骨骼动画

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        local str = "animation/animal/" .. tostring(GameData.tAnimalManager.strBone) .. "/" .. tostring(GameData.tAnimalManager.strBone) .. ".json"
        local str1 = "animation/animal/" .. tostring(GameData.tAnimalManager.strBone) .. "/" .. tostring(GameData.tAnimalManager.strBone) .. ".atlas"
        print("str str1",str,str1)
        local skeletonNode = sp.SkeletonAnimation:create(str, str1, 1.0)
        skeletonNode:setPosition(cc.p(190,300))
        skeletonNode:setAnimation(0, "ui", true)
        selectBtn.page:addChild(skeletonNode)
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