Message解析

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Message解析

1 数据成员
public int what; //用户自定义消息码,每个Handler都有自己的命名空间,所以无需担心和其它Handler发生冲突
public int arg1; //当仅仅需要存贮少量的整数值的时候arg1可以用来替代setData()函数,它优点是消耗低,效率高
public int arg2; //当仅仅需要存贮少量的整数值的时候arg2可以用来替代setData()函数,它优点是消耗低,效率高
public Object obj; //传递给接受者的任意对象。当用Messenger在进程间传递消息的时候,如果它包含了一个框架类的
//Parcelable实现(而不是由应用程序实现的),那么这个对象只能是非空的。
public Messenger replyTo; //暂时不理解
public int sendingUid = -1;
static final int FLAG_IN_USE = 1 << 0;
static final int FLAG_ASYNCHRONOUS = 1 << 1;
static final int FLAGS_TO_CLEAR_ON_COPY_FROM = FLAG_IN_USE;
int flags;
long when;
Bundle data;
Handler target;
Runnable callback;
Message next;
private static final Object sPoolSync = new Object();
private static Message sPool;
private static int sPoolSize = 0;
private static final int MAX_POOL_SIZE = 50;
private static boolean gCheckRecycle = true;


2 重要成员函数分析
2.1 
 public static Message obtain() {        synchronized (sPoolSync) {            if (sPool != null) {                Message m = sPool;                sPool = m.next;                m.next = null;                m.flags = 0; // clear in-use flag                sPoolSize--;                return m;            }        }        return new Message();    }


这个函数的好处是当sPool不是null的时候,可以将sPool作为消息的实例,从而避免了重现开辟空间的开销,但是当sPool为空
的时候还是要调用Message的构造函数的。

2.2
    
void recycleUnchecked() {        // Mark the message as in use while it remains in the recycled object pool.        // Clear out all other details.        flags = FLAG_IN_USE;        what = 0;        arg1 = 0;        arg2 = 0;        obj = null;        replyTo = null;        sendingUid = -1;        when = 0;        target = null;        callback = null;        data = null;        synchronized (sPoolSync) {            if (sPoolSize < MAX_POOL_SIZE) {                next = sPool;                sPool = this;                sPoolSize++;            }        }    }

这个函数在这里完成了一件事情,就是给sPool赋值,这样就把消息回收到了消息池子中,并且消息池子的最大长度是MAX_POOL_SIZE。
所以很明显sPool是一个有长度限制的链表。 
public void recycle() {        if (isInUse()) {            if (gCheckRecycle) {                throw new IllegalStateException("This message cannot be recycled because it "                        + "is still in use.");            }            return;        }        recycleUnchecked();    }

这个函数调用了上面的recycleUnchecked()函数,因为在recycleUnchecked函数中,Message被有效的释放,所以在这个函数被调用后,
不能立即处理这个消息。




3 Message的源码
/** *  * Defines a message containing a description and arbitrary data object that can be * sent to a {@link Handler}.  This object contains two extra int fields and an * extra object field that allow you to not do allocations in many cases.   * * <p class="note">While the constructor of Message is public, the best way to get * one of these is to call {@link #obtain Message.obtain()} or one of the * {@link Handler#obtainMessage Handler.obtainMessage()} methods, which will pull * them from a pool of recycled objects.</p> */public final class Message implements Parcelable {    /**     * User-defined message code so that the recipient can identify      * what this message is about. Each {@link Handler} has its own name-space     * for message codes, so you do not need to worry about yours conflicting     * with other handlers.     */    public int what;    /**     * arg1 and arg2 are lower-cost alternatives to using     * {@link #setData(Bundle) setData()} if you only need to store a     * few integer values.     */    public int arg1;     /**     * arg1 and arg2 are lower-cost alternatives to using     * {@link #setData(Bundle) setData()} if you only need to store a     * few integer values.     */    public int arg2;    /**     * An arbitrary object to send to the recipient.  When using     * {@link Messenger} to send the message across processes this can only     * be non-null if it contains a Parcelable of a framework class (not one     * implemented by the application).   For other data transfer use     * {@link #setData}.     *      * <p>Note that Parcelable objects here are not supported prior to     * the {@link android.os.Build.VERSION_CODES#FROYO} release.     */    public Object obj;    /**     * Optional Messenger where replies to this message can be sent.  The     * semantics of exactly how this is used are up to the sender and     * receiver.     */    public Messenger replyTo;    /**     * Optional field indicating the uid that sent the message.  This is     * only valid for messages posted by a {@link Messenger}; otherwise,     * it will be -1.     */    public int sendingUid = -1;    /** If set message is in use.     * This flag is set when the message is enqueued and remains set while it     * is delivered and afterwards when it is recycled.  The flag is only cleared     * when a new message is created or obtained since that is the only time that     * applications are allowed to modify the contents of the message.     *     * It is an error to attempt to enqueue or recycle a message that is already in use.     */    /*package*/ static final int FLAG_IN_USE = 1 << 0;    /** If set message is asynchronous */    /*package*/ static final int FLAG_ASYNCHRONOUS = 1 << 1;    /** Flags to clear in the copyFrom method */    /*package*/ static final int FLAGS_TO_CLEAR_ON_COPY_FROM = FLAG_IN_USE;    /*package*/ int flags;    /*package*/ long when;        /*package*/ Bundle data;        /*package*/ Handler target;        /*package*/ Runnable callback;        // sometimes we store linked lists of these things    /*package*/ Message next;    private static final Object sPoolSync = new Object();    private static Message sPool;    private static int sPoolSize = 0;    private static final int MAX_POOL_SIZE = 50;    private static boolean gCheckRecycle = true;    /**     * Return a new Message instance from the global pool. Allows us to     * avoid allocating new objects in many cases.     */    public static Message obtain() {        synchronized (sPoolSync) {            if (sPool != null) {                Message m = sPool;                sPool = m.next;                m.next = null;                m.flags = 0; // clear in-use flag                sPoolSize--;                return m;            }        }        return new Message();    }    /**     * Same as {@link #obtain()}, but copies the values of an existing     * message (including its target) into the new one.     * @param orig Original message to copy.     * @return A Message object from the global pool.     */    public static Message obtain(Message orig) {        Message m = obtain();        m.what = orig.what;        m.arg1 = orig.arg1;        m.arg2 = orig.arg2;        m.obj = orig.obj;        m.replyTo = orig.replyTo;        m.sendingUid = orig.sendingUid;        if (orig.data != null) {            m.data = new Bundle(orig.data);        }        m.target = orig.target;        m.callback = orig.callback;        return m;    }    /**     * Same as {@link #obtain()}, but sets the value for the <em>target</em> member on the Message returned.     * @param h  Handler to assign to the returned Message object's <em>target</em> member.     * @return A Message object from the global pool.     */    public static Message obtain(Handler h) {        Message m = obtain();        m.target = h;        return m;    }    /**     * Same as {@link #obtain(Handler)}, but assigns a callback Runnable on     * the Message that is returned.     * @param h  Handler to assign to the returned Message object's <em>target</em> member.     * @param callback Runnable that will execute when the message is handled.     * @return A Message object from the global pool.     */    public static Message obtain(Handler h, Runnable callback) {        Message m = obtain();        m.target = h;        m.callback = callback;        return m;    }    /**     * Same as {@link #obtain()}, but sets the values for both <em>target</em> and     * <em>what</em> members on the Message.     * @param h  Value to assign to the <em>target</em> member.     * @param what  Value to assign to the <em>what</em> member.     * @return A Message object from the global pool.     */    public static Message obtain(Handler h, int what) {        Message m = obtain();        m.target = h;        m.what = what;        return m;    }    /**     * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>, and <em>obj</em>     * members.     * @param h  The <em>target</em> value to set.     * @param what  The <em>what</em> value to set.     * @param obj  The <em>object</em> method to set.     * @return  A Message object from the global pool.     */    public static Message obtain(Handler h, int what, Object obj) {        Message m = obtain();        m.target = h;        m.what = what;        m.obj = obj;        return m;    }    /**     * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>,      * <em>arg1</em>, and <em>arg2</em> members.     *      * @param h  The <em>target</em> value to set.     * @param what  The <em>what</em> value to set.     * @param arg1  The <em>arg1</em> value to set.     * @param arg2  The <em>arg2</em> value to set.     * @return  A Message object from the global pool.     */    public static Message obtain(Handler h, int what, int arg1, int arg2) {        Message m = obtain();        m.target = h;        m.what = what;        m.arg1 = arg1;        m.arg2 = arg2;        return m;    }    /**     * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>,      * <em>arg1</em>, <em>arg2</em>, and <em>obj</em> members.     *      * @param h  The <em>target</em> value to set.     * @param what  The <em>what</em> value to set.     * @param arg1  The <em>arg1</em> value to set.     * @param arg2  The <em>arg2</em> value to set.     * @param obj  The <em>obj</em> value to set.     * @return  A Message object from the global pool.     */    public static Message obtain(Handler h, int what,             int arg1, int arg2, Object obj) {        Message m = obtain();        m.target = h;        m.what = what;        m.arg1 = arg1;        m.arg2 = arg2;        m.obj = obj;        return m;    }    /** @hide */    public static void updateCheckRecycle(int targetSdkVersion) {        if (targetSdkVersion < Build.VERSION_CODES.LOLLIPOP) {            gCheckRecycle = false;        }    }    /**     * Return a Message instance to the global pool.     * <p>     * You MUST NOT touch the Message after calling this function because it has     * effectively been freed.  It is an error to recycle a message that is currently     * enqueued or that is in the process of being delivered to a Handler.     * </p>     */    public void recycle() {        if (isInUse()) {            if (gCheckRecycle) {                throw new IllegalStateException("This message cannot be recycled because it "                        + "is still in use.");            }            return;        }        recycleUnchecked();    }    /**     * Recycles a Message that may be in-use.     * Used internally by the MessageQueue and Looper when disposing of queued Messages.     */    void recycleUnchecked() {        // Mark the message as in use while it remains in the recycled object pool.        // Clear out all other details.        flags = FLAG_IN_USE;        what = 0;        arg1 = 0;        arg2 = 0;        obj = null;        replyTo = null;        sendingUid = -1;        when = 0;        target = null;        callback = null;        data = null;        synchronized (sPoolSync) {            if (sPoolSize < MAX_POOL_SIZE) {                next = sPool;                sPool = this;                sPoolSize++;            }        }    }    /**     * Make this message like o.  Performs a shallow copy of the data field.     * Does not copy the linked list fields, nor the timestamp or     * target/callback of the original message.     */    public void copyFrom(Message o) {        this.flags = o.flags & ~FLAGS_TO_CLEAR_ON_COPY_FROM;        this.what = o.what;        this.arg1 = o.arg1;        this.arg2 = o.arg2;        this.obj = o.obj;        this.replyTo = o.replyTo;        this.sendingUid = o.sendingUid;        if (o.data != null) {            this.data = (Bundle) o.data.clone();        } else {            this.data = null;        }    }    /**     * Return the targeted delivery time of this message, in milliseconds.     */    public long getWhen() {        return when;    }        public void setTarget(Handler target) {        this.target = target;    }    /**     * Retrieve the a {@link android.os.Handler Handler} implementation that     * will receive this message. The object must implement     * {@link android.os.Handler#handleMessage(android.os.Message)     * Handler.handleMessage()}. Each Handler has its own name-space for     * message codes, so you do not need to     * worry about yours conflicting with other handlers.     */    public Handler getTarget() {        return target;    }    /**     * Retrieve callback object that will execute when this message is handled.     * This object must implement Runnable. This is called by     * the <em>target</em> {@link Handler} that is receiving this Message to     * dispatch it.  If     * not set, the message will be dispatched to the receiving Handler's     * {@link Handler#handleMessage(Message Handler.handleMessage())}.     */    public Runnable getCallback() {        return callback;    }        /**      * Obtains a Bundle of arbitrary data associated with this     * event, lazily creating it if necessary. Set this value by calling     * {@link #setData(Bundle)}.  Note that when transferring data across     * processes via {@link Messenger}, you will need to set your ClassLoader     * on the Bundle via {@link Bundle#setClassLoader(ClassLoader)     * Bundle.setClassLoader()} so that it can instantiate your objects when     * you retrieve them.     * @see #peekData()     * @see #setData(Bundle)     */    public Bundle getData() {        if (data == null) {            data = new Bundle();        }                return data;    }    /**      * Like getData(), but does not lazily create the Bundle.  A null     * is returned if the Bundle does not already exist.  See     * {@link #getData} for further information on this.     * @see #getData()     * @see #setData(Bundle)     */    public Bundle peekData() {        return data;    }    /**     * Sets a Bundle of arbitrary data values. Use arg1 and arg2 members     * as a lower cost way to send a few simple integer values, if you can.     * @see #getData()      * @see #peekData()     */    public void setData(Bundle data) {        this.data = data;    }    /**     * Sends this Message to the Handler specified by {@link #getTarget}.     * Throws a null pointer exception if this field has not been set.     */    public void sendToTarget() {        target.sendMessage(this);    }    /**     * Returns true if the message is asynchronous.     *     * Asynchronous messages represent interrupts or events that do not require global ordering     * with represent to synchronous messages.  Asynchronous messages are not subject to     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.     *     * @return True if the message is asynchronous.     *     * @see #setAsynchronous(boolean)     * @see MessageQueue#enqueueSyncBarrier(long)     * @see MessageQueue#removeSyncBarrier(int)     *     * @hide     */    public boolean isAsynchronous() {        return (flags & FLAG_ASYNCHRONOUS) != 0;    }    /**     * Sets whether the message is asynchronous.     *     * Asynchronous messages represent interrupts or events that do not require global ordering     * with represent to synchronous messages.  Asynchronous messages are not subject to     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.     *     * @param async True if the message is asynchronous.     *     * @see #isAsynchronous()     * @see MessageQueue#enqueueSyncBarrier(long)     * @see MessageQueue#removeSyncBarrier(int)     *     * @hide     */    public void setAsynchronous(boolean async) {        if (async) {            flags |= FLAG_ASYNCHRONOUS;        } else {            flags &= ~FLAG_ASYNCHRONOUS;        }    }    /*package*/ boolean isInUse() {        return ((flags & FLAG_IN_USE) == FLAG_IN_USE);    }    /*package*/ void markInUse() {        flags |= FLAG_IN_USE;    }    /** Constructor (but the preferred way to get a Message is to call {@link #obtain() Message.obtain()}).    */    public Message() {    }    @Override    public String toString() {        return toString(SystemClock.uptimeMillis());    }    String toString(long now) {        StringBuilder b = new StringBuilder();        b.append("{ when=");        TimeUtils.formatDuration(when - now, b);        if (target != null) {            if (callback != null) {                b.append(" callback=");                b.append(callback.getClass().getName());            } else {                b.append(" what=");                b.append(what);            }            if (arg1 != 0) {                b.append(" arg1=");                b.append(arg1);            }            if (arg2 != 0) {                b.append(" arg2=");                b.append(arg2);            }            if (obj != null) {                b.append(" obj=");                b.append(obj);            }            b.append(" target=");            b.append(target.getClass().getName());        } else {            b.append(" barrier=");            b.append(arg1);        }        b.append(" }");        return b.toString();    }    public static final Parcelable.Creator<Message> CREATOR            = new Parcelable.Creator<Message>() {        public Message createFromParcel(Parcel source) {            Message msg = Message.obtain();            msg.readFromParcel(source);            return msg;        }                public Message[] newArray(int size) {            return new Message[size];        }    };            public int describeContents() {        return 0;    }    public void writeToParcel(Parcel dest, int flags) {        if (callback != null) {            throw new RuntimeException(                "Can't marshal callbacks across processes.");        }        dest.writeInt(what);        dest.writeInt(arg1);        dest.writeInt(arg2);        if (obj != null) {            try {                Parcelable p = (Parcelable)obj;                dest.writeInt(1);                dest.writeParcelable(p, flags);            } catch (ClassCastException e) {                throw new RuntimeException(                    "Can't marshal non-Parcelable objects across processes.");            }        } else {            dest.writeInt(0);        }        dest.writeLong(when);        dest.writeBundle(data);        Messenger.writeMessengerOrNullToParcel(replyTo, dest);        dest.writeInt(sendingUid);    }    private void readFromParcel(Parcel source) {        what = source.readInt();        arg1 = source.readInt();        arg2 = source.readInt();        if (source.readInt() != 0) {            obj = source.readParcelable(getClass().getClassLoader());        }        when = source.readLong();        data = source.readBundle();        replyTo = Messenger.readMessengerOrNullFromParcel(source);        sendingUid = source.readInt();    }}


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