cocos2d-Lua08常用SocostudioUI组件及编辑器

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复习复习:


动画编辑器
Animation Editor
------------------------
1.编辑帧动画
  1.1 在Animation Editor创建一个项目
  1.2 图片资源拷贝到Resoures目录
  1.3 第一帧拖动到渲染窗口
  1.4 动画窗口,拖放后续帧序列
2.编辑骨骼动画
  1.1 创建项目
  1.2 拷贝资源
  1.3 渲染窗口 组成一帧
  1.4 定义骨骼
  1.5 定义每个图块绑定骨骼
  1.6 定义骨骼的父子关系
  1.7 进入动画窗口,编辑动画
3。在Lua代码中如何加载
ccs.ArmatureDataManager:getInstance():addArmatureFileInfo("chuanzhang/chuanzhang.ExportJson")
local arm=ccs.Armature:create("chuanzhang")
arm:getAnimation():play("walk")
layer:addChild(arm)




CocosStudio UI组件
按钮UIButton
复选框UICheckBox
滑块UISlider
图片UIImageView
进度条UILoadingBar
纹理文本 UITextAtlas
字体文本 UIText
图片字体文本 UITextBMFont
文本区域 UITextField
布局组件 UILayout
滚动组件 UIScrollView
页面切换组件 UIPageView
列表组件   UIListView
所有控件都继承 UIWidget
可以通过addChild()添加UIWidget类型的节点
可以通过addRender()添加CCNode类型的节点
一、使用方法
1.1 在解决方案中添加项目并添加引用
libCocostudio
libGui
libExtensions
1.2 在项目中引用以下2个头文件
#include "extensions/cocos-ext.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace ui;


————————lua
ccui.Button
1.3 使用CocosStudio UI编辑器或直接通过代码定义组件对象
二、各组件使用详解
2.1.UIButton
   2.1.1 按钮对象的创建
        // 创建按钮 button
        Button* button = Button::create("cocosui/animationbuttonnormal.png",
                                        "cocosui/animationbuttonpressed.png");
        //设置坐标
        button->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        //添加事件
        button->addTouchEventListener(this, toucheventselector(UIButtonTest::touchEvent));
        //添加到图层
        _uiLayer->addChild(button);
    2.1.2 事件处理方法:
void UIButtonTest::touchEvent(Ref *pSender, TouchEventType type)
{   switch (type)
    {   case TOUCH_EVENT_BEGAN:
            _displayValueLabel->setText(String::createWithFormat("Touch Down")->getCString());
            break;            
        case TOUCH_EVENT_MOVED:
            _displayValueLabel->setText(String::createWithFormat("Touch Move")->getCString());
            break;            
        case TOUCH_EVENT_ENDED:
            _displayValueLabel->setText(String::createWithFormat("Touch Up")->getCString());
            break;            
        case TOUCH_EVENT_CANCELED:
            _displayValueLabel->setText(String::createWithFormat("Touch Cancelled")->getCString());
            break;
        default:
            break;
    }
    
}  
   2.1.3 使用9Path图片
    // Create the button
        Button* button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
        // open scale9 render
        button->setScale9Enabled(true);
        button->setCapInsets(Rect(5,5,15,15));
        button->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        button->setSize(Size(150, 70));
        button->addTouchEventListener(this, toucheventselector(UIButtonTest_Scale9::touchEvent));
        _uiLayer->addChild(button);
   2.1.4 实现PressedAction效果
         // Create the button
        Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
        button->setPressedActionEnabled(true);
        button->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        button->addTouchEventListener(this, toucheventselector(UIButtonTest_PressedAction::touchEvent));        
        _uiLayer->addChild(button);
   2.1.5 实现TitleButton
    // Create the button with title
        Button* button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
        button->setTitleText("Title Button");
        button->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        button->addTouchEventListener(this, toucheventselector(UIButtonTest_Title::touchEvent));
        _uiLayer->addChild(button);
2.2.UICheckBox
   2.2.1 添加CheckBox
   // Create the checkbox
        CheckBox* checkBox = CheckBox::create("cocosui/check_box_normal.png",
                                              "cocosui/check_box_normal_press.png",
                                              "cocosui/check_box_active.png",
                                              "cocosui/check_box_normal_disable.png",
                                              "cocosui/check_box_active_disable.png");
        checkBox->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        
        checkBox->addEventListenerCheckBox(this, checkboxselectedeventselector(UICheckBoxTest::selectedEvent));
        _uiLayer->addChild(checkBox);
    2.2.2 处理用户选中事件
    void UICheckBoxTest::selectedEvent(Ref* pSender,CheckBoxEventType type)
{
    switch (type)
    {
        case CHECKBOX_STATE_EVENT_SELECTED:
            _displayValueLabel->setText(String::createWithFormat("Selected")->getCString());
            break;
            
        case CHECKBOX_STATE_EVENT_UNSELECTED:
            _displayValueLabel->setText(String::createWithFormat("Unselected")->getCString());
            break;
            
        default:
            break;
    }
    
}    
2.3.UISlider
2.3.1 
      // Create the slider
        Slider* slider = Slider::create();
        slider->loadBarTexture("cocosui/sliderTrack.png");
        slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
        slider->loadProgressBarTexture("cocosui/sliderProgress.png");
        slider->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f/* + slider->getSize().height * 2.0f*/));
        slider->addEventListenerSlider(this, sliderpercentchangedselector(UISliderTest::sliderEvent));
        _uiLayer->addChild(slider); 
2.3.2 
    void UISliderTest::sliderEvent(Ref *pSender, SliderEventType type)
   {
    if (type == SLIDER_PERCENTCHANGED)
     {
        Slider* slider = dynamic_cast<Slider*>(pSender);
        int percent = slider->getPercent();
        _displayValueLabel->setText(String::createWithFormat("Percent %d", percent)->getCString());
     }
   }
2.3.3 
    // Create the slider
        Slider* slider = Slider::create();
        slider->loadBarTexture("cocosui/sliderTrack2.png");
        slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
        slider->loadProgressBarTexture("cocosui/slider_bar_active_9patch.png");
        slider->setScale9Enabled(true);
        slider->setCapInsets(Rect(0, 0, 0, 0));
        slider->setSize(Size(250.0f, 19));
        slider->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f/* + slider->getSize().height * 3.0f*/));
        slider->addEventListenerSlider(this, sliderpercentchangedselector(UISliderTest_Scale9::sliderEvent));
        _uiLayer->addChild(slider);
2.4.UIImageView
2.4.1 // Create the imageview
        ImageView* imageView = ImageView::create("cocosui/ccicon.png");
        imageView->setPosition(Point(widgetSize.width / 2.0f,
                                     widgetSize.height / 2.0f));
        
        _uiLayer->addChild(imageView);
2.4.2 
   // Create the imageview
        ImageView* imageView = ImageView::create("cocosui/buttonHighlighted.png");
        imageView->setScale9Enabled(true);
        imageView->setSize(Size(300, 115));
        imageView->setPosition(Point(widgetSize.width / 2.0f,
                                     widgetSize.height / 2.0f));
        
2.5.UILoadingBar
2.5.1创建进度条
  // Create the loading bar
        LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
        loadingBar->setTag(0);
        loadingBar->setPosition(Point(widgetSize.width / 2.0f,
                                      widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));
        
        _uiLayer->addChild(loadingBar);
2.5.2 修改进度条的长度
    void UILoadingBarTest_Left::update(float delta)
{
    _count++;
    if (_count > 100)
    {
        _count = 0;
    }
    LoadingBar* loadingBar = static_cast<LoadingBar*>(_uiLayer->getChildByTag(0));
    loadingBar->setPercent(_count);
}
2.5.3 修改进度条的方向
 // Create the loading bar
        LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
        loadingBar->setTag(0);
        loadingBar->setDirection(LoadingBarTypeRight);
        
        loadingBar->setPosition(Point(widgetSize.width / 2.0f,
                                      widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));
        
        _uiLayer->addChild(loadingBar);
2.5.4 scale9
        LoadingBar* loadingBar = LoadingBar::create("cocosui/slider_bar_active_9patch.png");
        loadingBar->setTag(0);
        loadingBar->setScale9Enabled(true);
        loadingBar->setCapInsets(Rect(0, 0, 0, 0));
        loadingBar->setSize(Size(300, 13));        
        loadingBar->setPosition(Point(widgetSize.width / 2.0f,
                                      widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));       
        _uiLayer->addChild(loadingBar);
2.6.UITextAtlas
        TextAtlas* textAtlas = TextAtlas::create("1234567890", "cocosui/labelatlas.png", 17, 22, "0");
        textAtlas->setPosition(Point((widgetSize.width) / 2, widgetSize.height / 2.0f));
        _uiLayer->addChild(textAtlas);  
2.7.UIText
   2.7.1 
        // Create the text
        Text* text = Text::create("Text", "AmericanTypewriter", 30);
        text->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + text->getSize().height / 4.0f));
        _uiLayer->addChild(text);
   2.7.2 
        // Create the line wrap
        Text* text = Text::create("Text can line wrap","AmericanTypewriter",32);
        text->ignoreContentAdaptWithSize(false);
        text->setSize(Size(280, 150));
        text->setTextHorizontalAlignment(TextHAlignment::CENTER);
        text->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - text->getSize().height / 8.0f));
        _uiLayer->addChild(text);
   2.7.3 create with ttf
     Text* alert = Text::create("Text line wrap","fonts/Marker Felt.ttf",30);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75f));
        _uiLayer->addChild(alert);
2.8.UITextBMFont
     // Create the TextBMFont
        TextBMFont* textBMFont = TextBMFont::create("BMFont", "cocosui/bitmapFontTest2.fnt");
        textBMFont->setPosition(Point(widgetSize.width / 2, widgetSize.height / 2.0f + textBMFont->getSize().height / 8.0f));
        _uiLayer->addChild(textBMFont);
2.9.UITextField
 2.9.1
        // Create the textfield
        TextField* textField = TextField::create("input words here","fonts/Marker Felt.ttf",30);


        textField->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        textField->addEventListenerTextField(this, textfieldeventselector(UITextFieldTest::textFieldEvent));
        _uiLayer->addChild(textField);
 2.9.2
      void UITextFieldTest::textFieldEvent(Ref *pSender, TextFiledEventType type)
{
    switch (type)
    {
        case TEXTFIELD_EVENT_ATTACH_WITH_IME:
        {
            TextField* textField = dynamic_cast<TextField*>(pSender);
            Size screenSize = CCDirector::getInstance()->getWinSize();
            textField->runAction(CCMoveTo::create(0.225f,
                                                  Point(screenSize.width / 2.0f, screenSize.height / 2.0f + textField->getContentSize().height / 2.0f)));
            _displayValueLabel->setText(String::createWithFormat("attach with IME")->getCString());
        }
            break;
            
        case TEXTFIELD_EVENT_DETACH_WITH_IME:
        {
            TextField* textField = dynamic_cast<TextField*>(pSender);
            Size screenSize = CCDirector::getInstance()->getWinSize();
            textField->runAction(CCMoveTo::create(0.175f, Point(screenSize.width / 2.0f, screenSize.height / 2.0f)));
            _displayValueLabel->setText(String::createWithFormat("detach with IME")->getCString());
        }
            break;
            
        case TEXTFIELD_EVENT_INSERT_TEXT:
            _displayValueLabel->setText(String::createWithFormat("insert words")->getCString());
            break;
            
        case TEXTFIELD_EVENT_DELETE_BACKWARD:
            _displayValueLabel->setText(String::createWithFormat("delete word")->getCString());
            break;
            
        default:
            break;
    }
}
2.9.2
        textField->setMaxLengthEnabled(true);
        textField->setMaxLength(3);
2.9.3 
        textField->setPasswordEnabled(true);
        textField->setPasswordStyleText("*");
2.9.4 
        TextField* textField = TextField::create("input words here","fonts/Marker Felt.ttf",30);
        textField->ignoreContentAdaptWithSize(false);
        textField->setSize(Size(240, 160));
        textField->setTextHorizontalAlignment(TextHAlignment::CENTER);
        textField->setTextVerticalAlignment(TextVAlignment::CENTER);
2.10.UILayout
2.10.1
       // Create the layout
        Layout* layout = Layout::create();
        layout->setSize(Size(280, 150));
        Size backgroundSize = background->getSize();
        layout->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                                  (backgroundSize.width - layout->getSize().width) / 2.0f,
                                  (widgetSize.height - backgroundSize.height) / 2.0f +
                                  (backgroundSize.height - layout->getSize().height) / 2.0f));
        _uiLayer->addChild(layout);//将Layout添加到场景
2.10.2在Layout中添加组件
        Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
        button->setPosition(Point(button->getSize().width / 2.0f,
                                  layout->getSize().height - button->getSize().height / 2.0f));
        layout->addChild(button);
        
        Button* titleButton = Button::create("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png");
        titleButton->setTitleText("Title Button");
        titleButton->setPosition(Point(layout->getSize().width / 2.0f, layout->getSize().height / 2.0f));
        layout->addChild(titleButton);
        
        Button* button_scale9 = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
        button_scale9->setScale9Enabled(true);
        button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
        button_scale9->setPosition(Point(layout->getSize().width - button_scale9->getSize().width / 2.0f,
                                         button_scale9->getSize().height / 2.0f));
        
        layout->addChild(button_scale9);
2.10.3 
        layout->setBackGroundColorType(LAYOUT_COLOR_SOLID);
        layout->setBackGroundColor(Color3B(128, 128, 128));
        layout->setSize(Size(280, 150));
2.10.4 
        layout->setBackGroundColorType(LAYOUT_COLOR_GRADIENT);
        layout->setBackGroundColor(Color3B(64, 64, 64), Color3B(192, 192, 192));
2.10.5
        layout->setClippingEnabled(true);
        layout->setBackGroundImage("cocosui/Hello.png");
2.10.6
        layout->setBackGroundImageScale9Enabled(true);
        layout->setBackGroundImage("cocosui/green_edit.png");
2.10.7 
// Create the layout
        Layout* layout = Layout::create();
        layout->setLayoutType(LAYOUT_LINEAR_VERTICAL);
        layout->setSize(Size(280, 150));        
        Size backgroundSize = background->getSize();
        layout->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                                  (backgroundSize.width - layout->getSize().width) / 2.0f,
                                  (widgetSize.height - backgroundSize.height) / 2.0f +
                                  (backgroundSize.height - layout->getSize().height) / 2.0f));
        _uiLayer->addChild(layout);
        
        
        Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
        layout->addChild(button);
        
        LinearLayoutParameter* lp1 = LinearLayoutParameter::create();
        button->setLayoutParameter(lp1);
        lp1->setGravity(LINEAR_GRAVITY_CENTER_HORIZONTAL);
        lp1->setMargin(Margin(0.0f, 5.0f, 0.0f, 10.0f));
        
        
        Button* titleButton = Button::create("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png");
        titleButton->setTitleText("Title Button");
        layout->addChild(titleButton);
        
        LinearLayoutParameter* lp2 = LinearLayoutParameter::create();
        titleButton->setLayoutParameter(lp2);
        lp2->setGravity(LINEAR_GRAVITY_CENTER_HORIZONTAL);
        lp2->setMargin(Margin(0.0f, 10.0f, 0.0f, 10.0f));
        
        
        Button* button_scale9 = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
        button_scale9->setScale9Enabled(true);
        button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
        layout->addChild(button_scale9);
        
        LinearLayoutParameter* lp3 = LinearLayoutParameter::create();
        button_scale9->setLayoutParameter(lp3);
        lp3->setGravity(LINEAR_GRAVITY_CENTER_HORIZONTAL);
        lp3->setMargin(Margin(0.0f, 10.0f, 0.0f, 10.0f)); 
2.10.8
    // Create the layout
        Layout* layout = Layout::create();
        layout->setLayoutType(LAYOUT_LINEAR_HORIZONTAL);
        layout->setClippingEnabled(true);
        layout->setSize(Size(280, 150));        
        Size backgroundSize = background->getSize();
        layout->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                                  (backgroundSize.width - layout->getSize().width) / 2.0f,
                                  (widgetSize.height - backgroundSize.height) / 2.0f +
                                  (backgroundSize.height - layout->getSize().height) / 2.0f));
        _uiLayer->addChild(layout);
        
        Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
        layout->addChild(button);
        
        LinearLayoutParameter* lp1 = LinearLayoutParameter::create();
        button->setLayoutParameter(lp1);
        lp1->setGravity(LINEAR_GRAVITY_CENTER_VERTICAL);
       //                    left   top   right bottom
        lp1->setMargin(Margin(0.0f, 10.0f, 0.0f, 10.0f));
        
        
        Button* titleButton = Button::create("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png");
        titleButton->setTitleText("Title Button");
        layout->addChild(titleButton);
        
        LinearLayoutParameter* lp2 = LinearLayoutParameter::create();
        titleButton->setLayoutParameter(lp2);
        lp2->setGravity(LINEAR_GRAVITY_CENTER_VERTICAL);
        lp2->setMargin(Margin(0.0f, 10.0f, 0.0f, 10.0f));
        
        
        Button* button_scale9 = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
        button_scale9->setScale9Enabled(true);
        button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
        layout->addChild(button_scale9);
        
        LinearLayoutParameter* lp3 = LinearLayoutParameter::create();
        button_scale9->setLayoutParameter(lp3);
        lp3->setGravity(LINEAR_GRAVITY_CENTER_VERTICAL);
        lp3->setMargin(Margin(0.0f, 10.0f, 0.0f, 10.0f));
2.10.9
     // Create the layout
        Layout* layout = Layout::create();
        layout->setLayoutType(LAYOUT_RELATIVE);
        layout->setSize(Size(280, 150));
        layout->setBackGroundColorType(LAYOUT_COLOR_SOLID);
        layout->setBackGroundColor(Color3B::GREEN);
        Size backgroundSize = background->getSize();
        layout->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                                (backgroundSize.width - layout->getSize().width) / 2.0f,
                                (widgetSize.height - backgroundSize.height) / 2.0f +
                                (backgroundSize.height - layout->getSize().height) / 2.0f));
        _uiLayer->addChild(layout);
        
        // top left
        Button* button_TopLeft = Button::create("cocosui/animationbuttonnormal.png",
                                                "cocosui/animationbuttonpressed.png");
        layout->addChild(button_TopLeft);
        
        RelativeLayoutParameter* rp_TopLeft = RelativeLayoutParameter::create();
        rp_TopLeft->setAlign(RELATIVE_ALIGN_PARENT_TOP_LEFT);
        button_TopLeft->setLayoutParameter(rp_TopLeft);
        
        
        // top center horizontal
        Button* button_TopCenter = Button::create("cocosui/animationbuttonnormal.png",
                                                  "cocosui/animationbuttonpressed.png");
        layout->addChild(button_TopCenter);
        
        RelativeLayoutParameter* rp_TopCenter = RelativeLayoutParameter::create();
        rp_TopCenter->setAlign(RELATIVE_ALIGN_PARENT_TOP_CENTER_HORIZONTAL);
        button_TopCenter->setLayoutParameter(rp_TopCenter);
        
        
        // top right
        Button* button_TopRight = Button::create("cocosui/animationbuttonnormal.png",
                                                 "cocosui/animationbuttonpressed.png");
        layout->addChild(button_TopRight);
        
        RelativeLayoutParameter* rp_TopRight = RelativeLayoutParameter::create();
        rp_TopRight->setAlign(RELATIVE_ALIGN_PARENT_TOP_RIGHT);
        button_TopRight->setLayoutParameter(rp_TopRight);
        
        
        // left center
        Button* button_LeftCenter = Button::create("cocosui/animationbuttonnormal.png",
                                                   "cocosui/animationbuttonpressed.png");
        layout->addChild(button_LeftCenter);
        
        RelativeLayoutParameter* rp_LeftCenter = RelativeLayoutParameter::create();
        rp_LeftCenter->setAlign(RELATIVE_ALIGN_PARENT_LEFT_CENTER_VERTICAL);
        button_LeftCenter->setLayoutParameter(rp_LeftCenter);
        
        
        // center
        Button* buttonCenter = Button::create("cocosui/animationbuttonnormal.png",
                                              "cocosui/animationbuttonpressed.png");
        layout->addChild(buttonCenter);
        
        RelativeLayoutParameter* rpCenter = RelativeLayoutParameter::create();
        rpCenter->setAlign(RELATIVE_CENTER_IN_PARENT);
        buttonCenter->setLayoutParameter(rpCenter);
        
        
        // right center
        Button* button_RightCenter = Button::create("cocosui/animationbuttonnormal.png",
                                                    "cocosui/animationbuttonpressed.png");
        layout->addChild(button_RightCenter);
        
        RelativeLayoutParameter* rp_RightCenter = RelativeLayoutParameter::create();
        rp_RightCenter->setAlign(RELATIVE_ALIGN_PARENT_RIGHT_CENTER_VERTICAL);
        button_RightCenter->setLayoutParameter(rp_RightCenter);
        
        
        // left bottom
        Button* button_LeftBottom = Button::create("cocosui/animationbuttonnormal.png",
                                                   "cocosui/animationbuttonpressed.png");
        layout->addChild(button_LeftBottom);
        
        RelativeLayoutParameter* rp_LeftBottom = RelativeLayoutParameter::create();
        rp_LeftBottom->setAlign(RELATIVE_ALIGN_PARENT_LEFT_BOTTOM);
        button_LeftBottom->setLayoutParameter(rp_LeftBottom);
        
        
        // bottom center
        Button* button_BottomCenter = Button::create("cocosui/animationbuttonnormal.png",
                                                     "cocosui/animationbuttonpressed.png");
        layout->addChild(button_BottomCenter);
        
        RelativeLayoutParameter* rp_BottomCenter = RelativeLayoutParameter::create();
        rp_BottomCenter->setAlign(RELATIVE_ALIGN_PARENT_BOTTOM_CENTER_HORIZONTAL);
        button_BottomCenter->setLayoutParameter(rp_BottomCenter);
        
        
        // right bottom
        Button* button_RightBottom = Button::create("cocosui/animationbuttonnormal.png",
                                                    "cocosui/animationbuttonpressed.png");
        layout->addChild(button_RightBottom);
        
        RelativeLayoutParameter* rp_RightBottom = RelativeLayoutParameter::create();
        rp_RightBottom->setAlign(RELATIVE_ALIGN_PARENT_RIGHT_BOTTOM);
        button_RightBottom->setLayoutParameter(rp_RightBottom);
        
 2.10.10
  // Create the layout
        Layout* layout = Layout::create();
        layout->setLayoutType(LAYOUT_RELATIVE);
        layout->setSize(Size(280, 150));
        Size backgroundSize = background->getSize();
        layout->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                                (backgroundSize.width - layout->getSize().width) / 2.0f,
                                (widgetSize.height - backgroundSize.height) / 2.0f +
                                (backgroundSize.height - layout->getSize().height) / 2.0f));
        _uiLayer->addChild(layout);
        
        // center
        ImageView* imageView_Center = ImageView::create("cocosui/scrollviewbg.png");
        layout->addChild(imageView_Center);
        
        RelativeLayoutParameter* rp_Center = RelativeLayoutParameter::create();
        rp_Center->setRelativeName("rp_Center");
        rp_Center->setAlign(RELATIVE_CENTER_IN_PARENT);
        imageView_Center->setLayoutParameter(rp_Center);
        
        
        // above center
        ImageView* imageView_AboveCenter = ImageView::create("cocosui/switch-mask.png");
        layout->addChild(imageView_AboveCenter);
        
        RelativeLayoutParameter* rp_AboveCenter = RelativeLayoutParameter::create();
        rp_AboveCenter->setRelativeToWidgetName("rp_Center");
        rp_AboveCenter->setAlign(RELATIVE_LOCATION_ABOVE_CENTER);
        imageView_AboveCenter->setLayoutParameter(rp_AboveCenter);
        
        
        // below center
        ImageView* imageView_BelowCenter = ImageView::create("cocosui/switch-mask.png");
        layout->addChild(imageView_BelowCenter);
        
        RelativeLayoutParameter* rp_BelowCenter = RelativeLayoutParameter::create();
        rp_BelowCenter->setRelativeToWidgetName("rp_Center");
        rp_BelowCenter->setAlign(RELATIVE_LOCATION_BELOW_CENTER);
        imageView_BelowCenter->setLayoutParameter(rp_BelowCenter);
        
        
        // left center
        ImageView* imageView_LeftCenter = ImageView::create("cocosui/switch-mask.png");
        layout->addChild(imageView_LeftCenter);
        
        RelativeLayoutParameter* rp_LeftCenter = RelativeLayoutParameter::create();
        rp_LeftCenter->setRelativeToWidgetName("rp_Center");
        rp_LeftCenter->setAlign(RELATIVE_LOCATION_LEFT_OF_CENTER);
        imageView_LeftCenter->setLayoutParameter(rp_LeftCenter);
        // right center
        ImageView* imageView_RightCenter = ImageView::create("cocosui/switch-mask.png");
        layout->addChild(imageView_RightCenter);      
        RelativeLayoutParameter* rp_RightCenter = RelativeLayoutParameter::create();
        rp_RightCenter->setRelativeToWidgetName("rp_Center");
        rp_RightCenter->setAlign(RELATIVE_LOCATION_RIGHT_OF_CENTER);
        imageView_RightCenter->setLayoutParameter(rp_RightCenter);     
2.11.UIScrollView
 2.11.1 创建垂直滚动UI
 // Create the scrollview by vertical
        ui::ScrollView* scrollView = ui::ScrollView::create();
        scrollView->setSize(Size(280.0f, 150.0f));        
        Size backgroundSize = background->getContentSize();
        scrollView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                               (backgroundSize.width - scrollView->getSize().width) / 2.0f,
                               (widgetSize.height - backgroundSize.height) / 2.0f +
                               (backgroundSize.height - scrollView->getSize().height) / 2.0f));
        _uiLayer->addChild(scrollView);
        
        ImageView* imageView = ImageView::create("cocosui/ccicon.png");
        
        float innerWidth = scrollView->getSize().width;
        float innerHeight = scrollView->getSize().height + imageView->getSize().height;
        
        scrollView->setInnerContainerSize(Size(innerWidth, innerHeight));                
        
        Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
        button->setPosition(Point(innerWidth / 2.0f, scrollView->getInnerContainerSize().height - button->getSize().height / 2.0f));
        scrollView->addChild(button);
        
        Button* titleButton = Button::create("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png");
        titleButton->setTitleText("Title Button");
        titleButton->setPosition(Point(innerWidth / 2.0f, button->getBottomInParent() - button->getSize().height));
        scrollView->addChild(titleButton);
        
        Button* button_scale9 = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
        button_scale9->setScale9Enabled(true);
        button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
        button_scale9->setPosition(Point(innerWidth / 2.0f, titleButton->getBottomInParent() - titleButton->getSize().height));
        scrollView->addChild(button_scale9);
        
        imageView->setPosition(Point(innerWidth / 2.0f, imageView->getSize().height / 2.0f));
        scrollView->addChild(imageView);            
2.11.2
  // Create the scrollview by horizontal
        ui::ScrollView* scrollView = ui::ScrollView::create();
        scrollView->setBounceEnabled(true);
        scrollView->setDirection(SCROLLVIEW_DIR_HORIZONTAL);
        scrollView->setSize(Size(280.0f, 150.0f));
        scrollView->setInnerContainerSize(scrollView->getSize());
        Size backgroundSize = background->getContentSize();
        scrollView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                                    (backgroundSize.width - scrollView->getSize().width) / 2.0f,
                                    (widgetSize.height - backgroundSize.height) / 2.0f +
                                    (backgroundSize.height - scrollView->getSize().height) / 2.0f));
        _uiLayer->addChild(scrollView);
        
        ImageView* imageView = ImageView::create("cocosui/ccicon.png");
        
        float innerWidth = scrollView->getSize().width + imageView->getSize().width;
        float innerHeight = scrollView->getSize().height;
        
        scrollView->setInnerContainerSize(Size(innerWidth, innerHeight));
        
        Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
        button->setPosition(Point(button->getSize().width / 2.0f,
                                scrollView->getInnerContainerSize().height - button->getSize().height / 2.0f));
        scrollView->addChild(button);
        
        Button* titleButton = Button::create("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png");
        titleButton->setTitleText("Title Button");
        titleButton->setPosition(Point(button->getRightInParent() + button->getSize().width / 2.0f,
                                    button->getBottomInParent() - button->getSize().height / 2.0f));
        scrollView->addChild(titleButton);
        
        Button* button_scale9 = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
        button_scale9->setScale9Enabled(true);
        button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
        button_scale9->setPosition(Point(titleButton->getRightInParent() + titleButton->getSize().width / 2.0f,
                                       titleButton->getBottomInParent() - titleButton->getSize().height / 2.0f));
        scrollView->addChild(button_scale9);                
                
        imageView->setPosition(Point(innerWidth - imageView->getSize().width / 2.0f,
                                   button_scale9->getBottomInParent() - button_scale9->getSize().height / 2.0f));
        scrollView->addChild(imageView);  
2.11.3
       // Create the dragpanel
        ui::ScrollView* scrollView = ui::ScrollView::create();
        scrollView->setDirection(SCROLLVIEW_DIR_BOTH);
        scrollView->setTouchEnabled(true);
        scrollView->setBounceEnabled(true);//反弹
        scrollView->setBackGroundImageScale9Enabled(true);
        scrollView->setBackGroundImage("cocosui/green_edit.png");
        scrollView->setSize(Size(210, 122.5));
        Size backgroundSize = background->getContentSize();
        scrollView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                                    (backgroundSize.width - scrollView->getSize().width) / 2.0f,
                                    (widgetSize.height - backgroundSize.height) / 2.0f +
                                    (backgroundSize.height - scrollView->getSize().height) / 2.0f));
        ImageView* imageView = ImageView::create("Hello.png");
        scrollView->addChild(imageView);
        
        scrollView->setInnerContainerSize(imageView->getContentSize());
        Size innerSize = scrollView->getInnerContainerSize();
        imageView->setPosition(Point(innerSize.width / 2.0f, innerSize.height / 2.0f));
        
        _uiLayer->addChild(scrollView);
2.11.4
    ui::ScrollView* sc = ui::ScrollView::create();
        sc->setBackGroundColor(Color3B::GREEN);
        sc->setBackGroundColorType(LAYOUT_COLOR_SOLID);
        sc->setDirection(SCROLLVIEW_DIR_BOTH);
        sc->setInnerContainerSize(Size(480, 320));
        sc->setSize(Size(100,100));
        Size backgroundSize = background->getContentSize();
        sc->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                              (backgroundSize.width - sc->getSize().width) / 2.0f,
                              (widgetSize.height - backgroundSize.height) / 2.0f +
                              (backgroundSize.height - sc->getSize().height) / 2.0f));
                                                          //减速
        sc->scrollToPercentBothDirection(Point(50, 50), 1, true);
        ImageView* iv = ImageView::create("cocosui/Hello.png");
        iv->setPosition(Point(240, 160));
        sc->addChild(iv);
        _uiLayer->addChild(sc);
2.12.UIPageView
 // Create the page view
        PageView* pageView = PageView::create();
        pageView->setSize(Size(240.0f, 130.0f));
        Size backgroundSize = background->getContentSize();
        pageView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                                  (backgroundSize.width - pageView->getSize().width) / 2.0f,
                                  (widgetSize.height - backgroundSize.height) / 2.0f +
                                  (backgroundSize.height - pageView->getSize().height) / 2.0f));
        
        for (int i = 0; i < 3; ++i)
        {
            Layout* layout = Layout::create();
            layout->setSize(Size(240.0f, 130.0f));
            
            ImageView* imageView = ImageView::create("cocosui/scrollviewbg.png");
            imageView->setScale9Enabled(true);
            imageView->setSize(Size(240, 130));
            imageView->setPosition(Point(layout->getSize().width / 2.0f, layout->getSize().height / 2.0f));
            layout->addChild(imageView);
            
            Text* label = Text::create(StringUtils::format("page %d",(i+1)), "fonts/Marker Felt.ttf", 30);
            label->setColor(Color3B(192, 192, 192));
            label->setPosition(Point(layout->getSize().width / 2.0f, layout->getSize().height / 2.0f));
            layout->addChild(label);
            
            pageView->addPage(layout);
        }
        pageView->addEventListenerPageView(this, pagevieweventselector(UIPageViewTest::pageViewEvent));
        
        _uiLayer->addChild(pageView);
  2.12.2
  void UIPageViewTest::pageViewEvent(Ref *pSender, PageViewEventType type)
{
    switch (type)
    {
        case PAGEVIEW_EVENT_TURNING:
        {
            PageView* pageView = dynamic_cast<PageView*>(pSender);
            
            _displayValueLabel->setText(CCString::createWithFormat("page = %ld", pageView->getCurPageIndex() + 1)->getCString());
        }
            break;
            
        default:
            break;
    }
}      
     
2.13.UIListView
2.13.1 
 // create list view ex data
        _array = Array::create();
        CC_SAFE_RETAIN(_array);
        for (int i = 0; i < 20; ++i)
        {
            __String* ccstr = __String::createWithFormat("listview_item_%d", i);
            _array->addObject(ccstr);
        }
        
        
        // Create the list view ex
        ListView* listView = ListView::create();
        // set list view ex direction
        listView->setDirection(SCROLLVIEW_DIR_VERTICAL);
        listView->setTouchEnabled(true);
        listView->setBounceEnabled(true);
        listView->setBackGroundImage("cocosui/green_edit.png");
        listView->setBackGroundImageScale9Enabled(true);
        listView->setSize(Size(240, 130));
        listView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                                    (backgroundSize.width - listView->getSize().width) / 2.0f,
                                    (widgetSize.height - backgroundSize.height) / 2.0f +
                                    (backgroundSize.height - listView->getSize().height) / 2.0f));
        listView->addEventListenerListView(this, listvieweventselector(UIListViewTest_Vertical::selectedItemEvent));
        _uiLayer->addChild(listView);
        
        
        // create model
        Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
        default_button->setName("Title Button");
        
        Layout* default_item = Layout::create();
        default_item->setTouchEnabled(true);
        default_item->setSize(default_button->getSize());
        default_button->setPosition(Point(default_item->getSize().width / 2.0f,
                                          default_item->getSize().height / 2.0f));
        default_item->addChild(default_button);
        
        // set model
        listView->setItemModel(default_item);
        
        // add default item
        ssize_t count = _array->count();
        for (int i = 0; i < count / 4; ++i)
        {
            listView->pushBackDefaultItem();
        }
        // insert default item
        for (int i = 0; i < count / 4; ++i)
        {
            listView->insertDefaultItem(0);
        }
        
        // add custom item
        for (int i = 0; i < count / 4; ++i)
        {
            Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
            custom_button->setName("Title Button");
            custom_button->setScale9Enabled(true);
            custom_button->setSize(default_button->getSize());
            
            Layout *custom_item = Layout::create();
            custom_item->setSize(custom_button->getSize());
            custom_button->setPosition(Point(custom_item->getSize().width / 2.0f, custom_item->getSize().height / 2.0f));
            custom_item->addChild(custom_button);
            
            listView->pushBackCustomItem(custom_item);
        }
        // insert custom item
        Vector<Widget*>& items = listView->getItems();
        ssize_t items_count = items.size();
        for (int i = 0; i < count / 4; ++i)
        {
            Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
            custom_button->setName("Title Button");
            custom_button->setScale9Enabled(true);
            custom_button->setSize(default_button->getSize());
            
            Layout *custom_item = Layout::create();
            custom_item->setSize(custom_button->getSize());
            custom_button->setPosition(Point(custom_item->getSize().width / 2.0f, custom_item->getSize().height / 2.0f));
            custom_item->addChild(custom_button);
            
            listView->insertCustomItem(custom_item, items_count);
        }
        
        // set item data
        items_count = items.size();
        for (int i = 0; i < items_count; ++i)
        {
            Widget* item = listView->getItem(i);
            Button* button = static_cast<Button*>(item->getChildByName("Title Button"));
            ssize_t index = listView->getIndex(item);
            button->setTitleText(static_cast<__String*>(_array->getObjectAtIndex(index))->getCString());
        }
        
        // remove last item
        listView->removeLastItem();
        
        // remove item by index
        items_count = items.size();
        listView->removeItem(items_count - 1);
        
        // set all items layout gravity
        listView->setGravity(LISTVIEW_GRAVITY_CENTER_VERTICAL);
        
        // set items margin
        listView->setItemsMargin(2.0f);
   2.13.2 
   void UIListViewTest_Vertical::selectedItemEvent(Ref *pSender, ListViewEventType type)
{
    switch (type)
    {
        case cocos2d::ui::LISTVIEW_ONSELECTEDITEM_START:
        {
            ListView* listView = static_cast<ListView*>(pSender);
            CC_UNUSED_PARAM(listView);
            CCLOG("select child start index = %ld", listView->getCurSelectedIndex());
            break;
        }
        case cocos2d::ui::LISTVIEW_ONSELECTEDITEM_END:
        {
            ListView* listView = static_cast<ListView*>(pSender);
            CC_UNUSED_PARAM(listView);
            CCLOG("select child end index = %ld", listView->getCurSelectedIndex());
            break;
        }
        default:
            break;
    }
}
2.13.3  
        // Create the list view ex
        ListView* listView = ListView::create();
        // set list view ex direction
        listView->setDirection(SCROLLVIEW_DIR_HORIZONTAL);
        listView->setTouchEnabled(true);
        listView->setBounceEnabled(true);
        listView->setBackGroundImage("cocosui/green_edit.png");
        listView->setBackGroundImageScale9Enabled(true);
        listView->setSize(Size(240, 130));


2.14.UIRichText
 _richText = RichText::create();
        _richText->ignoreContentAdaptWithSize(false);
        _richText->setSize(Size(100, 100));
        
        RichElementText* re1 = RichElementText::create(1, Color3B::WHITE, 255, "This color is white. ", "Helvetica", 10);
        RichElementText* re2 = RichElementText::create(2, Color3B::YELLOW, 255, "And this is yellow. ", "Helvetica", 10);
        RichElementText* re3 = RichElementText::create(3, Color3B::BLUE, 255, "This one is blue. ", "Helvetica", 10);
        RichElementText* re4 = RichElementText::create(4, Color3B::GREEN, 255, "And green. ", "Helvetica", 10);
        RichElementText* re5 = RichElementText::create(5, Color3B::RED, 255, "Last one is red ", "Helvetica", 10);
        
        RichElementImage* reimg = RichElementImage::create(6, Color3B::WHITE, 255, "cocosui/sliderballnormal.png");
        
        cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo("cocosui/100/100.ExportJson");
        cocostudio::Armature *pAr = cocostudio::Armature::create("100");
        pAr->getAnimation()->play("Animation1");
        
        RichElementCustomNode* recustom = RichElementCustomNode::create(1, Color3B::WHITE, 255, pAr);
        RichElementText* re6 = RichElementText::create(7, Color3B::ORANGE, 255, "Have fun!! ", "Helvetica", 10);
        _richText->pushBackElement(re1);
        _richText->insertElement(re2, 1);
        _richText->pushBackElement(re3);
        _richText->pushBackElement(re4);
        _richText->pushBackElement(re5);
        _richText->insertElement(reimg, 2);
        _richText->pushBackElement(recustom);
        _richText->pushBackElement(re6);
        
        _richText->setPosition(Point(widgetSize.width / 2, widgetSize.height / 2));
        _richText->setLocalZOrder(10);  
        _widget->addChild(_richText);
三、在CocosStudio的UI编辑器中获取组件对象
3.1使用UI编辑器
3.2导出UI文件
3.3在Cocos2d-x中加载UI文件
3.4获取UI层中的子对象


四、UI组件详解
4.1使用UIButton
4.1.1 载入UIButton文件
bool UIButtonTest_Editor::init()
{
    if (UIScene_Editor::init())
    {
        _layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UIEditorTest/UIButton_Editor/UIButton_Editor_1.json"));
        _touchGroup->addChild(_layout);
        Size screenSize = CCDirector::getInstance()->getWinSize();
        Size rootSize = _layout->getSize();
        _touchGroup->setPosition(Point((screenSize.width - rootSize.width) / 2,
                                       (screenSize.height - rootSize.height) / 2));
        
        Layout* root = static_cast<Layout*>(_layout->getChildByName("root_Panel"));


        Text* back_label = static_cast<Text*>(Helper::seekWidgetByName(root, "back"));
        back_label->addTouchEventListener(this, toucheventselector(UIScene_Editor::toGUIEditorTestScene));
        
        _sceneTitle = static_cast<Text*>(Helper::seekWidgetByName(root, "UItest"));
        
        Button* button = static_cast<Button*>(Helper::seekWidgetByName(root, "Button_123"));
        button->addTouchEventListener(this, toucheventselector(UIButtonTest_Editor::touchEvent));
        
        Button* title_button = static_cast<Button*>(Helper::seekWidgetByName(root, "Button_126"));
        title_button->addTouchEventListener(this, toucheventselector(UIButtonTest_Editor::touchEvent));
        
        Button* scale9_button = static_cast<Button*>(Helper::seekWidgetByName(root, "Button_129"));
        scale9_button->addTouchEventListener(this, toucheventselector(UIButtonTest_Editor::touchEvent));
        
        _displayValueLabel = Text::create();
        _displayValueLabel->setFontName("fonts/Marker Felt.ttf");
        _displayValueLabel->setFontSize(30);
        _displayValueLabel->setText("No event");
        _displayValueLabel->setPosition(Point(_layout->getSize().width / 2,
                                              _layout->getSize().height - _displayValueLabel->getSize().height * 1.75f));
        _touchGroup->addChild(_displayValueLabel);
        
        return true;
    }
    
    return false;
}


void UIButtonTest_Editor::touchEvent(Ref *pSender, TouchEventType type)
{
    switch (type)
    {
        case TOUCH_EVENT_BEGAN:
            _displayValueLabel->setText("Touch Down");
            break;
            
        case TOUCH_EVENT_MOVED:
            _displayValueLabel->setText("Touch Moved");
            break;
            
        case TOUCH_EVENT_ENDED:
            _displayValueLabel->setText("Touch Ended");
            break;
            
        case TOUCH_EVENT_CANCELED:
            _displayValueLabel->setText("Touch Canceled");
            break;
            
        default:
            break;
    }
}





--------------------------------------------》代码《------------------------------------------


ui.lua


--ui组件
local UIScene=class("UIScene",function ()
return cc.Scene:create()
end)
--create
function UIScene:create()
local us=UIScene:new()
us:addChild(us:init())
return us
end
--ctor
function UIScene:ctor()
self.winsize=cc.Director:getInstance():getWinSize()
 self._count=0
end
--init
function UIScene:init()
local layer=cc.Layer:create()
--UI测试
local labeltitle=ccui.Text:create()
labeltitle:setString("GUI测试")
layer:addChild(labeltitle)
labeltitle:setPosition(self.winsize.width/2,self.winsize.height/2)
--使用Button
    local button = ccui.Button:create()
    button:setTouchEnabled(true)
    button:setPressedActionEnabled(true)
    button:loadTextures("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png", "")
    button:setPosition(cc.p(50, 80))  
    local function touchEvent(sender,eventType)
        if eventType == ccui.TouchEventType.began then
            print("Touch Down")
        elseif eventType == ccui.TouchEventType.moved then
            print("Touch Move")
        elseif eventType == ccui.TouchEventType.ended then
            print("Touch Up")
        elseif eventType == ccui.TouchEventType.canceled then
            print("Touch Cancelled")
        end
    end          
    button:addTouchEventListener(touchEvent)
    layer:addChild(button)
--9宫格Button
    local button9 = ccui.Button:create()
    button9:setTouchEnabled(true)
    button9:setScale9Enabled(true)
    button9:setCapInsets(cc.rect(5,10,5,10))
    button9:loadTextures("cocosui/button.png", "cocosui/buttonHighlighted.png", "")
    button9:setPosition(cc.p(100, 120))
    button9:setContentSize(cc.size(150, 40))
    layer:addChild(button9)
    --使用CheckBox
    local checkBox = ccui.CheckBox:create()
    checkBox:setTouchEnabled(true)
    checkBox:loadTextures("cocosui/check_box_normal.png",
        "cocosui/check_box_normal_press.png",
        "cocosui/check_box_active.png",
        "cocosui/check_box_normal_disable.png",
        "cocosui/check_box_active_disable.png")
    checkBox:setPosition(cc.p(80, 160))
    layer:addChild(checkBox)
    --使用滑块
    local function percentChangedEvent(sender,eventType)
        if eventType == ccui.SliderEventType.percentChanged then
            local slider = sender
            local percent = "Percent " .. slider:getPercent()
            labeltitle:setString(percent)
        end
    end  
   local slider = ccui.Slider:create()
    slider:setTouchEnabled(true)
    slider:loadBarTexture("cocosui/sliderTrack.png")
    slider:loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "")
    slider:loadProgressBarTexture("cocosui/sliderProgress.png")
    slider:setPosition(cc.p(150, 210))
    slider:addEventListener(percentChangedEvent)
    layer:addChild(slider)
    --使用ImageView
    local imageView = ccui.ImageView:create()
    imageView:loadTexture("cocosui/ccicon.png")
    imageView:setPosition(cc.p(150,250))
    layer:addChild(imageView)
    --使用LoadBar
    local loadingBar = ccui.LoadingBar:create()
    loadingBar:setTag(999)
    loadingBar:setName("LoadingBar")
    loadingBar:loadTexture("cocosui/sliderProgress.png")
    loadingBar:setPercent(100)--设定当前进度


    loadingBar:setPosition(cc.p(150, 290))
    layer:addChild(loadingBar)
    local function update(delta)
        self._count = self._count + 1
        if self._count > 100 then
            self._count = 0
           
        end
        loadingBar:setPercent(self._count)
    end


    layer:scheduleUpdateWithPriorityLua(update, 0)
   --使用图集文字
    local labelAtlas = ccui.TextAtlas:create()
    labelAtlas:setProperty("2048", "cocosui/labelatlas.png", 17, 22, "0")
    labelAtlas:setPosition(cc.p(240, 100)) 
    layer:addChild(labelAtlas)
    --使用BMFont
    local labelBMFont = ccui.TextBMFont:create()
    labelBMFont:setFntFile("cocosui/bitmapFontTest2.fnt")
    labelBMFont:setString("9miao")
    labelBMFont:setPosition(cc.p(240, 40))
    layer:addChild(labelBMFont)   
    --使用TextField实现文字输入
     local textField = ccui.TextField:create()
    textField:setTouchEnabled(true)
    textField:setFontSize(30)
    textField:setPlaceHolder("input words here")
    textField:setPosition(cc.p(300,260))
    layer:addChild(textField)
    local function textFieldEvent(sender, eventType)
        if  eventType == ccui.TextFiledEventType.insert_text then
            labeltitle:setString(textField:getStringValue())
       end
    end
    textField:addEventListener(textFieldEvent)
    --使用Layout
    local layout = ccui.Layout:create()
    layout:setContentSize(cc.size(280, 150))
    layout:setPosition(cc.p(500,30))
    layer:addChild(layout)


    local button = ccui.Button:create()
    button:setTouchEnabled(true)
    button:loadTextures("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png", "")
    button:setPosition(cc.p(button:getContentSize().width / 2, layout:getContentSize().height - button:getContentSize().height / 2))
    layout:addChild(button)


    local textButton = ccui.Button:create()
    textButton:setTouchEnabled(true)
    textButton:loadTextures("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png", "")
    textButton:setTitleText("Text Button")
    textButton:setPosition(cc.p(layout:getContentSize().width / 2, layout:getContentSize().height / 2))
    layout:addChild(textButton)


    local button_scale9 = ccui.Button:create()
    button_scale9:setTouchEnabled(true)
    button_scale9:loadTextures("cocosui/button.png", "cocosui/buttonHighlighted.png", "")
    button_scale9:setScale9Enabled(true)
    button_scale9:setContentSize(cc.size(100, button_scale9:getVirtualRendererSize().height))
    button_scale9:setPosition(cc.p(layout:getContentSize().width - button_scale9:getContentSize().width / 2, button_scale9:getContentSize().height / 2))
    layout:addChild(button_scale9)  
    --使用滚动视图
    local scrollView = ccui.ScrollView:create()
    scrollView:setTouchEnabled(true)
    scrollView:setContentSize(cc.size(280, 150))        
     scrollView:setPosition(cc.p(0,300))
    layer:addChild(scrollView)


    local imageView = ccui.ImageView:create()
    imageView:loadTexture("cocosui/ccicon.png")


    local innerWidth = scrollView:getContentSize().width
    local innerHeight = scrollView:getContentSize().height + imageView:getContentSize().height


    scrollView:setInnerContainerSize(cc.size(innerWidth, innerHeight))                


    local button = ccui.Button:create()
    button:setTouchEnabled(true)
    button:loadTextures("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png", "")
    button:setPosition(cc.p(innerWidth / 2, scrollView:getInnerContainerSize().height - button:getContentSize().height / 2))
    scrollView:addChild(button)


    local textButton = ccui.Button:create()
    textButton:setTouchEnabled(true)
    textButton:loadTextures("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png", "")
    textButton:setTitleText("Text Button")
    textButton:setPosition(cc.p(innerWidth / 2, button:getBottomBoundary() - button:getContentSize().height))
    scrollView:addChild(textButton)


    local button_scale9 = ccui.Button:create()
    button_scale9:setTouchEnabled(true)
    button_scale9:setScale9Enabled(true)
    button_scale9:loadTextures("cocosui/button.png", "cocosui/buttonHighlighted.png", "")
    button_scale9:setContentSize(cc.size(100, button_scale9:getVirtualRendererSize().height))
    button_scale9:setPosition(cc.p(innerWidth / 2, textButton:getBottomBoundary() - textButton:getContentSize().height))
    scrollView:addChild(button_scale9)


    imageView:setPosition(cc.p(innerWidth / 2, imageView:getContentSize().height / 2))
    scrollView:addChild(imageView)
    --添加列表视图
    local listView = ccui.ListView:create()
    -- set list view ex direction
    listView:setDirection(ccui.ScrollViewDir.vertical)
    listView:setBounceEnabled(true)
    listView:setBackGroundImage("cocosui/green_edit.png")
    listView:setBackGroundImageScale9Enabled(true)
    listView:setContentSize(cc.size(240, 130))
    listView:setPosition(cc.p(480,500))
     layer:addChild(listView)


   -- create model
    local default_button = ccui.Button:create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png")
    default_button:setName("Title Button")
    default_button:setTag(10)
    local default_item = ccui.Layout:create()
    default_item:setTouchEnabled(true)
    default_item:setContentSize(default_button:getContentSize())
    default_button:setPosition(cc.p(default_item:getContentSize().width / 2.0, default_item:getContentSize().height / 2.0))
    default_item:addChild(default_button)


    --set model
    listView:setItemModel(default_item)


    --add default item
   
    for i = 1,10 do
        listView:pushBackDefaultItem()
        
    end
 
    for i=0,9 do                         
      listView:getItem(i):getChildByTag(10):setTitleText("bt"..i)
    end
  --添加pageView
    local pageView = ccui.PageView:create()
    pageView:setTouchEnabled(true)
    pageView:setContentSize(cc.size(240, 130))
     pageView:setPosition(cc.p(0,500))
   layer:addChild(pageView)
    for i = 1 , 3 do
        local layout = ccui.Layout:create()
        layout:setContentSize(cc.size(240, 130))


        local imageView = ccui.ImageView:create()
        imageView:setTouchEnabled(true)
        imageView:setScale9Enabled(true)
        imageView:loadTexture("cocosui/scrollviewbg.png")
        imageView:setContentSize(cc.size(240, 130))
        imageView:setPosition(cc.p(layout:getContentSize().width / 2, layout:getContentSize().height / 2))
        layout:addChild(imageView)


        local label = ccui.Text:create()
        local pageInfo = string.format("page %d", i)
        label:setString(pageInfo)
        label:setFontName(font_TextName)
        label:setFontSize(30)
        label:setColor(cc.c3b(192, 192, 192))
        label:setPosition(cc.p(layout:getContentSize().width / 2, layout:getContentSize().height / 2))
        layout:addChild(label)


        pageView:addPage(layout)


    end 
    --在程序中加载ui文件
    local ui=ccs.GUIReader:getInstance():widgetFromJsonFile("DemoHead_UI/DemoHead_UI.json")
    layer:addChild(ui)
    ui:setPosition(480,100)
    local bt=ui:getChildByTag(22)
    local function btclick(s,e)
    if e==ccui.TouchEventType.ended then
     print("click")
    end
    end
    bt:addTouchEventListener(btclick)
    return layer
end


return UIScene

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