设计模式之享元模式

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享元模式定义:使用共享对象可有效地支持大量的细颗粒的对象。

我们将对象的信息分为两个部分:内部状态与外部状态。

内部状态:对象可共享出来的信息,存储在享元对象内部并且不会随环境改变而改变。

外部状态:对象得以依赖的一个标记,是随环境改变而改变的、不可以共享的状态。

优点与缺点:

享元模式大大减少应用程序创建的对象,降低程序内存的占用,增强程序的性能,但是它也提高了系统的复杂度,需要分离出外部状态和内部状态,而且外部状态具有固化特性,不应该随内部状态改变而改变,否则导致系统的逻辑混乱。

类图如下:

实现代码如下:

抽象享元角色类:

package com.designpatterns.flyweight;/** * @author WSYW126 * @version 创建时间:2016年5月7日 上午10:11:13 类说明:Alljava */public abstract class FlyWeight {private String intrinsic;protected final String extrinsic;public FlyWeight(String extrinsic) {this.extrinsic = extrinsic;}public abstract void operate();public String getIntrinsic() {return intrinsic;}public void setIntrinsic(String intrinsic) {this.intrinsic = intrinsic;}}

具体享元角色1:

package com.designpatterns.flyweight;/** * @author WSYW126 * @version 创建时间:2016年5月7日 上午10:16:39 * 类说明:Alljava */public class ConcreteFlyWeight1 extends FlyWeight {public ConcreteFlyWeight1(String extrinsic) {super(extrinsic);}@Overridepublic void operate() {System.out.println("I am ConcreteFlyWeight1! \t\tthe intrinsic is "+super.getIntrinsic());}}

具体享元角色2:

package com.designpatterns.flyweight;/** * @author WSYW126 * @version 创建时间:2016年5月7日 上午10:17:41 * 类说明:Alljava */public class ConcreteFlyWeight2 extends FlyWeight {public ConcreteFlyWeight2(String extrinsic) {super(extrinsic);}@Overridepublic void operate() {System.out.println("I am ConcreteFlyWeight1! the intrinsic is " +super.getIntrinsic());}}

享元工厂类:

package com.designpatterns.flyweight;import java.util.HashMap;/** * @author WSYW126 * @version 创建时间:2016年5月7日 上午10:20:03 类说明:Alljava */public class FlyWeightFactory {private static HashMap<String, FlyWeight> pool = new HashMap<String, FlyWeight>();public FlyWeightFactory() {}public static FlyWeight getFlyWeight(String extrinsic) {FlyWeight flyWeight = null;if (pool.containsKey(extrinsic)) {flyWeight = pool.get(extrinsic);} else {flyWeight = new ConcreteFlyWeight1(extrinsic);pool.put(extrinsic, flyWeight);}return flyWeight;}}

测试类:

package com.designpatterns.flyweight;/** * @author WSYW126 * @version 创建时间:2016年5月7日 上午10:26:36 * 类说明:Alljava */public class Client {public static void main(String[] args) {FlyWeight f1 =  FlyWeightFactory.getFlyWeight("this is first!");FlyWeight f2 =  FlyWeightFactory.getFlyWeight("this is first!");FlyWeight f3 =  FlyWeightFactory.getFlyWeight("this is second!");System.out.println(f1==f2);System.out.println(f3==f2);f1.setIntrinsic("ConcreteFlyWeight1");f1.operate();}}
这就是享元模式。


参考资料
设计模式之禅

备注
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http://blog.csdn.net/wsyw126/article/details/51336693
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