BMFont制作美术字体

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生成 Number.fnt、Number_0.png 两个文件,将其拖入Unity 相应位置,继续下一步











箭头所指就是我们要得到的最终目标,在文本处字体使用它就可以了。


在使用 Tools -> BMFont Maker 之前得先完成以下步骤:

using UnityEngine;using UnityEditor;public class BMFontEditor : EditorWindow{    [MenuItem("Tools/BMFont Maker")]    static public void OpenBMFontMaker()    {        EditorWindow.GetWindow<BMFontEditor>(false, "BMFont Maker", true).Show();    }    [SerializeField]    private Font targetFont;    [SerializeField]    private TextAsset fntData;    [SerializeField]    private Material fontMaterial;    [SerializeField]    private Texture2D fontTexture;    private BMFont bmFont = new BMFont();    public BMFontEditor()    {    }    void OnGUI()    {        targetFont = EditorGUILayout.ObjectField("Target Font", targetFont, typeof(Font), false) as Font;        fntData = EditorGUILayout.ObjectField("Fnt Data", fntData, typeof(TextAsset), false) as TextAsset;        fontMaterial = EditorGUILayout.ObjectField("Font Material", fontMaterial, typeof(Material), false) as Material;        fontTexture = EditorGUILayout.ObjectField("Font Texture", fontTexture, typeof(Texture2D), false) as Texture2D;        if (GUILayout.Button("Create BMFont"))        {            BMFontReader.Load(bmFont, fntData.name, fntData.bytes); //借用NGUI封装的读取类            CharacterInfo[] characterInfo = new CharacterInfo[bmFont.glyphs.Count];            for (int i = 0; i < bmFont.glyphs.Count; i++)            {                BMGlyph bmInfo = bmFont.glyphs[i];                CharacterInfo info = new CharacterInfo();                info.index = bmInfo.index;                info.uv.x = (float)bmInfo.x / (float)bmFont.texWidth;                info.uv.y = 1 - (float)bmInfo.y / (float)bmFont.texHeight;                info.uv.width = (float)bmInfo.width / (float)bmFont.texWidth;                info.uv.height = -1f * (float)bmInfo.height / (float)bmFont.texHeight;                info.vert.x = 0;                info.vert.y = -(float)bmInfo.height;                info.vert.width = (float)bmInfo.width;                info.vert.height = (float)bmInfo.height;                info.width = (float)bmInfo.advance;                characterInfo[i] = info;            }            targetFont.characterInfo = characterInfo;            if (fontMaterial)            {                fontMaterial.mainTexture = fontTexture;            }            targetFont.material = fontMaterial;            fontMaterial.shader = Shader.Find("UI/Default");//这一行很关键,如果用standard的shader,放到Android手机上,第一次加载会很慢            Debug.Log("Create Font <" + targetFont.name + "> Success");            Close();        }    }}
将这个类放入工程中,这样在 Tools 中才可以找到 BMFont Maker,它的作用是赋予字体的详细信息,由于它是借助 NGUI 来实现的工具,所以得加上 NGUI 中的以下类:



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