Swift学习之路 -- 对象和类

来源:互联网 发布:首席数据官实战 编辑:程序博客网 时间:2024/05/02 01:18

本文学习自《 The Swift Programming Language-swift2.0官方手册 中文版》的电子版
是记录自己的Swift学习历程、整理相关资料便于查看


对象和类

使用class和类名来创建一个类,类中属性的声明和常量、变量声明一样,唯一的区别就是它们的上下文是类。同理,函数和方法也一样

class Shape {            var numberOfSides = 0            func simpleDescription() ->String {                return "A shape with \(numberOfSides) sides."            }        }

要创建一个类的实例,在类名后面加上括号。使用点语法在访问实例的属性和方法

var shape = Shape()    shape.numberOfSides = 7var shapeDescription = shape.simpleDescription()

练习:使用let添加一个常量属性,再添加一个接收一个参数的方法

class Team {            let teamNumber = 4            func teamNumber (number:Int) ->String {                return "I have \(number) apples and \(teamNumber) oranges"            }        }        var team = Team()        var fruits = team.teamNumber(9)

这个版本的Shape类缺少了一些重要的东西:一个构造函数来初始化类实例。使用init来创建一个构造器

class NumberShape {            var numberOfSides :Int = 0            var name : String            init (name:String) {                self.name = name            }            func simpleDescription() ->String {                return "A shape with \(numberOfSides) sides"            }        }        var numberShape = NumberShape(name: "Unique")        print(numberShape.name)        numberShape.numberOfSides = 7        numberShape.simpleDescription()

注意self是用来区分实例变量。当创建实例的时候,像传入函数参数一样也需要给构造器传入参数
每个属性都需要赋值 – 无论是通过声明(就像numberOfSides)还是通过构造器(就像name)
如果你需要在删除对象之前进行一些清理工作,使用deinit创建一个析构函数
子类的定义方法是在它们的类名后面加上父类的名字,用冒号分割。创建类的时候不需要标准的根类,所以可以忽略父类
子类如果要重写父类方法的话,需要用override标记 – 如果没有添加override就重写父类方法的话编译器会报错,同样,编译器会检测override标记的方法是否在父类中

class Square: NumberShape {            var sideLength: Double            init(sideLength: Double,name: String) {                self.sideLength = sideLength                super.init(name: name)                numberOfSides = 4            }            func area() ->Double {                return sideLength * sideLength            }            override func simpleDescription() -> String {                return "A square with sides of length \(sideLength)"            }        }        let test = Square(sideLength: 5.2, name: "my test square")        test.area()        test.simpleDescription()

练习:创建NumberShape的另一个子类Circle,构造器接受两个参数,一个是半径一个是名字,在子类circle中实现area()和simpDescription()方法

class Circle: NumberShape {            var radius : Double            init (radius: Double,name: String) {                self.radius = radius                super.init(name: name)            }            func area() ->Double {                return  M_PI * (radius * radius)            }            override func simpleDescription() -> String {                return "面积为 \(area())"            }        }        let circle = Circle(radius: 5, name: "半径")        circle.area()        circle.simpleDescription()

除了储存简单的属性之外,属性可以有getter和setter

class EquilaterlTriangle: NumberShape {            var sideLength: Double = 0.0            init(sideLength: Double,name: String) {                self.sideLength = sideLength                super.init(name: name)                numberOfSides = 3            }            var perimeter: Double {                get {                    return 3.0 * sideLength                }                set {                    sideLength = newValue / 3.0                    //在perimeter的setter中,新值叫做newValue ,等价于perimeter                }            }override func simpleDescription() -> String {         return "An equilateral triagle with sides of length \(sideLength)"         }}//swift会为每一个属性生成一个get方法,一个set方法,如果没有写的情况下,当然如果你写了,那系统就会用你的 取值调用get 赋值调用set        var triangle = EquilaterlTriangle(sideLength: 3.1, name: "a triangle")        print(triangle.perimeter)        triangle.perimeter = 9.9        print(triangle.sideLength)

注意:
EquilaterlTriangle类的构造器执行了三步:
1.设置子类声明的属性值
2.调用父类的构造器
3.改变父类定义的属性值,其他工作也在这一阶段完成,例如:调用方法、getter、setter

如果你不需要计算属性,但仍然需要在设置一个新值之前或之后运行,可以使用willset和didset
比如,下面的类确保三角形的边长总是和正方形的边长相同

class TriangleAndSquare {       var triangle:EquilaterlTriangle{           willSet {                    square.sideLength = newValue.sideLength                   }      }      var square: Square {      willSet {          triangle.sideLength = newValue.sideLength              }       }      init(size: Double,name: String) {      square = Square(sideLength: size, name: name)      triangle = EquilaterlTriangle(sideLength: size, name: name)      }        }var triangeAndSquare = TriangleAndSquare(size: 10, name: "another test shape")print(triangeAndSquare.square.sideLength)print(triangeAndSquare.triangle.sideLength)triangeAndSquare.square = Square(sideLength: 50, name: "larger square")print(triangeAndSquare.triangle.sideLength)

处理变量的可选值时,你可以在操作(方法、属性、子脚本)之前加?
如果?之前的值是nil,?后面的东西都会被忽略,并且整个表达式返回nil,否则,?之后的东西都会被运行
这两种情况下,整个表达式的值都是一个可选值

let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")let sideLength = optionalSquare?.sideLength
1 0