Android基于源码分析Handler的消息机制

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Handler介绍

    handler是Android系统中提供的一种异步回调机制,通过使用handler,我们可以完成一些耗时的任务,然后通知相关的页面做出相应的改变。在我们工作的场合中,大部分开发者会认为handler就是用来更新UI的,这样说没错,然而这只是从我们开发的场景去看待handler,其实Android底层在进行跨进程通信中(ActivityManagerService或WindowManagerService),也同样大量的通过使用handler来执行相关的操作。好,废话不多说,今天,我主要是从源码的角度来讲解handler的运行机制(基于Android4.4源码)。

Message、Handler、MessageQueue、Looper和 Thread的介绍

    Message:熟称消息,这其中包含了消息ID,消息处理对象以及处理的数据,是一个消息的最小单元。由MessageQueue统一管理,最终由handler处理。

    Handler:处理者,负责message的发送和处理。

    MessageQueue:消息队列,用来存放handler发送过来的消息,并将message以单链表的形式串联保存起来,并等待looper抽取。

    Looper:消息循环者,不断的从MessageQueue中拉取message来执行,一个Looper对应一个MessageQueue,但是可以对应多个handler。

    Thread:线程,负责调度整个消息循环,也就是消息循环执行的场所。

Android消息机制原理基于源码介绍

    介绍了这些基本的概念后,下面我们言归正传:通常,咱们在使用handler的时候先会声明并创建一个handler,并重写handleMessage,方法如下所示:

private Handler mHandler = new Handler() {@Overridepublic void handleMessage(Message msg) {super.handleMessage(msg);switch (msg.what) {case 0:break;case 1:break;case 2:break;default:break;}}};

在使用handler发送消息的时候代码如下:

    Message msg = Message.obtain();    msg.what = 0;    msg.obj = mData;    mHandler.sendMessage(msg);

代码里面的msg.what = 0和msg.obj = mData这里只是举例子哈,是这个意思大家能理解就行。当我们按住ctrl+鼠标左击sendMessage(msg)这个方法的时候,就会顺利得进入到今天要讲的主题啦:

    public final boolean sendMessage(Message msg)    {        return sendMessageDelayed(msg, 0);    }

代码在handler类的501行(下面的我就都以我的源码行数为准了,再重申一下我看的是Android4.4的源码),这个类没什么,我们直接往下看:

    public final boolean sendMessageDelayed(Message msg, long delayMillis)    {        if (delayMillis < 0) {            delayMillis = 0;        }        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);    }

在handler类的561行,这个方法里面就是赋值了一个long行的参数,没什么,我们接着看sendMessageDelayed(Message msg, long delayMillis)这个方法:

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {        MessageQueue queue = mQueue;        if (queue == null) {            RuntimeException e = new RuntimeException(                    this + " sendMessageAtTime() called with no mQueue");            Log.w("Looper", e.getMessage(), e);            return false;        }        return enqueueMessage(queue, msg, uptimeMillis);    }

在handler类的587行,这里此方法将mQueue赋值给了局部变量queue,下面的也什么难理解的,那,这个mQueue哪来的呢,我们找找:

 final MessageQueue mQueue;    final Looper mLooper;    final Callback mCallback;    final boolean mAsynchronous;    IMessenger mMessenger;

从handler类的736行开始,声明了这个几个成员变量,但这只是声明,没有赋值,好,咱们接着看:

 /**     * Default constructor associates this handler with the {@link Looper} for the     * current thread.     *     * If this thread does not have a looper, this handler won't be able to receive messages     * so an exception is thrown.     */    public Handler() {        this(null, false);    }    /**     * Constructor associates this handler with the {@link Looper} for the     * current thread and takes a callback interface in which you can handle     * messages.     *     * If this thread does not have a looper, this handler won't be able to receive messages     * so an exception is thrown.     *     * @param callback The callback interface in which to handle messages, or null.     */    public Handler(Callback callback) {        this(callback, false);    }    /**     * Use the provided {@link Looper} instead of the default one.     *     * @param looper The looper, must not be null.     */    public Handler(Looper looper) {        this(looper, null, false);    }    /**     * Use the provided {@link Looper} instead of the default one and take a callback     * interface in which to handle messages.     *     * @param looper The looper, must not be null.     * @param callback The callback interface in which to handle messages, or null.     */    public Handler(Looper looper, Callback callback) {        this(looper, callback, false);    }    /**     * Use the {@link Looper} for the current thread     * and set whether the handler should be asynchronous.     *     * Handlers are synchronous by default unless this constructor is used to make     * one that is strictly asynchronous.     *     * Asynchronous messages represent interrupts or events that do not require global ordering     * with represent to synchronous messages.  Asynchronous messages are not subject to     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.     *     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.     *     * @hide     */    public Handler(boolean async) {        this(null, async);    }    /**     * Use the {@link Looper} for the current thread with the specified callback interface     * and set whether the handler should be asynchronous.     *     * Handlers are synchronous by default unless this constructor is used to make     * one that is strictly asynchronous.     *     * Asynchronous messages represent interrupts or events that do not require global ordering     * with represent to synchronous messages.  Asynchronous messages are not subject to     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.     *     * @param callback The callback interface in which to handle messages, or null.     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.     *     * @hide     */    public Handler(Callback callback, boolean async) {        if (FIND_POTENTIAL_LEAKS) {            final Class<? extends Handler> klass = getClass();            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&                    (klass.getModifiers() & Modifier.STATIC) == 0) {                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +                    klass.getCanonicalName());            }        }        mLooper = Looper.myLooper();        if (mLooper == null) {            throw new RuntimeException(                "Can't create handler inside thread that has not called Looper.prepare()");        }        mQueue = mLooper.mQueue;        mCallback = callback;        mAsynchronous = async;    }
在handler类的106行,我特意复制了一堆的方法,这里也不再熬述Java语法,我们只管看到188行的public Handler(Callback callback, boolean async)这个方法,大意就是我们创建handler后进入到构造方法,然后来到这个方法里面,这里面就有我们需要找的mQueue,我们看到,mQueue = mLooper.mQueue,这行,原来mQueue是从Looper这个类里面得到的,mLooper = Looper.myLooper(),至于为什么直接就从Looper.myLooper()得到呢:

    public static void main(String[] args) {        SamplingProfilerIntegration.start();        // CloseGuard defaults to true and can be quite spammy.  We        // disable it here, but selectively enable it later (via        // StrictMode) on debug builds, but using DropBox, not logs.        CloseGuard.setEnabled(false);        Environment.initForCurrentUser();        // Set the reporter for event logging in libcore        EventLogger.setReporter(new EventLoggingReporter());        Security.addProvider(new AndroidKeyStoreProvider());        Process.setArgV0("<pre-initialized>");        Looper.prepareMainLooper();        ActivityThread thread = new ActivityThread();        thread.attach(false);        if (sMainThreadHandler == null) {            sMainThreadHandler = thread.getHandler();        }        AsyncTask.init();        if (false) {            Looper.myLooper().setMessageLogging(new                    LogPrinter(Log.DEBUG, "ActivityThread"));        }        Looper.loop();        throw new RuntimeException("Main thread loop unexpectedly exited");    }

这段代码是ActivityThread里面的main(),也就是咱们在启动Activity的时候会执行到这个方法里头,多的也不看,这里面有Looper.prepareMainLooper()这行代码,好,我们看看Looper中的这段代码:

    public static void prepareMainLooper() {        prepare(false);        synchronized (Looper.class) {            if (sMainLooper != null) {                throw new IllegalStateException("The main Looper has already been prepared.");            }            sMainLooper = myLooper();        }    }
    /**     * Return the Looper object associated with the current thread.  Returns     * null if the calling thread is not associated with a Looper.     */    public static Looper myLooper() {        return sThreadLocal.get();    }

    private Looper(boolean quitAllowed) {        mQueue = new MessageQueue(quitAllowed);        mThread = Thread.currentThread();    }

prepareMainLooper()在Looper类的88页,myLooper()在Looper类的161页。实质上主线程里面就直接创建好的looper,Looper中有个构造函数,构造函数里面创建了MessageQueue对象,所以一个Looper对象对应一个MessageQueue对象来源与此。这也是为什么我们在UI线程中直接用handler不需要创建Looper的原因。上面AcrivityThread中有个Looper.loop()方法,接着看Looper类的loop():

    /**     * Run the message queue in this thread. Be sure to call     * {@link #quit()} to end the loop.     */    public static void loop() {        final Looper me = myLooper();        if (me == null) {            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");        }        final MessageQueue queue = me.mQueue;        // Make sure the identity of this thread is that of the local process,        // and keep track of what that identity token actually is.        Binder.clearCallingIdentity();        final long ident = Binder.clearCallingIdentity();        for (;;) {            Message msg = queue.next(); // might block            if (msg == null) {                // No message indicates that the message queue is quitting.                return;            }            // This must be in a local variable, in case a UI event sets the logger            Printer logging = me.mLogging;            if (logging != null) {                logging.println(">>>>> Dispatching to " + msg.target + " " +                        msg.callback + ": " + msg.what);            }            msg.target.dispatchMessage(msg);            if (logging != null) {                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);            }            // Make sure that during the course of dispatching the            // identity of the thread wasn't corrupted.            final long newIdent = Binder.clearCallingIdentity();            if (ident != newIdent) {                Log.wtf(TAG, "Thread identity changed from 0x"                        + Long.toHexString(ident) + " to 0x"                        + Long.toHexString(newIdent) + " while dispatching to "                        + msg.target.getClass().getName() + " "                        + msg.callback + " what=" + msg.what);            }            msg.recycle();        }    }

在looper类的110行。看重点,里面有个for (;;)的循环,这里暂时不对里面的逻辑分析,从这里就知道了looper创建好了之后,就一直不停的执行了。接着回到handler类的587行

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {        MessageQueue queue = mQueue;        if (queue == null) {            RuntimeException e = new RuntimeException(                    this + " sendMessageAtTime() called with no mQueue");            Log.w("Looper", e.getMessage(), e);            return false;        }        return enqueueMessage(queue, msg, uptimeMillis);    }

mQueue知道怎么来的了,Looper也知道怎么来的了,然后再查看enqueueMessage(queue, msg, uptimeMillis)方法吧:

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {        msg.target = this;        if (mAsynchronous) {            msg.setAsynchronous(true);        }        return queue.enqueueMessage(msg, uptimeMillis);    }

在handler类的621行。这里有个很重要的细节,就是msg.target = this,也就是说把当前handler对象传递给了msg.target,我们看看msg.target是什么:

    /*package*/ Handler target; 

这是Message类第89行的代码,这里是把msg的成员变量target赋值为当前Message坐在的Handler。接着看return queue.enqueueMessage(msg, uptimeMillis)这行,这里就到了MessageQueue类里面了:

    boolean enqueueMessage(Message msg, long when) {        if (msg.isInUse()) {            throw new AndroidRuntimeException(msg + " This message is already in use.");        }        if (msg.target == null) {            throw new AndroidRuntimeException("Message must have a target.");        }        synchronized (this) {            if (mQuitting) {                RuntimeException e = new RuntimeException(                        msg.target + " sending message to a Handler on a dead thread");                Log.w("MessageQueue", e.getMessage(), e);                return false;            }            msg.when = when;            Message p = mMessages;            boolean needWake;            if (p == null || when == 0 || when < p.when) {                // New head, wake up the event queue if blocked.                msg.next = p;                mMessages = msg;                needWake = mBlocked;            } else {                // Inserted within the middle of the queue.  Usually we don't have to wake                // up the event queue unless there is a barrier at the head of the queue                // and the message is the earliest asynchronous message in the queue.                needWake = mBlocked && p.target == null && msg.isAsynchronous();                Message prev;                for (;;) {                    prev = p;                    p = p.next;                    if (p == null || when < p.when) {                        break;                    }                    if (needWake && p.isAsynchronous()) {                        needWake = false;                    }                }                msg.next = p; // invariant: p == prev.next                prev.next = msg;            }            // We can assume mPtr != 0 because mQuitting is false.            if (needWake) {                nativeWake(mPtr);            }        }        return true;    }

也是看重点,这个方法下面也有个无限循环,就是说不停的往当前的MessageQueue中插入message,这里采用的是单链表结构将message对象插入到消息队列:prev = p;p = p.next;msg.next = p;prev.next = msg;这几行代码对于有过数据结构知识的同学来说应该不难理解,仔细琢磨下不难。说到这里的时候,我们回顾下上面所说的loop()方法。

    public static void loop() {        final Looper me = myLooper();        if (me == null) {            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");        }        final MessageQueue queue = me.mQueue;        // Make sure the identity of this thread is that of the local process,        // and keep track of what that identity token actually is.        Binder.clearCallingIdentity();        final long ident = Binder.clearCallingIdentity();        for (;;) {            Message msg = queue.next(); // might block            if (msg == null) {                // No message indicates that the message queue is quitting.                return;            }            // This must be in a local variable, in case a UI event sets the logger            Printer logging = me.mLogging;            if (logging != null) {                logging.println(">>>>> Dispatching to " + msg.target + " " +                        msg.callback + ": " + msg.what);            }            msg.target.dispatchMessage(msg);            if (logging != null) {                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);            }            // Make sure that during the course of dispatching the            // identity of the thread wasn't corrupted.            final long newIdent = Binder.clearCallingIdentity();            if (ident != newIdent) {                Log.wtf(TAG, "Thread identity changed from 0x"                        + Long.toHexString(ident) + " to 0x"                        + Long.toHexString(newIdent) + " while dispatching to "                        + msg.target.getClass().getName() + " "                        + msg.callback + " what=" + msg.what);            }            msg.recycle();        }    }

再贴一遍吧,这里来详细分析下:Looper me = myLooper(),final MessageQueue queue = me.mQueue这两行代码,前面说了looper创建的同时也创建了MessageQueue对象,即一个Looper中对应有一个MessageQueue对象。这里直接获得到Looper中的MessageQueue所以在Looper的loop()方法中这个looper通过MessageQueue不断的拉取消息队列中的消息。执行Message msg = queue.next()这行代码,我们再看看MessageQueue中:

    Message next() {        int pendingIdleHandlerCount = -1; // -1 only during first iteration        int nextPollTimeoutMillis = 0;        for (;;) {            if (nextPollTimeoutMillis != 0) {                Binder.flushPendingCommands();            }            // We can assume mPtr != 0 because the loop is obviously still running.            // The looper will not call this method after the loop quits.            nativePollOnce(mPtr, nextPollTimeoutMillis);            synchronized (this) {                // Try to retrieve the next message.  Return if found.                final long now = SystemClock.uptimeMillis();                Message prevMsg = null;                Message msg = mMessages;                if (msg != null && msg.target == null) {                    // Stalled by a barrier.  Find the next asynchronous message in the queue.                    do {                        prevMsg = msg;                        msg = msg.next;                    } while (msg != null && !msg.isAsynchronous());                }                if (msg != null) {                    if (now < msg.when) {                        // Next message is not ready.  Set a timeout to wake up when it is ready.                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);                    } else {                        // Got a message.                        mBlocked = false;                        if (prevMsg != null) {                            prevMsg.next = msg.next;                        } else {                            mMessages = msg.next;                        }                        msg.next = null;                        if (false) Log.v("MessageQueue", "Returning message: " + msg);                        msg.markInUse();                        return msg;                    }                } else {                    // No more messages.                    nextPollTimeoutMillis = -1;                }                // Process the quit message now that all pending messages have been handled.                if (mQuitting) {                    dispose();                    return null;                }                // If first time idle, then get the number of idlers to run.                // Idle handles only run if the queue is empty or if the first message                // in the queue (possibly a barrier) is due to be handled in the future.                if (pendingIdleHandlerCount < 0                        && (mMessages == null || now < mMessages.when)) {                    pendingIdleHandlerCount = mIdleHandlers.size();                }                if (pendingIdleHandlerCount <= 0) {                    // No idle handlers to run.  Loop and wait some more.                    mBlocked = true;                    continue;                }                if (mPendingIdleHandlers == null) {                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];                }                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);            }            // Run the idle handlers.            // We only ever reach this code block during the first iteration.            for (int i = 0; i < pendingIdleHandlerCount; i++) {                final IdleHandler idler = mPendingIdleHandlers[i];                mPendingIdleHandlers[i] = null; // release the reference to the handler                boolean keep = false;                try {                    keep = idler.queueIdle();                } catch (Throwable t) {                    Log.wtf("MessageQueue", "IdleHandler threw exception", t);                }                if (!keep) {                    synchronized (this) {                        mIdleHandlers.remove(idler);                    }                }            }            // Reset the idle handler count to 0 so we do not run them again.            pendingIdleHandlerCount = 0;            // While calling an idle handler, a new message could have been delivered            // so go back and look again for a pending message without waiting.            nextPollTimeoutMillis = 0;        }    }

这是MessageQueue类的128行,大意就是从单链表中不断的获取message,然后返回这个message。到这里,实质上就是说Looper在主线程里面创建好了后,开启无限循环模式,不停得从MessageQueue中拉取message,当有handler发送消息时,就通过MessageQueue中的 enqueueMessage(Message msg, long when)此方法以单链表的形式存储了message,这个时候无限循环的looper中的 Looper.loop()方法中Message msg = queue.next()的msg取到之后就不为空 ,然后执行到loop()中的这一行:

msg.target.dispatchMessage(msg);

前面说了target就是handler对象,所以当looper从MessageQueue中获取到一个message后,在通过message的handler去把这个message分发处理:

    /**     * Handle system messages here.     */    public void dispatchMessage(Message msg) {        if (msg.callback != null) {            handleCallback(msg);        } else {            if (mCallback != null) {                if (mCallback.handleMessage(msg)) {                    return;                }            }            handleMessage(msg);        }    }

handler类的第93页,上面的if和else我们不用管,那是基于handleCallback处理的,这里我们没有创建相关Callback类的话,就直接看下面的handleMessage(msg)这行:

    /**     * Subclasses must implement this to receive messages.     */    public void handleMessage(Message msg) {    }

在handler类的第84页,从源码中可以得出,这个类实际上需要在我们自己创建handler的类中实现,还记得博客开头咱们自己new的handler么,里面的确有这个重写的方法。相当于在loop()中获取到MessageQueue中的message后,msg.target.dispatchMessage(msg)其实分发执行到handler的handleMessage()方法里面,而这个方法在应用自己创建的页面实现,所以整个handler的运行机制到这就分析完了。



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