硬币反转动画实现
来源:互联网 发布:远程桌面连接端口修改 编辑:程序博客网 时间:2024/05/21 06:02
package com.duguang.baseanimation.ui.splash;import android.view.View;import android.view.View.OnClickListener;import android.view.ViewGroup;import android.view.animation.AccelerateInterpolator;import android.view.animation.Animation;import android.view.animation.DecelerateInterpolator;import android.widget.RelativeLayout;import com.duguang.baseanimation.R;import com.duguang.baseanimation.ui.anim.RotateAnimation;import com.duguang.baseanimation.ui.base.BaseActivity;/** * 页面翻转 * @author duguang * */public class RotateActivity extends BaseActivity implements OnClickListener { private RelativeLayout rl_layout01; private RelativeLayout rl_layout02; private ViewGroup mContainer; @Override public void setView() { setContentView(R.layout.activity_splash_rotate); } @Override public void initView() { mContainer = (ViewGroup) findViewById(R.id.container); mContainer.setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE); rl_layout01 = (RelativeLayout) findViewById(R.id.rl_layout01); rl_layout02 = (RelativeLayout) findViewById(R.id.rl_layout02); } @Override public void setListener() { rl_layout01.setOnClickListener(this); rl_layout02.setOnClickListener(this); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.rl_layout01: applyRotation(0,0,90); break; case R.id.rl_layout02: applyRotation(-1, 180, 90); break; default: break; } } /** * Setup a new 3D rotation on the container view. * * @param position the item that was clicked to show a picture, or -1 to show the list * @param start the start angle at which the rotation must begin * @param end the end angle of the rotation */ private void applyRotation(int position, float start, float end) { // Find the center of the container final float centerX = mContainer.getWidth() / 2.0f; final float centerY = mContainer.getHeight() / 2.0f; // Create a new 3D rotation with the supplied parameter // The animation listener is used to trigger the next animation final RotateAnimation rotation = new RotateAnimation(start, end, centerX, centerY, 310.0f, true); rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new AccelerateInterpolator()); rotation.setAnimationListener(new DisplayNextView(position)); mContainer.startAnimation(rotation); } /** * This class listens for the end of the first half of the animation. * It then posts a new action that effectively swaps the views when the container * is rotated 90 degrees and thus invisible. */ private final class DisplayNextView implements Animation.AnimationListener { private final int mPosition; private DisplayNextView(int position) { mPosition = position; } public void onAnimationStart(Animation animation) { } public void onAnimationEnd(Animation animation) { mContainer.post(new SwapViews(mPosition)); } public void onAnimationRepeat(Animation animation) { } } /** * This class is responsible for swapping the views and start the second * half of the animation. */ private final class SwapViews implements Runnable { private final int mPosition; public SwapViews(int position) { mPosition = position; } public void run() { final float centerX = mContainer.getWidth() / 2.0f; final float centerY = mContainer.getHeight() / 2.0f; RotateAnimation rotation; if (mPosition > -1) { rl_layout01.setVisibility(View.GONE); rl_layout02.setVisibility(View.VISIBLE); rotation = new RotateAnimation(90,180, centerX, centerY, 310.0f, false); } else { rl_layout02.setVisibility(View.GONE); rl_layout01.setVisibility(View.VISIBLE); rotation = new RotateAnimation(90, 0, centerX, centerY, 310.0f, false); } rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new DecelerateInterpolator()); mContainer.startAnimation(rotation); } }}
使用到的布局为**************************
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@android:color/white" android:gravity="center" > <FrameLayout android:id="@+id/container" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center" > <RelativeLayout android:id="@+id/rl_layout01" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center"> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:scaleType="matrix" android:src="@drawable/bg1" > </ImageView> </RelativeLayout> <RelativeLayout android:id="@+id/rl_layout02" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center" android:visibility="gone"> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:scaleType="matrix" android:src="@drawable/bg2" > </ImageView> </RelativeLayout> </FrameLayout></RelativeLayout>
使用到的ratationanimation为
package com.duguang.baseanimation.ui.anim;import android.view.animation.Animation;import android.view.animation.Transformation;import android.graphics.Camera;import android.graphics.Matrix;/** * An animation that rotates the view on the Y axis between two specified angles. * This animation also adds a translation on the Z axis (depth) to improve the effect. */public class RotateAnimation extends Animation { private final float mFromDegrees; private final float mToDegrees; private final float mCenterX; private final float mCenterY; private final float mDepthZ; private final boolean mReverse; private Camera mCamera; /** * Creates a new 3D rotation on the Y axis. The rotation is defined by its * start angle and its end angle. Both angles are in degrees. The rotation * is performed around a center point on the 2D space, definied by a pair * of X and Y coordinates, called centerX and centerY. When the animation * starts, a translation on the Z axis (depth) is performed. The length * of the translation can be specified, as well as whether the translation * should be reversed in time. * * @param fromDegrees the start angle of the 3D rotation * @param toDegrees the end angle of the 3D rotation * @param centerX the X center of the 3D rotation * @param centerY the Y center of the 3D rotation * @param reverse true if the translation should be reversed, false otherwise */ public RotateAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse) { mFromDegrees = fromDegrees; mToDegrees = toDegrees; mCenterX = centerX; mCenterY = centerY; mDepthZ = depthZ; mReverse = reverse; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; final Matrix matrix = t.getMatrix(); camera.save(); if (mReverse) { camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); } else { camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); } camera.rotateY(degrees); camera.getMatrix(matrix); camera.restore(); matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); }}
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