Android基于源码分析Handler的消息机制
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Handler介绍
handler是Android系统中提供的一种异步回调机制,通过使用handler,我们可以完成一些耗时的任务,然后通知相关的页面做出相应的改变。在我们工作的场合中,大部分开发者会认为handler就是用来更新UI的,这样说没错,然而这只是从我们开发的场景去看待handler,其实Android底层在进行跨进程通信中(ActivityManagerService或WindowManagerService),也同样大量的通过使用handler来执行相关的操作。好,废话不多说,今天,我主要是从源码的角度来讲解handler的运行机制(基于Android4.4源码)。
Message、Handler、MessageQueue、Looper和 Thread的介绍
Message:熟称消息,这其中包含了消息ID,消息处理对象以及处理的数据,是一个消息的最小单元。由MessageQueue统一管理,最终由handler处理。
Handler:处理者,负责message的发送和处理。
MessageQueue:消息队列,用来存放handler发送过来的消息,并将message以单链表的形式串联保存起来,并等待looper抽取。
Looper:消息循环者,不断的从MessageQueue中拉取message来执行,一个Looper对应一个MessageQueue,但是可以对应多个handler。
Thread:线程,负责调度整个消息循环,也就是消息循环执行的场所。
Android消息机制原理基于源码介绍
介绍了这些基本的概念后,下面我们言归正传:通常,咱们在使用handler的时候先会声明并创建一个handler,并重写handleMessage,方法如下所示:
private Handler mHandler = new Handler() {@Overridepublic void handleMessage(Message msg) {super.handleMessage(msg);switch (msg.what) {case 0:break;case 1:break;case 2:break;default:break;}}};
在使用handler发送消息的时候代码如下:
Message msg = Message.obtain(); msg.what = 0; msg.obj = mData; mHandler.sendMessage(msg);
代码里面的msg.what = 0和msg.obj = mData这里只是举例子哈,是这个意思大家能理解就行。当我们按住ctrl+鼠标左击sendMessage(msg)这个方法的时候,就会顺利得进入到今天要讲的主题啦:
public final boolean sendMessage(Message msg) { return sendMessageDelayed(msg, 0); }
代码在handler类的501行(下面的我就都以我的源码行数为准了,再重申一下我看的是Android4.4的源码),这个类没什么,我们直接往下看:
public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }
在handler类的561行,这个方法里面就是赋值了一个long行的参数,没什么,我们接着看sendMessageDelayed(Message msg, long delayMillis)这个方法:
public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); }
在handler类的587行,这里此方法将mQueue赋值给了局部变量queue,下面的也什么难理解的,那,这个mQueue哪来的呢,我们找找:
final MessageQueue mQueue; final Looper mLooper; final Callback mCallback; final boolean mAsynchronous; IMessenger mMessenger;
从handler类的736行开始,声明了这个几个成员变量,但这只是声明,没有赋值,好,咱们接着看:
/** * Default constructor associates this handler with the {@link Looper} for the * current thread. * * If this thread does not have a looper, this handler won't be able to receive messages * so an exception is thrown. */ public Handler() { this(null, false); } /** * Constructor associates this handler with the {@link Looper} for the * current thread and takes a callback interface in which you can handle * messages. * * If this thread does not have a looper, this handler won't be able to receive messages * so an exception is thrown. * * @param callback The callback interface in which to handle messages, or null. */ public Handler(Callback callback) { this(callback, false); } /** * Use the provided {@link Looper} instead of the default one. * * @param looper The looper, must not be null. */ public Handler(Looper looper) { this(looper, null, false); } /** * Use the provided {@link Looper} instead of the default one and take a callback * interface in which to handle messages. * * @param looper The looper, must not be null. * @param callback The callback interface in which to handle messages, or null. */ public Handler(Looper looper, Callback callback) { this(looper, callback, false); } /** * Use the {@link Looper} for the current thread * and set whether the handler should be asynchronous. * * Handlers are synchronous by default unless this constructor is used to make * one that is strictly asynchronous. * * Asynchronous messages represent interrupts or events that do not require global ordering * with represent to synchronous messages. Asynchronous messages are not subject to * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}. * * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for * each {@link Message} that is sent to it or {@link Runnable} that is posted to it. * * @hide */ public Handler(boolean async) { this(null, async); } /** * Use the {@link Looper} for the current thread with the specified callback interface * and set whether the handler should be asynchronous. * * Handlers are synchronous by default unless this constructor is used to make * one that is strictly asynchronous. * * Asynchronous messages represent interrupts or events that do not require global ordering * with represent to synchronous messages. Asynchronous messages are not subject to * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}. * * @param callback The callback interface in which to handle messages, or null. * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for * each {@link Message} that is sent to it or {@link Runnable} that is posted to it. * * @hide */ public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; }在handler类的106行,我特意复制了一堆的方法,这里也不再熬述Java语法,我们只管看到188行的public Handler(Callback callback, boolean async)这个方法,大意就是我们创建handler后进入到构造方法,然后来到这个方法里面,这里面就有我们需要找的mQueue,我们看到,mQueue = mLooper.mQueue,这行,原来mQueue是从Looper这个类里面得到的,mLooper = Looper.myLooper(),至于为什么直接就从Looper.myLooper()得到呢:
public static void main(String[] args) { SamplingProfilerIntegration.start(); // CloseGuard defaults to true and can be quite spammy. We // disable it here, but selectively enable it later (via // StrictMode) on debug builds, but using DropBox, not logs. CloseGuard.setEnabled(false); Environment.initForCurrentUser(); // Set the reporter for event logging in libcore EventLogger.setReporter(new EventLoggingReporter()); Security.addProvider(new AndroidKeyStoreProvider()); Process.setArgV0("<pre-initialized>"); Looper.prepareMainLooper(); ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } AsyncTask.init(); if (false) { Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread")); } Looper.loop(); throw new RuntimeException("Main thread loop unexpectedly exited"); }
这段代码是ActivityThread里面的main(),也就是咱们在启动Activity的时候会执行到这个方法里头,多的也不看,这里面有Looper.prepareMainLooper()这行代码,好,我们看看Looper中的这段代码:
public static void prepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } }
/** * Return the Looper object associated with the current thread. Returns * null if the calling thread is not associated with a Looper. */ public static Looper myLooper() { return sThreadLocal.get(); }
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
prepareMainLooper()在Looper类的88页,myLooper()在Looper类的161页。实质上主线程里面就直接创建好的looper,Looper中有个构造函数,构造函数里面创建了MessageQueue对象,所以一个Looper对象对应一个MessageQueue对象来源与此。这也是为什么我们在UI线程中直接用handler不需要创建Looper的原因。上面AcrivityThread中有个Looper.loop()方法,接着看Looper类的loop():
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */ public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycle(); } }
在looper类的110行。看重点,里面有个for (;;)的循环,这里暂时不对里面的逻辑分析,从这里就知道了looper创建好了之后,就一直不停的执行了。接着回到handler类的587行
public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); }
mQueue知道怎么来的了,Looper也知道怎么来的了,然后再查看enqueueMessage(queue, msg, uptimeMillis)方法吧:
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
在handler类的621行。这里有个很重要的细节,就是msg.target = this,也就是说把当前handler对象传递给了msg.target,我们看看msg.target是什么:
/*package*/ Handler target;
这是Message类第89行的代码,这里是把msg的成员变量target赋值为当前Message坐在的Handler。接着看return queue.enqueueMessage(msg, uptimeMillis)这行,这里就到了MessageQueue类里面了:
boolean enqueueMessage(Message msg, long when) { if (msg.isInUse()) { throw new AndroidRuntimeException(msg + " This message is already in use."); } if (msg.target == null) { throw new AndroidRuntimeException("Message must have a target."); } synchronized (this) { if (mQuitting) { RuntimeException e = new RuntimeException( msg.target + " sending message to a Handler on a dead thread"); Log.w("MessageQueue", e.getMessage(), e); return false; } msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
也是看重点,这个方法下面也有个无限循环,就是说不停的往当前的MessageQueue中插入message,这里采用的是单链表结构将message对象插入到消息队列:prev = p;p = p.next;msg.next = p;prev.next = msg;这几行代码对于有过数据结构知识的同学来说应该不难理解,仔细琢磨下不难。说到这里的时候,我们回顾下上面所说的loop()方法。
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycle(); } }
再贴一遍吧,这里来详细分析下:Looper me = myLooper(),final MessageQueue queue = me.mQueue这两行代码,前面说了looper创建的同时也创建了MessageQueue对象,即一个Looper中对应有一个MessageQueue对象。这里直接获得到Looper中的MessageQueue所以在Looper的loop()方法中这个looper通过MessageQueue不断的拉取消息队列中的消息。执行Message msg = queue.next()这行代码,我们再看看MessageQueue中:
Message next() { int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } // We can assume mPtr != 0 because the loop is obviously still running. // The looper will not call this method after the loop quits. nativePollOnce(mPtr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (false) Log.v("MessageQueue", "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf("MessageQueue", "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
这是MessageQueue类的128行,大意就是从单链表中不断的获取message,然后返回这个message。到这里,实质上就是说Looper在主线程里面创建好了后,开启无限循环模式,不停得从MessageQueue中拉取message,当有handler发送消息时,就通过MessageQueue中的 enqueueMessage(Message msg, long when)此方法以单链表的形式存储了message,这个时候无限循环的looper中的 Looper.loop()方法中Message msg = queue.next()的msg取到之后就不为空 ,然后执行到loop()中的这一行:
msg.target.dispatchMessage(msg);
前面说了target就是handler对象,所以当looper从MessageQueue中获取到一个message后,在通过message的handler去把这个message分发处理:
/** * Handle system messages here. */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
handler类的第93页,上面的if和else我们不用管,那是基于handleCallback处理的,这里我们没有创建相关Callback类的话,就直接看下面的handleMessage(msg)这行:
/** * Subclasses must implement this to receive messages. */ public void handleMessage(Message msg) { }
在handler类的第84页,从源码中可以得出,这个类实际上需要在我们自己创建handler的类中实现,还记得博客开头咱们自己new的handler么,里面的确有这个重写的方法。相当于在loop()中获取到MessageQueue中的message后,msg.target.dispatchMessage(msg)其实分发执行到handler的handleMessage()方法里面,而这个方法在应用自己创建的页面实现,所以整个handler的运行机制到这就分析完了。
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