最简单的d3d例子

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最简单的d3d例子
 
//=============================================================================
// Desc: 最简单的Direct3D程序,
//
// 必须安装D3D SDK
// 在项目属性页中 配置属性-> 链接器-> 输入-> 附加依赖选项-> d3d9.lib
// VC工具-> 选项-> VC++目录下拉框中选择库文件与包含文件添加DX的include 与lib目录
//=============================================================================
 
#include <d3d9.h>
 
 
//-----------------------------------------------------------------------------
// 全局变量
//-----------------------------------------------------------------------------
LPDIRECT3D9             g_pD3D       = NULL; //Direct3D对象
LPDIRECT3DDEVICE9       g_pd3dDevice = NULL; //Direct3D设备对象
 
 
//-----------------------------------------------------------------------------
// Desc: 初始化Direct3D
//-----------------------------------------------------------------------------
HRESULT InitD3D( HWND hWnd )
{
     //创建Direct3D对象, 该对象用来创建Direct3D设备对象
    if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
        return E_FAIL;
 
     //设置D3DPRESENT_PARAMETERS结构, 准备创建Direct3D设备对象
    D3DPRESENT_PARAMETERS d3dpp;
    ZeroMemory( &d3dpp, sizeof(d3dpp) );
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
 
     //创建Direct3D设备对象
    if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
                                      D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                                      &d3dpp, &g_pd3dDevice ) ) )
    {
        return E_FAIL;
    }
 
   return S_OK;
}
 
 
//-----------------------------------------------------------------------------
// Desc: 释放创建对象
//-----------------------------------------------------------------------------
VOID Cleanup()
{
     //释放Direct3D设备对象
    if( g_pd3dDevice != NULL)
        g_pd3dDevice->Release();
 
     //释放Direct3D对象
    if( g_pD3D != NULL)
        g_pD3D->Release();
}
 
 
//-----------------------------------------------------------------------------
// Desc: 渲染图形
//-----------------------------------------------------------------------------
VOID Render()
{
    //清空后台缓冲区
    g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(45, 50, 170), 1.0f, 0 );
   
    //开始在后台缓冲区绘制图形
    if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
    {
        //在此在后台缓冲区绘制图形
   
        //结束在后台缓冲区渲染图形
        g_pd3dDevice->EndScene();
    }
 
    //将在后台缓冲区绘制的图形提交到前台缓冲区显示
    g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}
 
 
//-----------------------------------------------------------------------------
// Desc: 消息处理
//-----------------------------------------------------------------------------
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
    switch( msg )
    {
        case WM_DESTROY:
            Cleanup();
            PostQuitMessage( 0 );
            return 0;
 
        case WM_PAINT:
            Render();
            ValidateRect( hWnd, NULL );
            return 0;
    }
 
    return DefWindowProc( hWnd, msg, wParam, lParam );
}
 
 
//-----------------------------------------------------------------------------
// Desc: 程序入口
//-----------------------------------------------------------------------------
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
{
    //注册窗口类
    WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L,
                      GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
                      L"ClassName", NULL };
    RegisterClassEx( &wc );
 
    //创建窗口
    HWND hWnd = CreateWindow( L"ClassName", L"最简单的Direct3D程序",
                              WS_OVERLAPPEDWINDOW, 200, 100, 600, 500,
                              NULL, NULL, wc.hInstance, NULL );
 
    //初始化Direct3D
    if( SUCCEEDED( InitD3D( hWnd ) ) )
    {
        //显示主窗口
         ShowWindow( hWnd, SW_SHOWDEFAULT );
         UpdateWindow( hWnd );
 
         //进入消息循环
         MSG msg;
         ZeroMemory( &msg, sizeof(msg) );
         while( msg.message!=WM_QUIT )
         {
              if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) )
              {
                   TranslateMessage( &msg );
                   DispatchMessage( &msg );
              }
              else
              {
                   Render(); //渲染图形
              }
         }
    }
 
    UnregisterClass( L"ClassName", wc.hInstance );
    return 0;
}