Unity 获得Log

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Application.LogCallback


Application.logMessageReceived or Application.logMessageReceivedThreaded 


两者的区别是前者指接受来自unity自身主线程的log. 后者同时可以接受到别的线程的Log.


using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour {    public string output = "";    public string stack = "";    void OnEnable() {        Application.logMessageReceived += HandleLog;    }    void OnDisable() {        Application.logMessageReceived -= HandleLog;    }    void HandleLog(string logString, string stackTrace, LogType type) {        output = logString;        stack = stackTrace;    }}

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