深入解析FastClick解决延迟点击

来源:互联网 发布:财汇金融大数据终端 编辑:程序博客网 时间:2024/06/06 02:11

下载

源码和文档gitHub上都有,有兴趣的可以去逛逛 https://github.com/ftlabs/fastclick

使用

<script src="./js/fastclick.js"></script><script>    window.addEventListener( "load", function() {        FastClick.attach( document.body );    }, false );</script>

源码解析

attach方法:

FastClick.attach = function(layer) {    'use strict';    return new FastClick(layer);};

在FastClick的构造函数中

this.onClick = function() { return FastClick.prototype.onClick.apply(self, arguments); };    this.onMouse = function() { return FastClick.prototype.onMouse.apply(self, arguments); };    this.onTouchStart = function() { return FastClick.prototype.onTouchStart.apply(self, arguments); };    this.onTouchEnd = function() { return FastClick.prototype.onTouchEnd.apply(self, arguments); };    this.onTouchCancel = function() { return FastClick.prototype.onTouchCancel.apply(self, arguments); };    if (FastClick.notNeeded(layer)) {        return;    }    if (this.deviceIsAndroid) {        layer.addEventListener('mouseover', this.onMouse, true);        layer.addEventListener('mousedown', this.onMouse, true);        layer.addEventListener('mouseup', this.onMouse, true);    }    layer.addEventListener('click', this.onClick, true);    layer.addEventListener('touchstart', this.onTouchStart, false);    layer.addEventListener('touchend', this.onTouchEnd, false);    layer.addEventListener('touchcancel', this.onTouchCancel, false);

也就是在document.body上绑定了click,touchstart,touchend,touchcancel事件。这里假设,我们的页面有一个button,绑定了click事件。当用户点击此button时,会先触发touchstart事件,这时,会冒泡到document.body中,于是就会执行:

FastClick.prototype.onTouchStart = function(event) {    'use strict';    var targetElement, touch, selection;    if (event.targetTouches.length > 1) {        return true;    }    targetElement = this.getTargetElementFromEventTarget(event.target);    touch = event.targetTouches[0];    if (this.deviceIsIOS) {        selection = window.getSelection();        if (selection.rangeCount && !selection.isCollapsed) {            return true;        }        if (!this.deviceIsIOS4) {            if (touch.identifier === this.lastTouchIdentifier) {                event.preventDefault();                return false;            }            this.lastTouchIdentifier = touch.identifier;                this.updateScrollParent(targetElement);        }    }    this.trackingClick = true;    this.trackingClickStart = event.timeStamp;    this.targetElement = targetElement;    this.touchStartX = touch.pageX;    this.touchStartY = touch.pageY;    if ((event.timeStamp - this.lastClickTime) < 200) {        event.preventDefault();    }    return true;};

这个回调函数主要做了以下事情:

  1. 获取我们当前触发touchstart的元素,这里是button。
  2. 然后将鼠标的信息记录了下来,记录鼠标的信息主要是为了在后面touchend触发时,根据这里得到的x、y判断是否为click。
  3. 触发touchend事件,然后冒泡到document.body上,执行以下代码:
FastClick.prototype.onTouchEnd = function(event) {    'use strict';    var forElement, trackingClickStart, targetTagName, scrollParent, touch, targetElement = this.targetElement;    if (this.touchHasMoved(event) || (event.timeStamp - this.trackingClickStart) > 300) {        this.trackingClick = false;        this.targetElement = null;    }    if (!this.trackingClick) {        return true;    }    if ((event.timeStamp - this.lastClickTime) < 200) {        this.cancelNextClick = true;        return true;    }    this.lastClickTime = event.timeStamp;    trackingClickStart = this.trackingClickStart;    this.trackingClick = false;    this.trackingClickStart = 0;    if (this.deviceIsIOSWithBadTarget) {        touch = event.changedTouches[0];        targetElement = document.elementFromPoint(touch.pageX - window.pageXOffset, touch.pageY - window.pageYOffset);    }    targetTagName = targetElement.tagName.toLowerCase();    if (targetTagName === ‘label‘) {        forElement = this.findControl(targetElement);        if (forElement) {            this.focus(targetElement);            if (this.deviceIsAndroid) {                return false;            }            targetElement = forElement;        }    } else if (this.needsFocus(targetElement)) {        if ((event.timeStamp - trackingClickStart) > 100 || (this.deviceIsIOS && window.top !== window && targetTagName === ‘input‘)) {            this.targetElement = null;            return false;        }        this.focus(targetElement);        if (!this.deviceIsIOS4 || targetTagName !== 'select') {            this.targetElement = null;            event.preventDefault();        }        return false;    }    if (this.deviceIsIOS && !this.deviceIsIOS4) {        scrollParent = targetElement.fastClickScrollParent;        if (scrollParent && scrollParent.fastClickLastScrollTop !== scrollParent.scrollTop) {            return true;        }    }    if (!this.needsClick(targetElement)) {        event.preventDefault();        this.sendClick(targetElement, event);    }    return false;};

注意上面的代码中,event.preventDefault();会阻止真实的click事件的触发,因此,在button上面的click事件不会触发。接下来,我们只需要查看sendClick方法。

FastClick.prototype.sendClick = function(targetElement, event) {    'use strict';    var clickEvent, touch;    if (document.activeElement && document.activeElement !== targetElement) {        document.activeElement.blur();    }    touch = event.changedTouches[0];    clickEvent = document.createEvent(‘MouseEvents‘);          clickEvent.initMouseEvent(‘click‘, true, true, window, 1, touch.screenX, touch.screenY, touch.clientX, touch.clientY, false, false, false, false, 0, null);    clickEvent.forwardedTouchEvent = true;    targetElement.dispatchEvent(clickEvent);};

在此方法中,会创建一个自定义的click事件,然后在button上立即触发,于是,button绑定的click的事件回调函数马上执行,因此就没有300ms延迟了。

上面的initMouseEvent方法的前三个参数的意思:1.事件类型,2.是否冒泡,3.是否阻止浏览器的默认行为。

自定义的click事件阻止了浏览器的默认行为,事件冒泡,于是执行document.body的click事件回调函数。代码如下:

FastClick.prototype.onClick = function(event) {    'use strict';    var permitted;    if (this.trackingClick) {        this.targetElement = null;        this.trackingClick = false;        return true;    }    if (event.target.type === ‘submit‘ && event.detail === 0) {        return true;    }    permitted = this.onMouse(event);    if (!permitted) {        this.targetElement = null;    }    return permitted;};

然后里面有一句 permitted = this.onMouse(event);于是,我们查看onMouse方法:

FastClick.prototype.onMouse = function(event) {    'use strict';    if (!this.targetElement) {        return true;    }    if (event.forwardedTouchEvent) {        return true;    }    if (!event.cancelable) {        return true;    }    if (!this.needsClick(this.targetElement) || this.cancelNextClick) {        if (event.stopImmediatePropagation) {            event.stopImmediatePropagation();        } else {            event.propagationStopped = true;        }        event.stopPropagation();        event.preventDefault();        return false;    }    return true;};

这个方法会阻止模拟的click事件的冒泡以及默认行为,于是就解决了移动端浏览器click事件延迟300ms的问题。代码比较长,大家能看懂7788就差不多了 ^_^

不足

唯一的缺点可能也就是该脚本的文件尺寸 (尽管它只有 10kb)。如果你非常在意这点文件大小,可以尝试一下 Filament Group 的 Tappy!,或者 tap.js。两者都相当轻量,能够通过监听tap而非click事件来绕过 300 毫秒延迟。

@参考 移动端click事件延迟300ms的原因以及解决办法

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