三维电影特效魔术师软件Sidefx Houdini FX v15.0.224 (Win/Mac)

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SideFX Houdini FX 15.0 | 667.9 mb

Side Effects Software has announced the release of Houdini 15 with onion skinning, new shader building tools, crowd ragdolls and Houdini Engine 2.0. This new version enhances modeling, rendering and animation tools to meet the needs of generalists, animators, lighters, and game makers while the VFX tools become faster, more scalable and more efficient at handling big data.

Model

Houdini has traditionally offered strong procedural modeling sometimes at the expense of its interactive workflow. With improvements made in Houdini 14 and now 15, modellers are now able to work intuitively in the viewport with the new tweak edit workflow, edge sliding, soft selection highlighting and new tools such as PolyBridge and PolyExpand 2D. For working with hi-res models, new retopology tools make it easy to build low-res geometry by drawing right on top of high-res geometry.

Render

Rendering in Houdini 15 is faster and richer with improvements to the Mantra renderer such as checkpointing and render view feedback. Shader building has been enhanced with a new shader library, a rebuilt Shader FX 2.0 menu, layered materials and a cartoon shader.
Houdini 15 also includes an implementation of Disney’s physically-based Principled Shader which is designed to provide artistic flexibility with a minimal set of controls. In addition, a library of royalty-free PBR Ready Textures will be available on sidefx.com for use with Houdini 15’s shader building tools.

Material stylesheets create a production-level workflow for creating and managing material overrides that work well with Alembic files and packed geometry. Easily set up random textures and variances in material settings to give a unique look to a collection of similar items such as crowd agents.

RenderMan 20

RenderMan 20 and RIS shading support is fully integrated into Houdini 15. RIS shaders are available in the RIS Shader Network SHOP and Houdini’s VOP context provides a native environment for building RIS shaders with OSL support.

“Pixar and Side Effects have worked together to create a first class experience for lighters,” says Chris Ford, Business Director - RenderMan, Pixar Animation Studios. “Houdini 15 offers interactive shader building tools which make it easy for artists to achieve the look they desire.”

Houdini 15 comes with a complete set of RenderMan BxDF, Pattern, and Integrator RIS shaders as well RIS light shaders and Camera, Light Probe, and Rolling Shutter RIS projection shaders. There is also a new RIS render node which allows the RIB and RIS render nodes to have cleaner interfaces specific to each mode.

Animate

The animation workflow in Houdini 15 is better than ever with onion skinning, a pose library panel, an improved character picker panel and enhancements to the dope sheet. This makes it easier to pose and keyframe characters in Houdini.

New lightweight female and male rigs provide sample characters that artists can use to explore the animation tools in Houdini. Houdini 15 also includes dual quaternion support for deforming twisting geometry and preventing volume loss.

Houdini for Games

The modeling improvements in Houdini 15 will be particularly useful for game artists who use Houdini to build procedural assets for use in game editors such as Unity and Unreal. The PolyExpand2D tool makes it easy to compute straight-skeleton and is ideal for road generation.

Houdini 15 also includes texture baking and viewport support for UDIM textures, world-space normal maps, UV mesh boundaries and overlapping UV regions. Game makers can now import and export tangent-space normal maps and convert bump and displacement maps to normal maps.

Crowd Ragdolls

Ragdoll dynamics have been added to the Houdini 15 crowd tools along with limb detachment, fuzzy logic and better crowd behaviour. It is now easier to set up material and geometry variations and tools have been added to set up explicit target locations. There is also an Agent Cam tool which creates a camera and attaches it to the head of an agent for point of view shots.

Distributed VFX

Houdini 15 will make VFX artists more productive and capable of bigger, more dynamic FX. The new adaptive PBD lets artists focus grain simulations on particles that are involved in collisions. New viscous fluids tools such as Lava, Melt Object and Emit Steam give artists quick access production-ready effects.

Fluid and PBD simulations can now be distributed to multiple nodes on your farm to create and manage bigger sims. Distribution allows artists to work beyond the capability of any one computer and the results fit together seamlessly when rendering. A FLIP fluid simulation with a billion particles or more is now easily achievable.

Houdini Engine 2.0

For artists working in other applications such as Autodesk® Maya®, Cinema4D®, UE4® and Unity®, the Houdini Engine makes it possible to open up Houdini Digital Assets in these apps. Houdini works in the background to cook the node networks inside the asset and the results are delivered to the viewport of the host application.

Houdini Engine 2.0 has been designed to separate the API front end from the compute back-end. This allows for multiple sessions per host, multiple threads per host, greater stability and can be integrated without library conflicts. This thin client has made it possible for independent developer Hideki Suzuki to complete his 3DS Max plugin.

Houdini 15 includes improvements to the Maya plug-in such as support for ramp parameters while the Unity plug-in now has support for paint input. The UE4 plug-in continues to be in beta but its planned release date is mid-November 2015.

About Side Effects Software

Established in 1987, Side Effects Software is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences. Houdini is used by numerous leading digital content creation facilities including: Blizzard Entertainment, Blue Sky Studios, Digital Domain, Double Negative, DreamWorks Animation, Electronic Arts, Framestore, Guerrilla Games, Pixar Animation Studios, Rhythm & Hues and Sony Pictures Imageworks.

Name: SideFX Houdini FX
Version: (64bit) 15.0.244.16 vc11
Home: http://www.sidefx.com
Interface: english
OS: Windows 7even / 8 / 10
Size: 667.9 mb


多伦多时间:2015年10月15日,Side Effects Software已经宣布释放 Houdini 15,包括新材质建筑工具,人群crowd ragdolls,Houdini Engine 2.0引擎。这个新版本增强了建模、渲染和动画工具来满足的需要通才动画师,灯光师,和游戏制造商,视效工具变得更快,更容易扩展和更有效地处理大数据。

“随着这个版本的发布,Houdini 15正在打造建模、渲染和动画工具水平的视效工具,适用于更多的游戏工作室来创建内容使用程序的技术和商业工作室寻找artist-friendly工具,胡迪尼15提供了一种全面的解决方案。

主要功能:

模型

胡迪尼传统上提供强有力的过程建模有时牺牲的交互式工作流。与胡迪尼改进现在14和15,建模者现在可以工作在视窗中直观地与新调整编辑工作流,边缘滑动,软选择突出显示和新工具,如PolyBridge和PolyExpand 2 d。用于处理高分辨率的模型,新retopology工具可以很容易地构建低分辨率几何分辨率几何的画上。

渲染

渲染在胡迪尼15与改善了更快和更丰富的渲染器如检查点和渲染视图的反馈。材质与新材质库建立已得到增强,重建材质FX 2.0菜单,分层材料和一个卡通材质。

胡迪尼15还包括迪斯尼的一个实现基于实物的原则材质旨在提供艺术的灵活性和尽量少的一组控制。此外,图书馆的免版税PBR准备纹理可以在sidefx.com使用霍迪尼15材质的建筑工具。

材料样式表创建一个生产级工作流的创建和管理材料覆盖工作与蒸馏器文件和几何。容易建立随机纹理和方差在材料设置独特的视角给人群类似的项目,如代理的集合。

RenderMan 20

RenderMan 20和RIS阴影支持完全集成到胡迪尼15。RIS着色器中可用RIS材质网络商店和胡迪尼的VOP上下文提供了一个原生环境与OSL建立RIS着色器的支持。

“皮克斯和副作用一起工作来创建一个一流的体验打火机,“克里斯•福特表示业务主管——RenderMan,皮克斯动画工作室。“胡迪尼15提供了交互式材质建筑工具方便艺术家实现他们的愿望。”

胡迪尼15配备了一套完整的RenderMan BxDF,模式,以及积分器RIS着色器RIS光着色器和相机,光探测器,滚动快门RIS投射阴影。还有一个新的RIS渲染节点肋骨和RIS渲染节点可以有清洁接口特定于每个模式。

动画

胡迪尼15中的动画工作流程与洋葱剥皮比以往任何时候都更好,一个姿势库面板中,一种改进的角色选择器面板和增强信息清单。这使得它更容易造成在胡迪尼和关键帧的字符。

新的轻量级的女性和男性钻井平台提供样本字符,艺术家可以用来探索动画在胡迪尼工具。胡迪尼15还包括对偶四元数支持几何变形扭曲和防止体积损失。

 

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Houdini 15 Installer 安装程序:
Win: http://sideffec-us-files.edgesuite.net/houdini-15.0.244.16-win64-vc11.exe
Mac: http://sideffec-us-files.edgesuite.net/houdini-15.0.244.16-macosx_x86_64_clang6.1_10.10.dmg


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