拟。

起初,使用了很粗暴的方法,即使用DrawCurve在内存中绘制到Image中,然后从Image中取出黑白点,然后形成黑白点的矩阵,进而利用这些矩阵点对应到像素点来绘制方格。做了简单的实现,但效果不理想。原因有几个。

1.不断使用内存绘制到Image中需要消耗大量的内存。

2.利用像素点来采集矩阵的点时,难以确定一个采集的范围。

3.至少需要对像素进行X和Y的双重循环遍历才能达成,这样时间复杂度会随着X、Y的增加而不断加大。

后面找到了一份模拟实现,经过改造,初步达成了目的。来看看模拟实现的和DrawCurve的拟合效果图,见下图。


注:图中黑色部分使用DrawCurve来绘制,黑色线中间的白色部分采用的是模拟绘制。从测试的结果来看,符合程度比较理想。下面是实现的代码。

using System;using System.Collections.Generic;using System.Drawing;using System.Linq;using System.Text;namespace SplineTest{    /// <summary>        /// 样条曲线。每根样条曲线包含4个控制点    /// </summary>    public class Spline    {               /// <summary>        /// 样点数。在点Pk和Pk+1之间,将会生成若干个样点。所以"u"将会从0.00F增长到0.05F.        /// </summary>        private static readonly int _samplePointCount = 20;        /// <summary>        /// 在基数算法中的t        /// </summary>        private static readonly float _tension = 0.0F;        #region 属性        private PointF _startControlPoint;        /// <summary>        /// "Pk-1"点(起始控制点)        /// </summary>        public PointF StartControlPoint        {            get            {                return this._startControlPoint;            }            set            {                this._startControlPoint = value;            }        }        private PointF _startPoint;        /// <summary>        ///  "Pk"点(起始点)        /// </summary>        public PointF StartPoint        {            get            {                return this._startPoint;            }            set            {                this._startPoint = value;            }        }                private PointF _endPoint;        /// <summary>        /// "Pk+1"点(结束点)        /// </summary>        public PointF EndPoint        {            get            {                return this._endPoint;            }            set            {                this._endPoint = value;            }        }                private PointF _endControlPoint;        /// <summary>        /// "Pk+2"点(结束控制点)        /// </summary>        public PointF EndControlPoint        {            get            {                return this._endControlPoint;            }            set            {                this._endControlPoint = value;            }        }                private PointF[] _ctrlPoints;        /// <summary>        /// 曲线点(控制点及模拟的样点)        /// </summary>        public PointF[] CtrlPoints        {            get            {                return this._ctrlPoints;            }        }        private bool _isFirst = false;        /// <summary>        /// 标识当前样条曲线是否是第一条,如果是m_startControlPoint 和 m_startPoint将会相同。        /// 因为在Pk和Pk+1之间需要4个点来决定样条曲线,所以我们需要在Pk-1点前手动添加一个点。        /// 这样我们才能在Pk-1和Pk+1之间绘制样条曲线。        /// 同样的,最后一根样条曲线的Pk+2点会与它的"Pk+1"点相同,        /// 这样我们才能在Pk+1和Pk+2之间绘制样条曲线。        /// </summary>        public bool IsFirst        {            get            {                return this._isFirst;            }            set            {                this._isFirst = value;            }        }        #endregion        public Spline()        {            _startControlPoint = new PointF();            _startPoint = new PointF();            _endPoint = new PointF();            _endControlPoint = new PointF();            _ctrlPoints = new PointF[_samplePointCount + 1];            for (int i = 0; i < _ctrlPoints.Length; i++)            {                _ctrlPoints[i] = new PointF();            }        }        /// <summary>        ///添加关节。将新控制点添加到控制点列表中,并更新前面的样条曲线。        /// </summary>        /// <param name="prevSpline">前一根样条曲线</param>        /// <param name="currentPoint">当前点</param>        public void AddJoint(Spline prevSpline, PointF currentPoint)        {            //前一根样条曲线(prevSpline)为null,说明控制点列表中只有一个点,所以4个控制点样同。            //当第2个及之后的控制点添加到控制点列表中时,那第1根样条曲线的Pk+1和Pk+2点需要更新            if (null == prevSpline)            {                this._startControlPoint = currentPoint;                this._startPoint = currentPoint;                this._endPoint = currentPoint;                this._endControlPoint = currentPoint;                this._isFirst = true;            }            else//前一根样条曲线不为null,所以更新前一根样条曲线的控制点列表,同时更新当前样条曲线的控制点列表。            {                //前一根样条曲线是第1根样条曲线,更新它的Pk+1和Pk+2点                if (true == prevSpline._isFirst)                {                    this._startControlPoint = prevSpline.StartControlPoint;                    this._startPoint = prevSpline.StartPoint;                    this._endPoint = currentPoint;                    this._endControlPoint = currentPoint;                    GenerateSamplePoint();                    return;                }                else///前一根样条曲线不是第1根样条曲线,仅更新它的Pk+2点                {                    prevSpline.EndControlPoint = currentPoint;                    prevSpline.GenerateSamplePoint();                    //模拟当前样条曲线的样点                    this._startControlPoint = prevSpline._startPoint;                    this._startPoint = prevSpline._endPoint;                    this._endPoint = currentPoint;                    this._endControlPoint = currentPoint;                    GenerateSamplePoint();                }            }        }        /// <summary>        /// 使用基数算法生成样点        /// </summary>        public void GenerateSamplePoint()        {            PointF startControlPoint = this.StartControlPoint;            PointF startPoint = this.StartPoint;            PointF endPoint = this.EndPoint;            PointF endControlPoint = this.EndControlPoint;            float step = 1.0F / (float)_samplePointCount;            float uValue = 0.00F;            for (int i = 0; i < _samplePointCount; i++)            {                PointF pointNew = GenerateSimulatePoint(uValue, startControlPoint, startPoint, endPoint, endControlPoint);                this.CtrlPoints[i] = pointNew;                uValue += step;            }            this.CtrlPoints[_ctrlPoints.Length - 1] = endPoint;        }        /// <summary>        /// 绘制样条曲线        /// </summary>        /// <param name="g"></param>        public void Draw(Graphics g, Pen pen)        {            for (int i = 0; i < _ctrlPoints.Length - 1; i++)            {                PointF lastPoint = _ctrlPoints[i];                PointF nextPoint = _ctrlPoints[i + 1];                g.DrawLine(pen, lastPoint, nextPoint);            }        }        #region GenerateSimulatePoint        /// <summary>        /// 生成曲线模拟点,该点在startPoint和endPoint之间        /// </summary>        /// <param name="u">介于0和1之间的变量</param>        /// <param name="startControlPoint">起始点startPoint之前的控制点, 协助确定曲线的外观</param>        /// <param name="startPoint">目标曲线的起始点startPoint,当u=0时,返回结果为起始点startPoint</param>        /// <param name="endPoint">目标曲线的结束点endPoint, 当u=1时,返回结果为结束点endPoint</param>        /// <param name="endControlPoint">在起结点startPoint之后的控制点, 协助确定曲线的外观</param>        /// <returns>返回介于startPoint和endPoint的点</returns>        private PointF GenerateSimulatePoint(float u,                                PointF startControlPoint,                                PointF startPoint,                                PointF endPoint,                                PointF endControlPoint)        {            float s = (1 - _tension) / 2;            PointF resultPoint = new PointF();            resultPoint.X = CalculateAxisCoordinate(startControlPoint.X, startPoint.X, endPoint.X, endControlPoint.X, s, u);            resultPoint.Y = CalculateAxisCoordinate(startControlPoint.Y, startPoint.Y, endPoint.Y, endControlPoint.Y, s, u);            return resultPoint;        }        /// <summary>        /// 计算轴坐标        /// </summary>        /// <param name="a"></param>        /// <param name="b"></param>        /// <param name="c"></param>        /// <param name="d"></param>        /// <param name="s"></param>        /// <param name="u"></param>        /// <returns></returns>        private float CalculateAxisCoordinate(float a, float b, float c, float d, float s, float u)        {            float result = 0.0F;            result = a * (2 * s * u * u - s * u * u * u - s * u)                   + b * ((2 - s) * u * u * u + (s - 3) * u * u + 1)                   + c * ((s - 2) * u * u * u + (3 - 2 * s) * u * u + s * u)                   + d * (s * u * u * u - s * u * u);            return result;        }        #endregion        /// <summary>        /// 获取样条曲线上的点        /// </summary>        /// <param name="g"></param>        /// <param name="pen"></param>        /// <param name="points"></param>        public static List<PointF> FetchPoints(PointF[] points)        {            if (points == null || points.Length <= 0)            {                return null;            }            List<Spline> _splines = new List<Spline>();            Spline splineNew = null;            Spline lastNew = null;            foreach (PointF nowPoint in points)            {                if (null == _splines || 0 == _splines.Count)                {                    splineNew = new Spline();                    splineNew.AddJoint(null, nowPoint);                    _splines.Add(splineNew);                }                else                {                    splineNew = new Spline();                    lastNew = _splines[_splines.Count - 1] as Spline;                    splineNew.AddJoint(lastNew, nowPoint);                    _splines.Add(splineNew);                };            }            List<PointF> _points = new List<PointF>();            foreach (Spline spline in _splines)            {                if (spline.IsFirst)                {                    continue;                }                foreach (PointF point in spline.CtrlPoints)                {                    if (_points.Contains(point))                    {                        continue;                    }                    _points.Add(point);                }                           }            return _points;        }    }    /// <summary>    /// Graphics扩展    /// </summary>    public static class GraphicsExtension    {        /// <summary>        /// 绘制样条曲线        /// </summary>        /// <param name="g"></param>        /// <param name="pen"></param>        /// <param name="points"></param>        public static void DrawSpline(this Graphics g, Pen pen, PointF[] points)        {            if (g == null)            {                return;            }            if (pen == null)            {                return;            }            if (points == null || points.Length <= 0)            {                return;            }            List<Spline> _splines = new List<Spline>();            Spline splineNew = null;            Spline lastNew = null;            foreach (PointF nowPoint in points)            {                if (null == _splines || 0 == _splines.Count)                {                    splineNew = new Spline();                    splineNew.AddJoint(null, nowPoint);                    _splines.Add(splineNew);                }                else                {                    splineNew = new Spline();                    lastNew = _splines[_splines.Count - 1];                    splineNew.AddJoint(lastNew, nowPoint);                    _splines.Add(splineNew);                }            }                        Spline spline = null;            for (int i = 0; i < _splines.Count; i++)            {                spline = _splines[i];                if (spline.IsFirst)                {                    continue;                }                spline.Draw(g, pen);            }        }    }}
注:

1.Spline部分最核心的算法是CalculateAxisCoordinate,网上有很多类似的实现,但都不理想,这个是比较理想的一个。

2.为了便于在Graphics中直接调用,这里对Graphics增加了一个扩展方法DrawSpline,这样就可以像调用DrawCurve一样调用,即g.DrawSpline(pen,points).

3.在绘制出样条曲线后,还需要能得到其所模拟的点,于是在Spline中增加了一个FetchPoints的方法。

转载请注明出处http://blog.csdn.net/xxdddail/article/details/47662983。

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