从cocos2d中导入项目到Android

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  在windows环境中用cocos2d开发游戏,开发成功后导入到Android

  1.首先用VS确定游戏能正常编译及运行。

  2.配置好Android环境--(JDK+SDK+NDK+ANT+exlipse)

  3.打开Eclipse在Package Explorer区域内单击鼠标右键,然后点击菜单Import,选择导入已经存在的Android工程

  4.分别导入cocos2d项目中的proj.android和java文件(java:..\cocos2d\cocos\2d\platform\android\java)

  5.用Eclipse打开项目的jni目录下的Android.mk文件改一下(全部换成下面代码):

  LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

#traverse all the directory and subdirectory
define walk
    $(wildcard $(1)) $(foreach e,$(wildcard $(1)/*),$(call walk,$(e)))
endef

#traverse Classes Directory
ALLFILES=$(call walk,$(LOCAL_PATH)/../../Classes)

FILE_LIST:=hellocpp/main.cpp
FILE_LIST+=$(filter %.cpp, $(ALLFILES))

FILE_INCLUDES:=$(shell find $(LOCAL_PATH)/../../Classes -type d)

#source file will be compiled
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static


include $(BUILD_SHARED_LIBRARY)

$(call import-module,2d)
$(call import-module,audio/android)
$(call import-module,Box2D)
$(call import-module,editor-support/cocostudio)
$(call import-module,extensions)

  6.在cmd窗口中运行cocos2d项目的build_native.py文件(如果有错在VS中把#include "cocos-ext.h"换成#include "extensions/cocos-ext.h")

  7.最后生成了一个so库文件,我们要的就是这个。

  8.右键点击项目--Android Tools--Export Signed Application Package设置证书

  注意要进2次,第一次创建证书,第二次生成APP


  OK,,移植成功,现在可以运行项目啦!!


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