python手记(52)
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import sys
import pygame
from pygame.locals import *
import time
pygame.init()
screen=pygame.display.set_mode((500,550))
myfont=pygame.font.Font(None,30)
red=(255,0,0)
green=(0,255,0)
textImage=myfont.render(time.strftime("%Y-%m-%d %H:%M:%S", time.localtime()),True,red)
myclock=time.clock()
while True:
for myevent in pygame.event.get():
if myevent.type in (QUIT,KEYDOWN):
sys.exit()
myclock=time.clock()
if myclock>5:
textImage=myfont.render(time.strftime("%Y-%m-%d %H:%M:%S", time.localtime()),True,red)
screen.fill(green)
screen.blit(textImage,(90,90))
import pygame
from pygame.locals import *
import time
pygame.init()
screen=pygame.display.set_mode((500,550))
myfont=pygame.font.Font(None,30)
red=(255,0,0)
green=(0,255,0)
textImage=myfont.render(time.strftime("%Y-%m-%d %H:%M:%S", time.localtime()),True,red)
myclock=time.clock()
while True:
for myevent in pygame.event.get():
if myevent.type in (QUIT,KEYDOWN):
sys.exit()
myclock=time.clock()
if myclock>5:
textImage=myfont.render(time.strftime("%Y-%m-%d %H:%M:%S", time.localtime()),True,red)
screen.fill(green)
screen.blit(textImage,(90,90))
pygame.display.update()
import sys
import pygame
from pygame.locals import *
import time
pygame.init()
screen=pygame.display.set_mode((500,550))
myfont=pygame.font.Font(None,30)
red=(255,0,0)
green=(0,255,0)
blue=(0,0,255)
radius=10
screen.fill(green)
pygame.draw.circle(screen,red,(200,250),radius,2)
pygame.display.update()
while True:
for myevent in pygame.event.get():
if myevent.type in (QUIT,KEYDOWN):
sys.exit()
radius+=10
radius=radius % 200
print radius
pygame.draw.circle(screen,red,(200,250),radius,2)
pygame.draw.rect(screen,blue,(int(radius/2),int(radius/2),radius,radius),0)
pygame.display.update()
time.sleep(10)
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