关于Android事件派发流程的理解

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以前看了很多人介绍的Android事件派发流程,但最近使用那些来写代码的时候出现了不少错误。所以回顾一下整个流程,简单介绍从手触摸屏幕开始到事件在View树派发。从源码上分析ViewGroup.dispatchTouchEvent。

事件从触摸到View简述

Android的事件产生是从我们触摸屏幕开始,在经过Input子系统,最后达到我们的应用程序(或者经过WindowManagerService到达应用程序)。

而其中Input子系统在Java层对应着InputManagerService,其主要在native层,由InputReader读取EventHub的元数据,将这些数据加工成InputEvent,最后发到InputDispatcher,而InputDispatcher则负责将时间发到应用程序,Input子系统流程可以参见这篇文章Android Framework——之Input子系统。

对于应用层的时间流程,主要是下面的流程图所示:
这里写图片描述
其中最后一步就是我们经常说的View事件派发流程。另外上面DecorView是经过了两次,第一次是调用DecorView的dispatchTouchEvent,它的源码是:

    @Override    public boolean dispatchTouchEvent(MotionEvent ev) {        final Callback cb = getCallback();        return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)                : super.dispatchTouchEvent(ev);    }

Callback就是Window.Callback,Activity实现了这个接口。在Activity的attach函数中,会调用window的setCallback,将Activity设置给Window。所以这里getCallback返回的就是Activity,最终会调用Activity的dispatchTouchEvent。下面看一下Activity的dispatchTouchEvent函数:

    public boolean dispatchTouchEvent(MotionEvent ev) {        if (ev.getAction() == MotionEvent.ACTION_DOWN) {            onUserInteraction();        }        if (getWindow().superDispatchTouchEvent(ev)) {            return true;        }        return onTouchEvent(ev);    }

在ACTION_DOWN的时候会调用onUserInteraction方法,然后调用Window(实际上是PhoneWindow)的superDispatchTouchEvent,如果Window的superDispatchTouchEvent消耗了事件,则直接返回,不会调用Activity的onTouchEvent方法。

@Overridepublic boolean superDispatchTouchEvent(MotionEvent event) {    return mDecor.superDispatchTouchEvent(event);}

而DecorView的superDispatchTouchEvent为:

public boolean superDispatchTouchEvent(MotionEvent event) {    return super.dispatchTouchEvent(event);}

最终还是调用DecorView的父类的dispatchTouchEvent,DecorView的父类是FrameLayout,它没实现该方法,最终会调用ViewGroup的dispatchTouchEvent方法。从这里开始就进入了view树的时间派发流程了。

View树的事件派发流程

这里从源码上分析事件派发的一些特性。事件派发最开始会进入到ViewGroup的dispatchTouchEvent(DecorVIew父类),下面是ViewGroup的dispatchTouchEvent伪代码的分析,直接在对应的代码部分加了注释:

“`
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
//一开始做一些调试验证,另外如果事件的目标是focused view,并且当前view就是一个focused view,
//有可能view的子View就会处理这次事件,所以将targetAccessibilityFocus设置为false。

boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) { //检查event是否是安全的
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;

        // Handle an initial down.        if (actionMasked == MotionEvent.ACTION_DOWN) {            // Throw away all previous state when starting a new touch gesture.            // The framework may have dropped the up or cancel event for the previous gesture            // due to an app switch, ANR, or some other state change.            //清除之前的事件状态。比如说在app切换,ANR或其他状态改变时,系统框架将会去掉up或cancel事件。在这里会将mFirstTouchTarget清空,mFirstTouchTarget是保存了会接受事件的View处理对象。            cancelAndClearTouchTargets(ev);            resetTouchState(); //这里会将mGroupFlags的FLAG_DISALLOW_INTERCEPT标识清除,            //1. 每次事件流开始的时候都会先清除FLAG_DISALLOW_INTERCEPT,所以子view的requestDisallowInterceptTouchEvent只有当次事件流有效。        }        // 判断是否需要拦截事件,去判断是否拦截事件的条件是此次事件是DOWN事件,或者有子类会处理这次事件(mFirstTouchTarget不为null),并且FLAG_DISALLOW_INTERCEPT没被设置。        final boolean intercepted;        if (actionMasked == MotionEvent.ACTION_DOWN                || mFirstTouchTarget != null) {            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;            if (!disallowIntercept) {                //2. 只有有TouchTarget并且没有被disallow,或者是ACTION_DOWN时才会调用onInterceptTouchEvent。                intercepted = onInterceptTouchEvent(ev);                ev.setAction(action); // restore action in case it was changed            } else {                intercepted = false;            }        } else {            // There are no touch targets and this action is not an initial down            // so this view group continues to intercept touches.            intercepted = true;        }        // If intercepted, start normal event dispatch. Also if there is already        // a view that is handling the gesture, do normal event dispatch.        if (intercepted || mFirstTouchTarget != null) {            ev.setTargetAccessibilityFocus(false);        }        // Check for cancelation.判断是否取消        final boolean canceled = resetCancelNextUpFlag(this)                || actionMasked == MotionEvent.ACTION_CANCEL;        // Update list of touch targets for pointer down, if needed.        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;        TouchTarget newTouchTarget = null;        boolean alreadyDispatchedToNewTouchTarget = false;        if (!canceled && !intercepted) {            // If the event is targeting accessiiblity focus we give it to the            // view that has accessibility focus and if it does not handle it            // we clear the flag and dispatch the event to all children as usual.            // We are looking up the accessibility focused host to avoid keeping            // state since these events are very rare.            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()                    ? findChildWithAccessibilityFocus() : null;            if (actionMasked == MotionEvent.ACTION_DOWN                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                final int actionIndex = ev.getActionIndex(); // always 0 for down                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)                        : TouchTarget.ALL_POINTER_IDS;                // Clean up earlier touch targets for this pointer id in case they                // have become out of sync.                removePointersFromTouchTargets(idBitsToAssign);                final int childrenCount = mChildrenCount;                if (newTouchTarget == null && childrenCount != 0) {                    final float x = ev.getX(actionIndex);                    final float y = ev.getY(actionIndex);                    // Find a child that can receive the event.                    // Scan children from front to back.                    final ArrayList<View> preorderedList = buildOrderedChildList();                    final boolean customOrder = preorderedList == null                            && isChildrenDrawingOrderEnabled();                    final View[] children = mChildren;                    for (int i = childrenCount - 1; i >= 0; i--) {                        final int childIndex = customOrder                                ? getChildDrawingOrder(childrenCount, i) : i;                        final View child = (preorderedList == null)                                ? children[childIndex] : preorderedList.get(childIndex);                        // If there is a view that has accessibility focus we want it                        // to get the event first and if not handled we will perform a                        // normal dispatch. We may do a double iteration but this is                        // safer given the timeframe.                        if (childWithAccessibilityFocus != null) {                            if (childWithAccessibilityFocus != child) {                                continue;                            }                            childWithAccessibilityFocus = null;                            i = childrenCount - 1;                        }                        //判断当前的child是否可以接收事件,并且事件是否在当前的view范围                        if (!canViewReceivePointerEvents(child)                                || !isTransformedTouchPointInView(x, y, child, null)) {                            ev.setTargetAccessibilityFocus(false);                            continue;                        }                        newTouchTarget = getTouchTarget(child);                        if (newTouchTarget != null) {                            // Child is already receiving touch within its bounds.                            // Give it the new pointer in addition to the ones it is handling.                            newTouchTarget.pointerIdBits |= idBitsToAssign;                            break;                        }                        resetCancelNextUpFlag(child);                                    //3.dispatchTransformedTouchEvent会将Event转化为child坐标空间(getX的变化),然后去除无关的points id,如果有必要更改事件,最后调用child.dispatchTouchEvent。 dispatchTransformedTouchEvent把事件派发给child,如果child成功处理了,则会将child添加到mFirstTouchTarget                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                            // Child wants to receive touch within its bounds.                            mLastTouchDownTime = ev.getDownTime();                            if (preorderedList != null) {                                // childIndex points into presorted list, find original index                                for (int j = 0; j < childrenCount; j++) {                                    if (children[childIndex] == mChildren[j]) {                                        mLastTouchDownIndex = j;                                        break;                                    }                                }                            } else {                                mLastTouchDownIndex = childIndex;                            }                            mLastTouchDownX = ev.getX();                            mLastTouchDownY = ev.getY();                            //addTouchTarget会创建新的TouchTarget,并将其加入到mFirstTouchTarget                            newTouchTarget = addTouchTarget(child, idBitsToAssign);                            alreadyDispatchedToNewTouchTarget = true;                            break;                        }                        // The accessibility focus didn't handle the event, so clear                        // the flag and do a normal dispatch to all children.                        ev.setTargetAccessibilityFocus(false);                    }                    if (preorderedList != null) preorderedList.clear();                }                if (newTouchTarget == null && mFirstTouchTarget != null) {                    // Did not find a child to receive the event.                    // Assign the pointer to the least recently added target.                    newTouchTarget = mFirstTouchTarget;                    while (newTouchTarget.next != null) {                        newTouchTarget = newTouchTarget.next;                    }                    newTouchTarget.pointerIdBits |= idBitsToAssign;                }            }        }        //4. 派发事件        // Dispatch to touch targets.        if (mFirstTouchTarget == null) { //mFirstTouchTarget为空表示没有子View会处理这次事件,则交给当前的ViewGroup处理。            // No touch targets so treat this as an ordinary view.            handled = dispatchTransformedTouchEvent(ev, canceled, null,                    TouchTarget.ALL_POINTER_IDS);        } else {            // Dispatch to touch targets, excluding the new touch target if we already            // dispatched to it.  Cancel touch targets if necessary.            TouchTarget predecessor = null;            TouchTarget target = mFirstTouchTarget;             while (target != null) {//遍历mFirstTouchTarget链表,一个一个地处理TouchTarget。                final TouchTarget next = target.next;                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {//新添加的不会立刻处理,ACTION_DOWN已经在前面派发了                    handled = true;                } else {                    final boolean cancelChild = resetCancelNextUpFlag(target.child)                            || intercepted;                    //dispatchTransformedTouchEvent会将Event转化为child坐标空间(getX的变化),然后去除无关的points id,如果有必要更改事件,最后调用child.dispatchTouchEvent                    if (dispatchTransformedTouchEvent(ev, cancelChild,                            target.child, target.pointerIdBits)) {                        handled = true;                    }                    if (cancelChild) {                        if (predecessor == null) {                            mFirstTouchTarget = next;                        } else {                            predecessor.next = next;                        }                        target.recycle();                        target = next;                        continue;                    }                }                predecessor = target;                target = next;            }        }        // Update list of touch targets for pointer up or cancel, if needed.        if (canceled                || actionMasked == MotionEvent.ACTION_UP                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {            resetTouchState();        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {            final int actionIndex = ev.getActionIndex();            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);            removePointersFromTouchTargets(idBitsToRemove);        }    }    ...     //用于测试的代码    return handled;}

“`

事件派发流程主要集中在这几个方法的调用:
- dispatchTouchEvent 这是事件派发每个View的时候,第一个被调用的方法,如果是ViewGroup,dispatchTouchEvent会先去调用onInterceptTouchEvent是否应该拦截事件,不拦截的话会先从子View中判断是否有处理该次事件的(在ACTION_DOWN中采用mFirstTouchTarget链接保存会处理事件的TouchTarget),如果没有的话则调用当前View的onTouchEvent。
- onInterceptTouchEvent 判断是否应该拦截事件,ViewGroup默认实现是返回false,子View可以调用getParent.requestDisallowInterceptTouchEvent()来阻止父View拦截。否则只要有子View可能消费事件,该方法都会被调用。
- onTouchEvent这个方法是在没有子View将会消耗事件时才会被调用,onClickListener,onTouchListener,onLongClickListener都是在这个方法中处理的。如果返回true表示消费这次事件。

对于事件派发流程,我觉得有几个地方需要注意的:
1. 应该把ViewGroup以及它所包含的子View都看作是这个ViewGroup的一部分,对于一个ViewGroup是否会处理一次事件,应该是包含了它的子View是否也处理。
2. 如果整个ViewGroup以及它的子类没有一个View处理ACTION_DOWN事件,那么下一次就不会调用这个ViewGroup的dispatchTouchEvent。但是如果ACTION_DOWN返回了true,那么下一次事件还是会继续派发到ViewGroup,即使中间某个ACTION_MOVE返回了false
3. onInterceptTouchEvent是在子View可能会处理该次事件,并且没有被设置FLAG_DISALLOW_INTERCEPT才会被调用。正常情况下,它在ACTION_DOWN的时候一定会被调用的,因为在ACTION_DOWN的时候会先调用resetTouchState()。

这个是最近略微改了一下很久之前写的一个模仿QQ邮箱滑动退出写的一个东西:https://github.com/xxxzhi/SlideListener,改的过程发现之前看的东西理解地不够好…

源码是解释很多现象的最根本的原因,阅读源码能够更好地理解事件派发流程,理解地更加深刻。

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