Opencv图像的腐蚀与膨胀总结

来源:互联网 发布:mac切换输入法快捷键 编辑:程序博客网 时间:2024/05/16 06:05

首先,这是一种形态学操作

  1. erode (腐蚀)

  2. dilate(膨胀)

关于什么是形态学,有兴趣的同学可以到图像处理基本算法-形态学瞧瞧

作用:分割(isolate)独立的图像元素,以及连接(join)相邻的元素。
寻找图像中的明显的极大值区域或极小值区域。

一.erode:

@param src input image; the number of channels can be arbitrary, but the depth should be one ofCV_8U, CV_16U, CV_16S, CV_32F or CV_64F.@param dst output image of the same size and type as src.@param kernel structuring element used for erosion; if `element=Mat()`, a `3 x 3` rectangularstructuring element is used. Kernel can be created using getStructuringElement.@param anchor position of the anchor within the element; default value (-1, -1) means that theanchor is at the element center.@param iterations number of times erosion is applied.@param borderType pixel extrapolation method, see cv::BorderTypes@param borderValue border value in case of a constant border@sa  dilate, morphologyEx, getStructuringElementCV_EXPORTS_W void erode( InputArray src, OutputArray dst, InputArray kernel,                         Point anchor = Point(-1,-1), int iterations = 1,                         int borderType = BORDER_CONSTANT,                         const Scalar& borderValue = morphologyDefaultBorderValue() );

二.dilate

@param src input image; the number of channels can be arbitrary, but the depth should be one ofCV_8U, CV_16U, CV_16S, CV_32F or CV_64F.@param dst output image of the same size and type as src.@param kernel structuring element used for dilation; if elemenat=Mat(), a 3 x 3 rectangularstructuring element is used. Kernel can be created using getStructuringElement@param anchor position of the anchor within the element; default value (-1, -1) means that theanchor is at the element center.@param iterations number of times dilation is applied.@param borderType pixel extrapolation method, see cv::BorderTypes@param borderValue border value in case of a constant border@sa  erode, morphologyEx, getStructuringElementCV_EXPORTS_W void dilate( InputArray src, OutputArray dst, InputArray kernel,                          Point anchor = Point(-1,-1), int iterations = 1,                          int borderType = BORDER_CONSTANT,                          const Scalar& borderValue = morphologyDefaultBorderValue() );

**可以看到上面的的参数说明都有一句
Kernel can be created using getStructuringElement
-what is getStructuringElement ?
//下面是opencv3.0中的函数声明**

/** @brief Returns a structuring element of the specified size and shape for morphological operations.The function constructs and returns the structuring element that can be further passed to cv::erode,cv::dilate or cv::morphologyEx. But you can also construct an arbitrary binary mask yourself and use it asthe structuring element.@param shape Element shape that could be one of cv::MorphShapes@param ksize Size of the structuring element.@param anchor Anchor position within the element. The default value \f$(-1, -1)\f$ means that theanchor is at the center. Note that only the shape of a cross-shaped element depends on the anchorposition. In other cases the anchor just regulates how much the result of the morphologicaloperation is shifted. */CV_EXPORTS_W Mat getStructuringElement(int shape, Size ksize, Point anchor = Point(-1,-1));

关于这个shape的枚举可以在getStructuringElement的官方文档中找到

Parameters:     shape – The element shape, one of:    MORPH_RECT - rectangular structuring element    E_{ij}=1    MORPH_ELLIPSE - elliptic structuring element, i.e. a filled ellipse inscribed into the rectangle    Rect(0, 0, esize.width, 0.esize.height)    MORPH_CROSS - cross-shaped structuring element:

即有三种可选:

矩形: MORPH_RECT椭圆形: MORPH_ELLIPSE交叉形: MORPH_CROSS

下面演示getStructuringElement的作用 从某种意义上说他就是生成一个内核的函数,不过他更方便

    Mat rect = getStructuringElement(MORPH_RECT,Size(9,9),Point(-1,-1));    Mat cross = getStructuringElement(MORPH_CROSS,Size(9,9),Point(3,3));//锚点的改变只对十字有作用    Mat ellipse = getStructuringElement(MORPH_ELLIPSE,Size(9,9),Point(1,1));    cout <<"rect : "<<endl<< rect <<endl;    cout <<"cross : "<<endl<< cross <<endl;    cout <<"ellipse : "<<endl<< ellipse <<endl;

这是运行结果 , 注意看cross发生了偏移
运行结果


1:膨胀

此操作将图像 A 与任意形状的内核 (B),通常为正方形或圆形,进行卷积。内核 B 有一个可定义的 锚点, 通常定义为内核中心点。进行膨胀操作时,将内核 B 划过图像,将内核 B 覆盖区域的最大相素值提取,并代替锚点位置的相素。显然,这一最大化操作将会导致图像中的亮区开始”扩展” (因此有了术语膨胀 dilation )。

2:腐蚀

腐蚀在形态学操作家族里是膨胀操作的孪生姐妹。它提取的是内核覆盖下的相素最小值。进行腐蚀操作时,将内核 B 划过图像,将内核 B 覆盖区域的最小相素值提取,并代替锚点位置的相素。

从字面上看就是一个覆盖查找替换的过程,下面用一段代码演示一下

    Mat src = (Mat_<double>(3,3) << 1,2,3,4,5,6,7,8,9);    Mat kernel = getStructuringElement(MORPH_CROSS,Size(3,3),Point(-1,-1));    Mat dst;    dilate(src,dst,kernel);    cout << "src:"<<endl<<src<<endl;    cout << "kernel:"<<endl<<kernel<<endl;    cout << "dst:"<<endl<<dst<<endl;

dilate运行结果是:
dilate结果
*注意kernel中为零的不会参与比较,而且此内核的描点是Point(-1,-1)即中心点;

同样若把膨胀函数改为腐蚀函数

erode(src,dst,kernel);

结果就是:

腐蚀测试结果

按照这样的结论,我们只需要在 erode || dilate中传入三个参数即可
下面献上Learning opencv中的大作

#include "opencv2/imgproc/imgproc.hpp"#include "opencv2/highgui/highgui.hpp"#include "highgui.h"#include <stdlib.h>#include <stdio.h>using namespace cv;/// 全局变量Mat src, erosion_dst, dilation_dst;int erosion_elem = 0;int erosion_size = 0;int dilation_elem = 0;int dilation_size = 0;int const max_elem = 2;int const max_kernel_size = 21;/** Function Headers */void Erosion( int, void* );void Dilation( int, void* );/** @function main */int main( int argc, char** argv ){  /// Load 图像  src = imread( argv[1] );  if( !src.data )  { return -1; }  /// 创建显示窗口  namedWindow( "Erosion Demo", CV_WINDOW_AUTOSIZE );  namedWindow( "Dilation Demo", CV_WINDOW_AUTOSIZE );  cvMoveWindow( "Dilation Demo", src.cols, 0 );  /// 创建腐蚀 Trackbar  createTrackbar( "Element:\n 0: Rect \n 1: Cross \n 2: Ellipse", "Erosion Demo",                  &erosion_elem, max_elem,                  Erosion );  createTrackbar( "Kernel size:\n 2n +1", "Erosion Demo",                  &erosion_size, max_kernel_size,                  Erosion );  /// 创建膨胀 Trackbar  createTrackbar( "Element:\n 0: Rect \n 1: Cross \n 2: Ellipse", "Dilation Demo",                  &dilation_elem, max_elem,                  Dilation );  createTrackbar( "Kernel size:\n 2n +1", "Dilation Demo",                  &dilation_size, max_kernel_size,                  Dilation );  /// Default start  Erosion( 0, 0 );  Dilation( 0, 0 );  waitKey(0);  return 0;}/**  @function Erosion  */void Erosion( int, void* ){  int erosion_type;  if( erosion_elem == 0 ){ erosion_type = MORPH_RECT; }  else if( erosion_elem == 1 ){ erosion_type = MORPH_CROSS; }  else if( erosion_elem == 2) { erosion_type = MORPH_ELLIPSE; }  Mat element = getStructuringElement( erosion_type,                                       Size( 2*erosion_size + 1, 2*erosion_size+1 ),                                       Point( erosion_size, erosion_size ) );  /// 腐蚀操作  erode( src, erosion_dst, element );  imshow( "Erosion Demo", erosion_dst );}/** @function Dilation */void Dilation( int, void* ){  int dilation_type;  if( dilation_elem == 0 ){ dilation_type = MORPH_RECT; }  else if( dilation_elem == 1 ){ dilation_type = MORPH_CROSS; }  else if( dilation_elem == 2) { dilation_type = MORPH_ELLIPSE; }  Mat element = getStructuringElement( dilation_type,                                       Size( 2*dilation_size + 1, 2*dilation_size+1 ),                                       Point( dilation_size, dilation_size ) );  ///膨胀操作  dilate( src, dilation_dst, element );  imshow( "Dilation Demo", dilation_dst );}

其中只是添加了一个滑动条以增加显示种类 看到这相信对于腐蚀(erode)于膨胀(dilate)都有了一个很好的了解

0 0