Unity中对Apk签名验证

来源:互联网 发布:网页版手机淘宝店铺 编辑:程序博客网 时间:2024/06/04 18:14
public class SignaVerify{public static bool IsCorrect (){   #if UNITY_EDITORreturn true;#endif// 获取Android的PackageManager    AndroidJavaClass Player = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");          AndroidJavaObject Activity = Player.GetStatic<AndroidJavaObject> ("currentActivity");        AndroidJavaObject PackageManager = Activity.Call<AndroidJavaObject> ("getPackageManager");  // 获取当前Android应用的包名string packageName = Activity.Call<string> ("getPackageName");// 调用PackageManager的getPackageInfo方法来获取签名信息数组    int GET_SIGNATURES = PackageManager.GetStatic<int> ("GET_SIGNATURES");         AndroidJavaObject PackageInfo = PackageManager.Call<AndroidJavaObject> ("getPackageInfo", packageName, GET_SIGNATURES);           AndroidJavaObject[] Signatures = PackageInfo.Get<AndroidJavaObject[]> ("signatures");           // 获取当前的签名的哈希值,判断其与我们签名的哈希值是否一致if (Signatures != null && Signatures.Length > 0){int hashCode = Signatures [0].Call<int> ("hashCode");return hashCode == 8888888888;//我们签名的哈希值
}return false;} }
0 0