CFRunLoop
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简介
简单的说run loop是事件驱动的一个大循环,如下代码所示
int main(int argc, char * argv[]) { //程序一直运行状态 while (AppIsRunning) { //睡眠状态,等待唤醒事件 id whoWakesMe = SleepForWakingUp(); //得到唤醒事件 id event = GetEvent(whoWakesMe); //开始处理事件 HandleEvent(event); } return 0;}
Cocoa会涉及到Run Loops的
- 系统级:GCD,mach kernel,block,pthread
- 应用层:NSTimer,UIEvent,Autorelease,NSObject(NSDelayedPerforming),NSObject(NSThreadPerformAddition),CADisplayLink,CATransition,CAAnimation,dispatch_get_main_queue()(GCD中dispatch到main queue的block会被dispatch到main RunLoop执行),NSPort,NSURLConnection,AFNetworking(这个第三方网络请求框架使用在开启新线程中添加自己的run loop监听事件)
在Main thread堆栈中所处位置
堆栈最底层是start(dyld),往上依次是main,UIApplication(main.m) -> GSEventRunModal(Graphic Services) -> RunLoop(包含CFRunLoopRunSpecific,CFRunLoopRun,__CFRunLoopDoSouces0,__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION) -> Handle Touch Event
RunLoop原理
CFRunLoop开源代码:http://opensource.apple.com/source/CF/CF-855.17/
执行顺序的伪代码
SetupThisRunLoopRunTimeoutTimer(); // by GCD timerdo { __CFRunLoopDoObservers(kCFRunLoopBeforeTimers); __CFRunLoopDoObservers(kCFRunLoopBeforeSources); __CFRunLoopDoBlocks(); __CFRunLoopDoSource0(); CheckIfExistMessagesInMainDispatchQueue(); // GCD __CFRunLoopDoObservers(kCFRunLoopBeforeWaiting); var wakeUpPort = SleepAndWaitForWakingUpPorts(); // mach_msg_trap // Zzz... // Received mach_msg, wake up __CFRunLoopDoObservers(kCFRunLoopAfterWaiting); // Handle msgs if (wakeUpPort == timerPort) { __CFRunLoopDoTimers(); } else if (wakeUpPort == mainDispatchQueuePort) { // GCD __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__() } else { __CFRunLoopDoSource1(); } __CFRunLoopDoBlocks();} while (!stop && !timeout);
构成
Thread包含一个CFRunLoop,一个CFRunLoop包含一种CFRunLoopMode,mode包含CFRunLoopSource,CFRunLoopTimer和CFRunLoopObserver。
CFRunLoopMode
RunLoop只能运行在一种mode下,如果要换mode当前的loop也需要停下重启成新的。利用这个机制,ScrollView过程中NSDefaultRunLoopMode的mode会切换UITrackingRunLoopMode来保证ScrollView的流畅滑动不受只能在NSDefaultRunLoopMode时处理的事件影响滑动。同时mode还是可定制的。
- NSDefaultRunLoopMode:默认,空闲状态
- UITrackingRunLoopMode:ScrollView滑动时
- UIInitializationRunLoopMode:启动时
- NSRunLoopCommonModes:Mode集合 Timer计时会被scrollView的滑动影响的问题可以通过将timer添加到NSRunLoopCommonModes来解决
//将timer添加到NSDefaultRunLoopMode中[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES];//然后再添加到NSRunLoopCommonModes里NSTimer *timer = [NSTimer timerWithTimeInterval:1.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES];[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
CFRunLoopTimer
NSTimer是对RunLoopTimer的封装
+ (NSTimer *)timerWithTimeInterval:(NSTimeInterval)ti invocation:(NSInvocation *)invocation repeats:(BOOL)yesOrNo;+ (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)ti invocation:(NSInvocation *)invocation repeats:(BOOL)yesOrNo;- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay inModes:(NSArray *)modes;+ (CADisplayLink *)displayLinkWithTarget:(id)target selector:(SEL)sel;- (void)addToRunLoop:(NSRunLoop *)runloop forMode:(NSString *)mode;
CFRunLoopSource
- source0:处理如UIEvent,CFSocket这样的事件
- source1:Mach port驱动,CFMachport,CFMessagePort
CFRunLoopObserver
Cocoa框架中很多机制比如CAAnimation等都是由RunLoopObserver触发的。observer到当前状态的变化进行通知。
typedef CF_OPTIONS(CFOptionFlags, CFRunLoopActivity) { kCFRunLoopEntry = (1UL << 0), kCFRunLoopBeforeTimers = (1UL << 1), kCFRunLoopBeforeSources = (1UL << 2), kCFRunLoopBeforeWaiting = (1UL << 5), kCFRunLoopAfterWaiting = (1UL << 6), kCFRunLoopExit = (1UL << 7), kCFRunLoopAllActivities = 0x0FFFFFFFU};
使用RunLoop的案例
AFNetworking
使用NSOperation+NSURLConnection并发模型都会面临NSURLConnection下载完成前线程退出导致NSOperation对象接收不到回调的问题。AFNetWorking解决这个问题的方法是按照官方的guidhttps://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSURLConnection_Class/Reference/Reference.html#//apple_ref/occ/instm/NSURLConnection/initWithRequest:delegate:startImmediately:上写的NSURLConnection的delegate方法需要在connection发起的线程runloop中调用,于是AFNetWorking直接借鉴了Apple自己的一个Demohttps://developer.apple.com/LIBRARY/IOS/samplecode/MVCNetworking/Introduction/Intro.html的实现方法单独起一个global thread,内置一个runloop,所有的connection都由这个runloop发起,回调也是它接收,不占用主线程,也不耗CPU资源。
+ (void)networkRequestThreadEntryPoint:(id)__unused object { @autoreleasepool { [[NSThread currentThread] setName:@"AFNetworking"]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; [runLoop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode]; [runLoop run]; }}+ (NSThread *)networkRequestThread { static NSThread *_networkRequestThread = nil; static dispatch_once_t oncePredicate; dispatch_once(&oncePredicate, ^{ _networkRequestThread = [[NSThread alloc] initWithTarget:self selector:@selector(networkRequestThreadEntryPoint:) object:nil]; [_networkRequestThread start]; }); return _networkRequestThread;}
类似的可以用这个方法创建一个常驻服务的线程。
TableView中实现平滑滚动延迟加载图片
利用CFRunLoopMode的特性,可以将图片的加载放到NSDefaultRunLoopMode的mode里,这样在滚动UITrackingRunLoopMode这个mode时不会被加载而影响到。
UIImage *downloadedImage = ...;[self.avatarImageView performSelector:@selector(setImage:) withObject:downloadedImage afterDelay:0 inModes:@[NSDefaultRunLoopMode]];
接到程序崩溃时的信号进行自主处理例如弹出提示等
CFRunLoopRef runLoop = CFRunLoopGetCurrent();NSArray *allModes = CFBridgingRelease(CFRunLoopCopyAllModes(runLoop));while (1) { for (NSString *mode in allModes) { CFRunLoopRunInMode((CFStringRef)mode, 0.001, false); }}
异步测试
- (BOOL)runUntilBlock:(BOOL(^)())block timeout:(NSTimeInterval)timeout{ __block Boolean fulfilled = NO; void (^beforeWaiting) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) = ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) { fulfilled = block(); if (fulfilled) { CFRunLoopStop(CFRunLoopGetCurrent()); } }; CFRunLoopObserverRef observer = CFRunLoopObserverCreateWithHandler(NULL, kCFRunLoopBeforeWaiting, true, 0, beforeWaiting); CFRunLoopAddObserver(CFRunLoopGetCurrent(), observer, kCFRunLoopDefaultMode); // Run! CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout, false); CFRunLoopRemoveObserver(CFRunLoopGetCurrent(), observer, kCFRunLoopDefaultMode); CFRelease(observer); return fulfilled;}
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