Message解析
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Message解析
1 数据成员
public int what; //用户自定义消息码,每个Handler都有自己的命名空间,所以无需担心和其它Handler发生冲突
public int arg1; //当仅仅需要存贮少量的整数值的时候arg1可以用来替代setData()函数,它优点是消耗低,效率高
public int arg2; //当仅仅需要存贮少量的整数值的时候arg2可以用来替代setData()函数,它优点是消耗低,效率高
public Object obj; //传递给接受者的任意对象。当用Messenger在进程间传递消息的时候,如果它包含了一个框架类的
//Parcelable实现(而不是由应用程序实现的),那么这个对象只能是非空的。
public Messenger replyTo; //暂时不理解
public int sendingUid = -1;
static final int FLAG_IN_USE = 1 << 0;
static final int FLAG_ASYNCHRONOUS = 1 << 1;
static final int FLAGS_TO_CLEAR_ON_COPY_FROM = FLAG_IN_USE;
int flags;
long when;
Bundle data;
Handler target;
Runnable callback;
Message next;
private static final Object sPoolSync = new Object();
private static Message sPool;
private static int sPoolSize = 0;
private static final int MAX_POOL_SIZE = 50;
private static boolean gCheckRecycle = true;
2 重要成员函数分析
2.1
这个函数的好处是当sPool不是null的时候,可以将sPool作为消息的实例,从而避免了重现开辟空间的开销,但是当sPool为空
的时候还是要调用Message的构造函数的。
2.2
这个函数在这里完成了一件事情,就是给sPool赋值,这样就把消息回收到了消息池子中,并且消息池子的最大长度是MAX_POOL_SIZE。
所以很明显sPool是一个有长度限制的链表。
这个函数调用了上面的recycleUnchecked()函数,因为在recycleUnchecked函数中,Message被有效的释放,所以在这个函数被调用后,
不能立即处理这个消息。
3 Message的源码
1 数据成员
public int what; //用户自定义消息码,每个Handler都有自己的命名空间,所以无需担心和其它Handler发生冲突
public int arg1; //当仅仅需要存贮少量的整数值的时候arg1可以用来替代setData()函数,它优点是消耗低,效率高
public int arg2; //当仅仅需要存贮少量的整数值的时候arg2可以用来替代setData()函数,它优点是消耗低,效率高
public Object obj; //传递给接受者的任意对象。当用Messenger在进程间传递消息的时候,如果它包含了一个框架类的
//Parcelable实现(而不是由应用程序实现的),那么这个对象只能是非空的。
public Messenger replyTo; //暂时不理解
public int sendingUid = -1;
static final int FLAG_IN_USE = 1 << 0;
static final int FLAG_ASYNCHRONOUS = 1 << 1;
static final int FLAGS_TO_CLEAR_ON_COPY_FROM = FLAG_IN_USE;
int flags;
long when;
Bundle data;
Handler target;
Runnable callback;
Message next;
private static final Object sPoolSync = new Object();
private static Message sPool;
private static int sPoolSize = 0;
private static final int MAX_POOL_SIZE = 50;
private static boolean gCheckRecycle = true;
2 重要成员函数分析
2.1
public static Message obtain() { synchronized (sPoolSync) { if (sPool != null) { Message m = sPool; sPool = m.next; m.next = null; m.flags = 0; // clear in-use flag sPoolSize--; return m; } } return new Message(); }
这个函数的好处是当sPool不是null的时候,可以将sPool作为消息的实例,从而避免了重现开辟空间的开销,但是当sPool为空
的时候还是要调用Message的构造函数的。
2.2
void recycleUnchecked() { // Mark the message as in use while it remains in the recycled object pool. // Clear out all other details. flags = FLAG_IN_USE; what = 0; arg1 = 0; arg2 = 0; obj = null; replyTo = null; sendingUid = -1; when = 0; target = null; callback = null; data = null; synchronized (sPoolSync) { if (sPoolSize < MAX_POOL_SIZE) { next = sPool; sPool = this; sPoolSize++; } } }
这个函数在这里完成了一件事情,就是给sPool赋值,这样就把消息回收到了消息池子中,并且消息池子的最大长度是MAX_POOL_SIZE。
所以很明显sPool是一个有长度限制的链表。
public void recycle() { if (isInUse()) { if (gCheckRecycle) { throw new IllegalStateException("This message cannot be recycled because it " + "is still in use."); } return; } recycleUnchecked(); }
这个函数调用了上面的recycleUnchecked()函数,因为在recycleUnchecked函数中,Message被有效的释放,所以在这个函数被调用后,
不能立即处理这个消息。
3 Message的源码
/** * * Defines a message containing a description and arbitrary data object that can be * sent to a {@link Handler}. This object contains two extra int fields and an * extra object field that allow you to not do allocations in many cases. * * <p class="note">While the constructor of Message is public, the best way to get * one of these is to call {@link #obtain Message.obtain()} or one of the * {@link Handler#obtainMessage Handler.obtainMessage()} methods, which will pull * them from a pool of recycled objects.</p> */public final class Message implements Parcelable { /** * User-defined message code so that the recipient can identify * what this message is about. Each {@link Handler} has its own name-space * for message codes, so you do not need to worry about yours conflicting * with other handlers. */ public int what; /** * arg1 and arg2 are lower-cost alternatives to using * {@link #setData(Bundle) setData()} if you only need to store a * few integer values. */ public int arg1; /** * arg1 and arg2 are lower-cost alternatives to using * {@link #setData(Bundle) setData()} if you only need to store a * few integer values. */ public int arg2; /** * An arbitrary object to send to the recipient. When using * {@link Messenger} to send the message across processes this can only * be non-null if it contains a Parcelable of a framework class (not one * implemented by the application). For other data transfer use * {@link #setData}. * * <p>Note that Parcelable objects here are not supported prior to * the {@link android.os.Build.VERSION_CODES#FROYO} release. */ public Object obj; /** * Optional Messenger where replies to this message can be sent. The * semantics of exactly how this is used are up to the sender and * receiver. */ public Messenger replyTo; /** * Optional field indicating the uid that sent the message. This is * only valid for messages posted by a {@link Messenger}; otherwise, * it will be -1. */ public int sendingUid = -1; /** If set message is in use. * This flag is set when the message is enqueued and remains set while it * is delivered and afterwards when it is recycled. The flag is only cleared * when a new message is created or obtained since that is the only time that * applications are allowed to modify the contents of the message. * * It is an error to attempt to enqueue or recycle a message that is already in use. */ /*package*/ static final int FLAG_IN_USE = 1 << 0; /** If set message is asynchronous */ /*package*/ static final int FLAG_ASYNCHRONOUS = 1 << 1; /** Flags to clear in the copyFrom method */ /*package*/ static final int FLAGS_TO_CLEAR_ON_COPY_FROM = FLAG_IN_USE; /*package*/ int flags; /*package*/ long when; /*package*/ Bundle data; /*package*/ Handler target; /*package*/ Runnable callback; // sometimes we store linked lists of these things /*package*/ Message next; private static final Object sPoolSync = new Object(); private static Message sPool; private static int sPoolSize = 0; private static final int MAX_POOL_SIZE = 50; private static boolean gCheckRecycle = true; /** * Return a new Message instance from the global pool. Allows us to * avoid allocating new objects in many cases. */ public static Message obtain() { synchronized (sPoolSync) { if (sPool != null) { Message m = sPool; sPool = m.next; m.next = null; m.flags = 0; // clear in-use flag sPoolSize--; return m; } } return new Message(); } /** * Same as {@link #obtain()}, but copies the values of an existing * message (including its target) into the new one. * @param orig Original message to copy. * @return A Message object from the global pool. */ public static Message obtain(Message orig) { Message m = obtain(); m.what = orig.what; m.arg1 = orig.arg1; m.arg2 = orig.arg2; m.obj = orig.obj; m.replyTo = orig.replyTo; m.sendingUid = orig.sendingUid; if (orig.data != null) { m.data = new Bundle(orig.data); } m.target = orig.target; m.callback = orig.callback; return m; } /** * Same as {@link #obtain()}, but sets the value for the <em>target</em> member on the Message returned. * @param h Handler to assign to the returned Message object's <em>target</em> member. * @return A Message object from the global pool. */ public static Message obtain(Handler h) { Message m = obtain(); m.target = h; return m; } /** * Same as {@link #obtain(Handler)}, but assigns a callback Runnable on * the Message that is returned. * @param h Handler to assign to the returned Message object's <em>target</em> member. * @param callback Runnable that will execute when the message is handled. * @return A Message object from the global pool. */ public static Message obtain(Handler h, Runnable callback) { Message m = obtain(); m.target = h; m.callback = callback; return m; } /** * Same as {@link #obtain()}, but sets the values for both <em>target</em> and * <em>what</em> members on the Message. * @param h Value to assign to the <em>target</em> member. * @param what Value to assign to the <em>what</em> member. * @return A Message object from the global pool. */ public static Message obtain(Handler h, int what) { Message m = obtain(); m.target = h; m.what = what; return m; } /** * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>, and <em>obj</em> * members. * @param h The <em>target</em> value to set. * @param what The <em>what</em> value to set. * @param obj The <em>object</em> method to set. * @return A Message object from the global pool. */ public static Message obtain(Handler h, int what, Object obj) { Message m = obtain(); m.target = h; m.what = what; m.obj = obj; return m; } /** * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>, * <em>arg1</em>, and <em>arg2</em> members. * * @param h The <em>target</em> value to set. * @param what The <em>what</em> value to set. * @param arg1 The <em>arg1</em> value to set. * @param arg2 The <em>arg2</em> value to set. * @return A Message object from the global pool. */ public static Message obtain(Handler h, int what, int arg1, int arg2) { Message m = obtain(); m.target = h; m.what = what; m.arg1 = arg1; m.arg2 = arg2; return m; } /** * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>, * <em>arg1</em>, <em>arg2</em>, and <em>obj</em> members. * * @param h The <em>target</em> value to set. * @param what The <em>what</em> value to set. * @param arg1 The <em>arg1</em> value to set. * @param arg2 The <em>arg2</em> value to set. * @param obj The <em>obj</em> value to set. * @return A Message object from the global pool. */ public static Message obtain(Handler h, int what, int arg1, int arg2, Object obj) { Message m = obtain(); m.target = h; m.what = what; m.arg1 = arg1; m.arg2 = arg2; m.obj = obj; return m; } /** @hide */ public static void updateCheckRecycle(int targetSdkVersion) { if (targetSdkVersion < Build.VERSION_CODES.LOLLIPOP) { gCheckRecycle = false; } } /** * Return a Message instance to the global pool. * <p> * You MUST NOT touch the Message after calling this function because it has * effectively been freed. It is an error to recycle a message that is currently * enqueued or that is in the process of being delivered to a Handler. * </p> */ public void recycle() { if (isInUse()) { if (gCheckRecycle) { throw new IllegalStateException("This message cannot be recycled because it " + "is still in use."); } return; } recycleUnchecked(); } /** * Recycles a Message that may be in-use. * Used internally by the MessageQueue and Looper when disposing of queued Messages. */ void recycleUnchecked() { // Mark the message as in use while it remains in the recycled object pool. // Clear out all other details. flags = FLAG_IN_USE; what = 0; arg1 = 0; arg2 = 0; obj = null; replyTo = null; sendingUid = -1; when = 0; target = null; callback = null; data = null; synchronized (sPoolSync) { if (sPoolSize < MAX_POOL_SIZE) { next = sPool; sPool = this; sPoolSize++; } } } /** * Make this message like o. Performs a shallow copy of the data field. * Does not copy the linked list fields, nor the timestamp or * target/callback of the original message. */ public void copyFrom(Message o) { this.flags = o.flags & ~FLAGS_TO_CLEAR_ON_COPY_FROM; this.what = o.what; this.arg1 = o.arg1; this.arg2 = o.arg2; this.obj = o.obj; this.replyTo = o.replyTo; this.sendingUid = o.sendingUid; if (o.data != null) { this.data = (Bundle) o.data.clone(); } else { this.data = null; } } /** * Return the targeted delivery time of this message, in milliseconds. */ public long getWhen() { return when; } public void setTarget(Handler target) { this.target = target; } /** * Retrieve the a {@link android.os.Handler Handler} implementation that * will receive this message. The object must implement * {@link android.os.Handler#handleMessage(android.os.Message) * Handler.handleMessage()}. Each Handler has its own name-space for * message codes, so you do not need to * worry about yours conflicting with other handlers. */ public Handler getTarget() { return target; } /** * Retrieve callback object that will execute when this message is handled. * This object must implement Runnable. This is called by * the <em>target</em> {@link Handler} that is receiving this Message to * dispatch it. If * not set, the message will be dispatched to the receiving Handler's * {@link Handler#handleMessage(Message Handler.handleMessage())}. */ public Runnable getCallback() { return callback; } /** * Obtains a Bundle of arbitrary data associated with this * event, lazily creating it if necessary. Set this value by calling * {@link #setData(Bundle)}. Note that when transferring data across * processes via {@link Messenger}, you will need to set your ClassLoader * on the Bundle via {@link Bundle#setClassLoader(ClassLoader) * Bundle.setClassLoader()} so that it can instantiate your objects when * you retrieve them. * @see #peekData() * @see #setData(Bundle) */ public Bundle getData() { if (data == null) { data = new Bundle(); } return data; } /** * Like getData(), but does not lazily create the Bundle. A null * is returned if the Bundle does not already exist. See * {@link #getData} for further information on this. * @see #getData() * @see #setData(Bundle) */ public Bundle peekData() { return data; } /** * Sets a Bundle of arbitrary data values. Use arg1 and arg2 members * as a lower cost way to send a few simple integer values, if you can. * @see #getData() * @see #peekData() */ public void setData(Bundle data) { this.data = data; } /** * Sends this Message to the Handler specified by {@link #getTarget}. * Throws a null pointer exception if this field has not been set. */ public void sendToTarget() { target.sendMessage(this); } /** * Returns true if the message is asynchronous. * * Asynchronous messages represent interrupts or events that do not require global ordering * with represent to synchronous messages. Asynchronous messages are not subject to * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}. * * @return True if the message is asynchronous. * * @see #setAsynchronous(boolean) * @see MessageQueue#enqueueSyncBarrier(long) * @see MessageQueue#removeSyncBarrier(int) * * @hide */ public boolean isAsynchronous() { return (flags & FLAG_ASYNCHRONOUS) != 0; } /** * Sets whether the message is asynchronous. * * Asynchronous messages represent interrupts or events that do not require global ordering * with represent to synchronous messages. Asynchronous messages are not subject to * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}. * * @param async True if the message is asynchronous. * * @see #isAsynchronous() * @see MessageQueue#enqueueSyncBarrier(long) * @see MessageQueue#removeSyncBarrier(int) * * @hide */ public void setAsynchronous(boolean async) { if (async) { flags |= FLAG_ASYNCHRONOUS; } else { flags &= ~FLAG_ASYNCHRONOUS; } } /*package*/ boolean isInUse() { return ((flags & FLAG_IN_USE) == FLAG_IN_USE); } /*package*/ void markInUse() { flags |= FLAG_IN_USE; } /** Constructor (but the preferred way to get a Message is to call {@link #obtain() Message.obtain()}). */ public Message() { } @Override public String toString() { return toString(SystemClock.uptimeMillis()); } String toString(long now) { StringBuilder b = new StringBuilder(); b.append("{ when="); TimeUtils.formatDuration(when - now, b); if (target != null) { if (callback != null) { b.append(" callback="); b.append(callback.getClass().getName()); } else { b.append(" what="); b.append(what); } if (arg1 != 0) { b.append(" arg1="); b.append(arg1); } if (arg2 != 0) { b.append(" arg2="); b.append(arg2); } if (obj != null) { b.append(" obj="); b.append(obj); } b.append(" target="); b.append(target.getClass().getName()); } else { b.append(" barrier="); b.append(arg1); } b.append(" }"); return b.toString(); } public static final Parcelable.Creator<Message> CREATOR = new Parcelable.Creator<Message>() { public Message createFromParcel(Parcel source) { Message msg = Message.obtain(); msg.readFromParcel(source); return msg; } public Message[] newArray(int size) { return new Message[size]; } }; public int describeContents() { return 0; } public void writeToParcel(Parcel dest, int flags) { if (callback != null) { throw new RuntimeException( "Can't marshal callbacks across processes."); } dest.writeInt(what); dest.writeInt(arg1); dest.writeInt(arg2); if (obj != null) { try { Parcelable p = (Parcelable)obj; dest.writeInt(1); dest.writeParcelable(p, flags); } catch (ClassCastException e) { throw new RuntimeException( "Can't marshal non-Parcelable objects across processes."); } } else { dest.writeInt(0); } dest.writeLong(when); dest.writeBundle(data); Messenger.writeMessengerOrNullToParcel(replyTo, dest); dest.writeInt(sendingUid); } private void readFromParcel(Parcel source) { what = source.readInt(); arg1 = source.readInt(); arg2 = source.readInt(); if (source.readInt() != 0) { obj = source.readParcelable(getClass().getClassLoader()); } when = source.readLong(); data = source.readBundle(); replyTo = Messenger.readMessengerOrNullFromParcel(source); sendingUid = source.readInt(); }}
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