《game design workshop》阅读笔记(二)——Game Design Basics——The Structure of Games
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试着分析两种游戏,虽然他们可能很不一样,但是,想一下他们还是有很多共同点的。从以下几个方面分析:
1、玩家:不管是和及其对阵还是个别的玩家对抗,玩家都是一个自愿参与挑战的身份。
2、目的:每个游戏都为玩家设定了一个目标。参与实现目标所需要付出的努力,正是游戏参与度的一个衡量。
3、程序:所有游戏都会为玩家实现目标定一个详尽的说明。
4、规则:告诉玩家游戏中存在什么objects,什么是可以做的,什么是不能做的等等。
5、资源:These objects, made valuable because they can help the players achieve their goal, but which are made
scarce in the system by the designer, are what we call resources.找到并管理资源是游戏的一个很关键的部分。
6、冲突
7、边界
8、输出:输出都是不确定的。
让玩家入迷:是什么能让玩家得到富有想象力和意想不到的结果呢?当然,有的玩家会被单纯的挑战所吸引,但是对于大多数玩家来说,他们需要更多的东西来吸引他们。这些吸引他们的东西包括:
1、挑战:Increasing the challenge as the game goes on can cause a rising sense of tension, or if the challenge is too great, it can cause frustration. Alternately, if
the challenge level remains flat or goes down, players might feel that they have mastered the game and move on.
平衡玩家的心里情绪是让玩家投入游戏的关键所在。
2、玩:游戏和玩之间的关系很深远也很重要。有的人定义玩:free movement within a more rigid structure
Designing for the type of play that will appeal to your players, and also designing thefreedom for a bit of free play within the more rigid game structures, are other key considerations for engaging players in your game.
3、前提
4、人物:Characters in games can also be vessels for our own participation, entry points for us to experience situations and confl icts through the guise of a mask we create and direct.Character is a useful tool for dramatic engagement in games, and many games, especially digital games, have explored this area of potential.
5、故事:There is no one answer to these questions, but it’s clear from the interest of both players and designers that story integrated with play can create powerful emotional results.
6、富有戏剧化的元素
游戏中各个部分的组合构成的总体系统要比每个部分单独相加产生的效果好得多。
最典型的游戏:
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