自己动手写cocos2dx游戏引擎(三)——Director对象

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上一节中,最后调用到了APPDelegate中的applicationDidFinishLaunching方法,

在applicationDidFinishLaunching方法中,获取到了Director的一个实例。

Director返回的是其子类DisplayLinkDirector的对象,其实现如下:

class Director {    public:        virtual ~Director() {}        static Director* getInstance();        virtual bool init();};class DisplayLinkDirector : public Director {    public:};static DisplayLinkDirector *s_SharedDirector = NULL;Director* Director::getInstance(){    if (!s_SharedDirector) {        s_SharedDirector = new DisplayLinkDirector;        s_SharedDirector->init();    }       return s_SharedDirector;}bool Director::init(){    return true;}

在Director的getInstance中,返回了一个静态的子类对象,并调用了其初始化方法。


在AppDelegate中调用:

#ifndef __APP_DELEGATE__#define __APP_DELEGATE__#include "Application.h"#include "Director.h"#include <iostream>class AppDelegate: private Application {    public:        virtual bool applicationDidFinishLaunching() {            std::cout << "delegate applicationDidFinishLaunching" << std::endl;             Director* director = Director::getInstance();            return true;        }   };#endif

就添加了两个类Director和其子类DisplayLinkDirector。


附代码:demo3

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