java8 ConcurrentHashMap

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node结构

 static class Node<K,V> implements Map.Entry<K,V> {        final int hash;        final K key;        volatile V val;        volatile Node<K,V> next;        Node(int hash, K key, V val, Node<K,V> next) {            this.hash = hash;            this.key = key;            this.val = val;            this.next = next;        }        public final K getKey()       { return key; }        public final V getValue()     { return val; }        public final int hashCode()   { return key.hashCode() ^ val.hashCode(); }        public final String toString(){ return key + "=" + val; }        public final V setValue(V value) {            throw new UnsupportedOperationException();        }        public final boolean equals(Object o) {            Object k, v, u; Map.Entry<?,?> e;            return ((o instanceof Map.Entry) &&                    (k = (e = (Map.Entry<?,?>)o).getKey()) != null &&                    (v = e.getValue()) != null &&                    (k == key || k.equals(key)) &&                    (v == (u = val) || v.equals(u)));        }        /**         * Virtualized support for map.get(); overridden in subclasses.         */        Node<K,V> find(int h, Object k) {            Node<K,V> e = this;            if (k != null) {                do {                    K ek;                    if (e.hash == h &&                        ((ek = e.key) == k || (ek != null && k.equals(ek))))                        return e;                } while ((e = e.next) != null);            }            return null;        }    }

  static final int MOVED     = -1; // hash for forwarding nodes   forwardNode类型节点的hash  static final int TREEBIN   = -2; // hash for roots of trees     树形节点hash/**     * Table initialization and resizing control.  When negative, the 负数时候是在初始化或者重建     * table is being initialized or resized: -1 for initialization,     * else -(1 + the number of active resizing threads).  Otherwise,     * when table is null, holds the initial table size to use upon     * creation, or 0 for default. After initialization, holds the     * next element count value upon which to resize the table.     */    private transient volatile int sizeCtl;

put以及transfer过程:

1、不允许Null的key或者value

2、一个死循环用来put,何时put成功何时跳出,第一次put初始化table

3、tabAt(tab, i = (n - 1) & hash)找到当前node应该在table位置处的node,若是为null,不加锁利用casTabAt()方法放进去,break

4、如果这个node不是null,而是forwardNode类型,说明这个节点以及被transfer了,这使用helpTransfer(tab, f);帮助transfer,得到新的table,进行下一次循环put

5、如果找到的node不是null,也不是forwardNode类型,即找到了链表或者tree的头结点,对这个头结点加锁

遍历链表或者tree,比较key和hash,找到则替换value,到尾节点则新加一个节点


6、transfer扩容方法,允许多个线程扩容,利用了private transient volatile Node<K,V>[] nextTable;以及forwardNode

    一个线程扩容时候会把nextTable指向当前操作nextTab,另一个线程在put时候遇到forwardNode节点时候,使用helpTransfer,会先拿到nextTable,然后进入扩容方法,多个线程扩容操作的nextTable会是一个。

   每次处理完table中i出节点,就会把这处的节点置为forwardNode节点类型

  遍历到空节点,也置为forwardNode节点类型

  如果遍历到forwardNode类型,则跳过不处理

   拷贝节点以及list就跟hashmap类似,不过这个过程对头结点做了加锁

 


   //原子操作    //可以理解为得到tab的i处节点    static final <K,V> Node<K,V> tabAt(Node<K,V>[] tab, int i) {        return (Node<K,V>)U.getObjectVolatile(tab, ((long)i << ASHIFT) + ABASE);    }   //如果tab的i处节点为c,则更新为v    static final <K,V> boolean casTabAt(Node<K,V>[] tab, int i,                                        Node<K,V> c, Node<K,V> v) {        return U.compareAndSwapObject(tab, ((long)i << ASHIFT) + ABASE, c, v);    }   //<span><span class="comment">设置节点位置的值</span><span>  </span></span>    static final <K,V> void setTabAt(Node<K,V>[] tab, int i, Node<K,V> v) {        U.putObjectVolatile(tab, ((long)i << ASHIFT) + ABASE, v);    }


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