Ubuntu/VS OpenGL配置
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Ubuntu14.04
sudo apt-get install freeglut3 freeglut3-dev binutils-gold
g++ -lGL -lglut test.cpp -o test
VS
OpenGL安装和配置
GLUT3.7下载地址:http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip
下载好以后解压,里面可以得到5个文件
其中的.h文件放到VS的安装目录下include文件里:
\Visual Studio\VC\include
.lib文件放在和include同级的lib目录下:
\Visual Studio\VC
把两个dll文件都放到C:\Windows\System32下
如果是64位系统的话还要放在C:\Windows\SysWOW64下一份
测试程序
test.cpp
#if defined(_WIN32) || defined(WIN32)#include <windows.h> #endif#include <GL/glut.h>#include <stdlib.h>#include <math.h>#include <stdio.h>static int year = 0, spin = 0, day = 0;static GLint fogMode;const int n = 100;const GLfloat R = 1.0f;const GLfloat Pi = 3.1415926536f;void DrawCircle(){ int i; glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_LINE_LOOP); for (i = 0; i < n; ++i) { glColor3f(1.0, 0.0, 0.0); glVertex2f(R*cos(2 * Pi / n*i), R*sin(2 * Pi / n*i)); } glEnd(); glFlush();}void init(void){ GLfloat position[] = { 0.5, 0.5, 3.0, 0.0 }; glEnable(GL_DEPTH_TEST); //防止遮挡 glLightfv(GL_LIGHT0, GL_POSITION, position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); { GLfloat mat[3] = { 0.1745, 0.01175, 0.01175 }; glMaterialfv(GL_FRONT, GL_AMBIENT, mat); mat[0] = 0.61424; mat[1] = 0.04136; mat[2] = 0.04136; glMaterialfv(GL_FRONT, GL_DIFFUSE, mat); mat[0] = 0.727811; mat[1] = 0.626959; mat[2] = 0.626959; glMaterialfv(GL_FRONT, GL_SPECULAR, mat); glMaterialf(GL_FRONT, GL_SHININESS, 0.6*128.0); } glEnable(GL_FOG); { GLfloat fogColor[4] = { 0.5, 0.5, 0.5, 1.0 }; fogMode = GL_EXP; glFogi(GL_FOG_MODE, fogMode); glFogfv(GL_FOG_COLOR, fogColor); glFogf(GL_FOG_DENSITY, 0.35); glHint(GL_FOG_HINT, GL_DONT_CARE); glFogf(GL_FOG_START, 1.0); glFogf(GL_FOG_END, 5.0); } glClearColor(0.5, 0.9, 0.9, 1.0); /* fog color */}void display(void){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(0.0, 1.0, 1.0); glPushMatrix(); //记住自己的位置 glutSolidSphere(1.0, 20, 16); /* 画太阳半径、 20经度、16纬度*/ glRotatef(spin, 0.0, 1.0, 0.0); //自转,绕着一个向量以给定角度旋转(正的为逆时针) glTranslatef(2.0, 1.0, 0.0); glRotatef(spin, 1.0, 0.0, 0.0); //公转 glRectf(0.1, 0.1, 0.5, 0.5); glColor3f(0.0, 0.0, 1.0); glutWireSphere(0.2, 8, 8); /* 画第一颗小行星 */ glColor3f(1.0, 0.0, 0.0); glTranslatef(2.0, 1.0, 0.0); glRotatef(2 * spin, 0.0, 1.0, 0.0); glutSolidSphere(0.5, 16, 8); glPopMatrix();//回到原来的位置 glutSwapBuffers();}void spinDisplay(void){ spin = spin + 2; if (spin > 360) spin = spin - 360; glutPostRedisplay();}void mouse(int button, int state, int x, int y){ switch (button) { case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) glutIdleFunc(spinDisplay); break; case GLUT_MIDDLE_BUTTON: if (state == GLUT_DOWN) glutIdleFunc(NULL); break; default: break; }}void reshape(int w, int h){ glViewport(0, 0, (GLsizei)w, (GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat)w / (GLfloat)h, 0.5, 20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0, 10.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);}void keyboard(unsigned char key, int x, int y){ switch (key) { case 'd': day = (day + 10) % 360; glutPostRedisplay(); break; case 'D': day = (day - 10) % 360; glutPostRedisplay(); break; case 'y': year = (year + 5) % 360; glutPostRedisplay(); break; case 'Y': year = (year - 5) % 360; glutPostRedisplay(); break; case 27: exit(0); break; default: break; }}int main(int argc, char** argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(400, 400); glutInitWindowPosition(100, 100); glutCreateWindow("OpengGL 程序设计--杨超"); init(); //glutDisplayFunc(DrawCircle); glutDisplayFunc(display); glutReshapeFunc(reshape); //glutKeyboardFunc(keyboard); glutMouseFunc(mouse); glutMainLoop(); return 0;}
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