unity3d 代码设置贴图Read/Write Enable属性

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   [MenuItem("Image/SetReadWriteTrue")]     static void SetReadWriteTrue() {         Debug.LogWarning("开始");         Object[] selectedAsset = Selection.GetFiltered(typeof(Texture), SelectionMode.DeepAssets);         for(int i = 0; i < selectedAsset.Length; i++) {             Texture2D tex = selectedAsset[i] as Texture2D;             TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath(AssetDatabase.GetAssetPath(tex));             ti.isReadable = true;             AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(tex));         }         Debug.LogWarning("结束");     }


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