Ubuntu/VS OpenGL配置

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Ubuntu14.04

sudo apt-get install freeglut3 freeglut3-dev binutils-gold
g++ -lGL -lglut test.cpp -o test

VS

OpenGL安装和配置

GLUT3.7下载地址:http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip

下载好以后解压,里面可以得到5个文件

其中的.h文件放到VS的安装目录下include文件里:
\Visual Studio\VC\include

.lib文件放在和include同级的lib目录下:
\Visual Studio\VC

把两个dll文件都放到C:\Windows\System32下
如果是64位系统的话还要放在C:\Windows\SysWOW64下一份

测试程序

test.cpp

#if defined(_WIN32) || defined(WIN32)#include <windows.h> #endif#include <GL/glut.h>#include <stdlib.h>#include <math.h>#include <stdio.h>static int year = 0, spin = 0, day = 0;static GLint fogMode;const int n = 100;const GLfloat R = 1.0f;const GLfloat Pi = 3.1415926536f;void DrawCircle(){    int  i;    glClear(GL_COLOR_BUFFER_BIT);    glBegin(GL_LINE_LOOP);    for (i = 0; i < n; ++i)    {        glColor3f(1.0, 0.0, 0.0);        glVertex2f(R*cos(2 * Pi / n*i), R*sin(2 * Pi / n*i));    }    glEnd();    glFlush();}void init(void){    GLfloat position[] = { 0.5, 0.5, 3.0, 0.0 };    glEnable(GL_DEPTH_TEST);                          //防止遮挡    glLightfv(GL_LIGHT0, GL_POSITION, position);    glEnable(GL_LIGHTING);    glEnable(GL_LIGHT0);    {        GLfloat mat[3] = { 0.1745, 0.01175, 0.01175 };        glMaterialfv(GL_FRONT, GL_AMBIENT, mat);        mat[0] = 0.61424; mat[1] = 0.04136; mat[2] = 0.04136;        glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);        mat[0] = 0.727811; mat[1] = 0.626959; mat[2] = 0.626959;        glMaterialfv(GL_FRONT, GL_SPECULAR, mat);        glMaterialf(GL_FRONT, GL_SHININESS, 0.6*128.0);    }    glEnable(GL_FOG);    {        GLfloat fogColor[4] = { 0.5, 0.5, 0.5, 1.0 };        fogMode = GL_EXP;        glFogi(GL_FOG_MODE, fogMode);        glFogfv(GL_FOG_COLOR, fogColor);        glFogf(GL_FOG_DENSITY, 0.35);        glHint(GL_FOG_HINT, GL_DONT_CARE);        glFogf(GL_FOG_START, 1.0);        glFogf(GL_FOG_END, 5.0);    }    glClearColor(0.5, 0.9, 0.9, 1.0);  /* fog color */}void display(void){    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glColor3f(0.0, 1.0, 1.0);    glPushMatrix(); //记住自己的位置    glutSolidSphere(1.0, 20, 16);   /* 画太阳半径、 20经度、16纬度*/    glRotatef(spin, 0.0, 1.0, 0.0);  //自转,绕着一个向量以给定角度旋转(正的为逆时针)    glTranslatef(2.0, 1.0, 0.0);    glRotatef(spin, 1.0, 0.0, 0.0); //公转    glRectf(0.1, 0.1, 0.5, 0.5);    glColor3f(0.0, 0.0, 1.0);    glutWireSphere(0.2, 8, 8);    /* 画第一颗小行星 */    glColor3f(1.0, 0.0, 0.0);    glTranslatef(2.0, 1.0, 0.0);    glRotatef(2 * spin, 0.0, 1.0, 0.0);    glutSolidSphere(0.5, 16, 8);    glPopMatrix();//回到原来的位置    glutSwapBuffers();}void spinDisplay(void){    spin = spin + 2;    if (spin > 360)        spin = spin - 360;    glutPostRedisplay();}void mouse(int button, int state, int x, int y){    switch (button)    {    case GLUT_LEFT_BUTTON:        if (state == GLUT_DOWN)            glutIdleFunc(spinDisplay);        break;    case GLUT_MIDDLE_BUTTON:        if (state == GLUT_DOWN)            glutIdleFunc(NULL);        break;    default:        break;    }}void reshape(int w, int h){    glViewport(0, 0, (GLsizei)w, (GLsizei)h);    glMatrixMode(GL_PROJECTION);    glLoadIdentity();    gluPerspective(60.0, (GLfloat)w / (GLfloat)h, 0.5, 20.0);    glMatrixMode(GL_MODELVIEW);    glLoadIdentity();    gluLookAt(0.0, 10.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);}void keyboard(unsigned char key, int x, int y){    switch (key) {    case 'd':        day = (day + 10) % 360;        glutPostRedisplay();        break;    case 'D':        day = (day - 10) % 360;        glutPostRedisplay();        break;    case 'y':        year = (year + 5) % 360;        glutPostRedisplay();        break;    case 'Y':        year = (year - 5) % 360;        glutPostRedisplay();        break;    case 27:        exit(0);        break;    default:        break;    }}int main(int argc, char** argv){    glutInit(&argc, argv);    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);    glutInitWindowSize(400, 400);    glutInitWindowPosition(100, 100);    glutCreateWindow("OpengGL 程序设计--杨超");    init();    //glutDisplayFunc(DrawCircle);    glutDisplayFunc(display);    glutReshapeFunc(reshape);    //glutKeyboardFunc(keyboard);    glutMouseFunc(mouse);    glutMainLoop();    return 0;}
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