Ry’s Objective-C Tutorial---Exceptions & Errors

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Exceptions & Errors

Two distinct types of problems can arise while an iOS or OS X application is running. Exceptions represent programmer-level bugs like trying to access an array element that doesn’t exist. They are designed to inform the developer that an unexpected condition occurred. Since they usually result in the program crashing, exceptions should rarely occur in your production code.

On the other hand, errors are user-level issues like trying load a file that doesn’t exist. Because errors are expected during the normal execution of a program, you should manually check for these kinds of conditions and inform the user when they occur. Most of the time, they should not cause your application to crash.

Exceptions vs. errors

This module provides a thorough introduction to exceptions and errors. Conceptually, working with exceptions is very similar to working with errors. First you need to detect the problem, and then you need to handle it. But, as we’re about to find out, the underlying mechanics are slightly different

Exceptions

Exceptions are represented by the NSException class. It’s designed to be a universal way to encapsulate exception data, so you should rarely need to subclass it or otherwise define a custom exception object. NSException’s three main properties are listed below.

PropertyDescriptionnameAn NSString that uniquely identifies the exception.reasonAn NSString that contains a human-readable description of the exception.userInfoAn NSDictionary whose key-value pairs contain extra information about the exception. This varies based on the type of exception.

It’s important to understand that exceptions are only used for serious programming errors. The idea is to let you know that something has gone wrong early in the development cycle, after which you’re expected to fix it so it never occurs again. If you’re trying to handle a problem that’s supposed to occur, you should be using an error object, not an exception.

Handling Exceptions

Exceptions can be handled using the standard try-catch-finally pattern found in most other high-level programming languages. First, you need to place any code that might result in an exception in an @try block. Then, if an exception is thrown, the corresponding @catch() block is executed to handle the problem. The @finally block is called afterwards, regardless of whether or not an exception occurred.

The following main.m file raises an exception by trying to access an array element that doesn’t exist. In the @catch() block, we simply display the exception details. The NSException *theException in the parentheses defines the name of the variable containing the exception object.

// main.m#import <Foundation/Foundation.h>int main(int argc, const char * argv[]) {    @autoreleasepool {        NSArray *inventory = @[@"Honda Civic",                               @"Nissan Versa",                               @"Ford F-150"];        int selectedIndex = 3;        @try {            NSString *car = inventory[selectedIndex];            NSLog(@"The selected car is: %@", car);        } @catch(NSException *theException) {            NSLog(@"An exception occurred: %@", theException.name);            NSLog(@"Here are some details: %@", theException.reason);        } @finally {            NSLog(@"Executing finally block");        }    }    return 0;}

In the real world, you’ll want your @catch() block to actually handle the exception by logging the problem, correcting it, or possibly even promoting the exception to an error object so it can be displayed to the user. The default behavior for uncaught exceptions is to output a message to the console and exit the program.

Objective-C’s exception-handling capabilities are not the most efficient, so you should only use @try/@catch() blocks to test for truly exceptional circumstances. Do not use it in place of ordinary control flow tools. Instead, check for predictable conditions using standard ifstatements.

This means that the above snippet is actually a very poor use of exceptions. A much better route would have been to make sure that theselectedIndex was smaller than the [inventory count] using a traditional comparison:

if (selectedIndex < [inventory count]) {    NSString *car = inventory[selectedIndex];    NSLog(@"The selected car is: %@", car);} else {    // Handle the error}

Built-In Exceptions

The standard iOS and OS X frameworks define several built-in exceptions. The complete list can be found here, but the most common ones are described below.

Exception NameDescriptionNSRangeExceptionOccurs when you try to access an element that’s outside the bounds of a collection.NSInvalidArgumentExceptionOccurs when you pass an invalid argument to a method.NSInternalInconsistencyExceptionOccurs when an unexpected condition arises internally.NSGenericExceptionOccurs when you don’t know what else to call the exception.

Note that these values are strings, not NSException subclasses. So, when you’re looking for a specific type of exception, you need to check the name property, like so:

...} @catch(NSException *theException) {    if (theException.name == NSRangeException) {        NSLog(@"Caught an NSRangeException");    } else {        NSLog(@"Ignored a %@ exception", theException);        @throw;    }} ...

In an @catch() block, the @throw directive re-raises the caught exception. We used this in the above snippet to ignore all of the exceptions we didn’t want by throwing it up to the next highest @tryblock. But again, a simple if-statement would be preferred.

Custom Exceptions

You can also use @throw to raise NSException objects that contain custom data. The easiest way to create an NSException instance is through the exceptionWithName:reason:userInfo: factory method. The following example throws an exception inside of a top-level function and catches it in the main() function.

// main.m#import <Foundation/Foundation.h>NSString *getRandomCarFromInventory(NSArray *inventory) {    int maximum = (int)[inventory count];    if (maximum == 0) {        NSException *e = [NSException                          exceptionWithName:@"EmptyInventoryException"                          reason:@"*** The inventory has no cars!"                          userInfo:nil];        @throw e;    }    int randomIndex = arc4random_uniform(maximum);    return inventory[randomIndex];}int main(int argc, const char * argv[]) {    @autoreleasepool {        @try {            NSString *car = getRandomCarFromInventory(@[]);            NSLog(@"The selected car is: %@", car);        } @catch(NSException *theException) {            if (theException.name == @"EmptyInventoryException") {                NSLog(@"Caught an EmptyInventoryException");            } else {                NSLog(@"Ignored a %@ exception", theException);                @throw;            }        }    }    return 0;}

While occasionally necessary, you shouldn’t really need to throw custom exceptions like this in normal applications. For one, exceptions represent programmer errors, and there are very few times when you should be planning for serious coding mistakes. Second, @throw is an expensive operation, so it’s always better to use errors if possible.

Errors

Since errors represent expected problems, and there are several types of operations that can fail without causing the program to crash, they are much more common than exceptions. Unlike exceptions, this kind of error checking is a normal aspect of production-quality code.

The NSError class encapsulates the details surrounding a failed operation. Its main properties are similar to NSException.

PropertyDescriptiondomainAn NSString containing the error’s domain. This is used to organize errors into a hierarchy and ensure that error codes don’t conflict.codeAn NSInteger representing the ID of the error. Each error in the same domain must have a unique value.userInfoAn NSDictionary whose key-value pairs contain extra information about the error. This varies based on the type of error.

The userInfo dictionary for NSError objects typically contains more information than NSException’s version. Some of the pre-defined keys, which are defined as named constants, are listed below.

KeyValueNSLocalizedDescriptionKeyAn NSStringrepresenting the full description of the error. This usually includes the failure reason, too.NSLocalizedFailureReasonErrorKeyA brief NSStringisolating the reason for the failure.NSUnderlyingErrorKeyA reference to another NSError object that represents the error in the next-highest domain.

Depending on the error, this dictionary will also contain other domain-specific information. For example, file-loading errors will have a key called NSFilePathErrorKey that contains the path to the requested file.

Note that the localizedDescription and localizedFailureReasonmethods are an alternative way to access the first two keys, respectively. These are used in the next section’s example.

Handling Errors

Errors don’t require any dedicated language constructs like @try and @catch(). Instead, functions or methods that may fail accept an additional argument (typically called error) that is a reference to an NSError object. If the operation fails, it returns NO or nil to indicate failure and populates this argument with the error details. If it succeeds, it simply returns the requested value as normal.

Many methods are configured to accept an indirect reference to an NSError object. An indirect reference is a pointer to a pointer, and it allows the method to point the argument to a brand new NSErrorinstance. You can determine if a method’s error argument accepts an indirect reference by its double-pointer notation: (NSError **)error.

The following snippet demonstrates this error-handling pattern by trying to load a file that doesn’t exist via NSString’sstringWithContentsOfFile:encoding:error: method. When the file loads successfully, the method returns the contents of the file as anNSString, but when it fails, it directly returns nil and indirectly returns the error by populating the error argument with a new NSError object.

// main.m#import <Foundation/Foundation.h>int main(int argc, const char * argv[]) {    @autoreleasepool {        NSString *fileToLoad = @"/path/to/non-existent-file.txt";                NSError *error;        NSString *content = [NSString stringWithContentsOfFile:fileToLoad                                                      encoding:NSUTF8StringEncoding                                                         error:&error];                if (content == nil) {            // Method failed            NSLog(@"Error loading file %@!", fileToLoad);            NSLog(@"Domain: %@", error.domain);            NSLog(@"Error Code: %ld", error.code);            NSLog(@"Description: %@", [error localizedDescription]);            NSLog(@"Reason: %@", [error localizedFailureReason]);        } else {            // Method succeeded            NSLog(@"Content loaded!");            NSLog(@"%@", content);        }    }    return 0;}

Notice how the we had to pass the error variable to the method using the reference operator. This is because the error argument accepts a double-pointer. Also notice how we checked the return value of the method for success with an ordinary if statement. You should only try to access the NSError reference if the method directly returns nil, and you should never use the presence of an NSError object to indicate success or failure.

Of course, if you only care about the success of the operation and aren’t concern with why it failed, you can just pass NULL for the errorargument and it will be ignored.

Built-In Errors

Like NSExceptionNSError is designed to be a universal object for representing errors. Instead of subclassing it, the various iOS and OS X frameworks define their own constants for the domain and code fields. There are several built-in error domains, but the main four are as follows:

  • NSMachErrorDomain
  • NSPOSIXErrorDomain
  • NSOSStatusErrorDomain
  • NSCocoaErrorDomain

Most of the errors you’ll be working with are in theNSCocoaErrorDomain, but if you drill down to the lower-level domains, you’ll see some of the other ones. For example, if you add the following line to main.m, you’ll find an error with NSPOSIXErrorDomain for its domain.

NSLog(@"Underlying Error: %@", error.userInfo[NSUnderlyingErrorKey]);

For most applications, you shouldn’t need to do this, but it can come in handy when you need to get at the root cause of an error.

After you’ve determined your error domain, you can check for a specific error code. The Foundation Constants Reference describes several enum’s that define most of the error codes in the NSCocoaErrorDomain. For example, the following code searches for a NSFileReadNoSuchFileError error.

...if (content == nil) {    if ([error.domain isEqualToString:@"NSCocoaErrorDomain"] &&        error.code == NSFileReadNoSuchFileError) {        NSLog(@"That file doesn't exist!");        NSLog(@"Path: %@", [[error userInfo] objectForKey:NSFilePathErrorKey]);    } else {        NSLog(@"Some other kind of read occurred");    }} ...

Other frameworks should include any custom domains and error codes in their documentation.

Custom Errors

If you’re working on a large project, you’ll probably have at least a few functions or methods that can result in an error. This section explains how to configure them to use the canonical error-handling pattern discussed above.

As a best practice, you should define all of your errors in a dedicated header. For instance, a file called InventoryErrors.h might define a domain containing various error codes related to fetching items from an inventory.

// InventoryErrors.hNSString *InventoryErrorDomain = @"com.RyPress.Inventory.ErrorDomain";enum {    InventoryNotLoadedError,    InventoryEmptyError,    InventoryInternalError};

Technically, custom error domains can be anything you want, but the recommended form is com.<Company>.<Framework-or-project>.ErrorDomain, as shown in InventoryErrorDomain. The enumdefines the error code constants.

The only thing that’s different about a function or method that is error-enabled is the additional error argument. It should specify NSError **as its type, as shown in the following iteration ofgetRandomCarFromInventory(). When an error occurs, you point this argument to a new NSError object. Also note how we definedlocalizedDescription by manually adding it to the userInfodictionary with NSLocalizedDescriptionKey.

// main.m#import <Foundation/Foundation.h>#import "InventoryErrors.h"NSString *getRandomCarFromInventory(NSArray *inventory, NSError **error) {    int maximum = (int)[inventory count];    if (maximum == 0) {        if (error != NULL) {            NSDictionary *userInfo = @{NSLocalizedDescriptionKey: @"Could not"            " select a car because there are no cars in the inventory."};                        *error = [NSError errorWithDomain:InventoryErrorDomain                                         code:InventoryEmptyError                                     userInfo:userInfo];        }        return nil;    }    int randomIndex = arc4random_uniform(maximum);    return inventory[randomIndex];}int main(int argc, const char * argv[]) {    @autoreleasepool {        NSArray *inventory = @[];        NSError *error;        NSString *car = getRandomCarFromInventory(inventory, &error);                if (car == nil) {            // Failed            NSLog(@"Car could not be selected");            NSLog(@"Domain: %@", error.domain);            NSLog(@"Error Code: %ld", error.code);            NSLog(@"Description: %@", [error localizedDescription]);                    } else {            // Succeeded            NSLog(@"Car selected!");            NSLog(@"%@", car);        }    }    return 0;}

Since it technically is an error and not an exception, this version ofgetRandomCarFromInventory() is the “proper” way to handle it (opposed to Custom Exceptions).

Summary

Errors represent a failed operation in an iOS or OS X application. It’s a standardized way to record the relevant information at the point of detection and pass it off to the handling code. Exceptions are similar, but are designed as more of a development aid. They generally should not be used in your production-ready programs.

How you handle an error or exception is largely dependent on the type of problem, as well as your application. But, most of the time you’ll want to inform the user with something like UIAlertView (iOS). or NSAlert (OS X). After that, you’ll probably want to figure out what went wrong by inspecting the NSError or NSException object so that you can try to recover from it.

The next module explores some of the more conceptual aspects of the Objective-C runtime. We’ll learn about how the memory behind our objects is managed by experimenting with the (now obsolete) Manual Retain Release system, as well as the practical implications of the newer Automatic Reference Counting system.

 

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