Android一秒实现高斯模糊特效马赛克特技

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很多时候我们深夜看些电影 偶尔会看些这样的。

充满马赛克的电影,当你云雨一番的时候,看着旁边的卫生纸的时候,有没有想安卓能不能实现类似这样的功能呢。

下面我就带大家来做这种模糊功能类似马赛克。

首先做这个之前,我们需要先找一张让人脸红的照片来给他打上马赛克。

 下面我们就要辣手摧花了。

首先我们先把 一个高斯模糊 算法工具类 导入,置于这个算法是怎么算的,我不懂,你们也别浪费时间,反正也不搞不懂。

FastBlur.java

package com.example.gaosi;import android.graphics.Bitmap;/** * 高斯模糊。图片背景变成毛玻璃 */public class FastBlur {    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {        // Stack Blur v1.0 from        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html        //        // Java Author: Mario Klingemann <mario at="" quasimondo.com="">        // http://incubator.quasimondo.com        // created Feburary 29, 2004        // Android port : Yahel Bouaziz <yahel at="" kayenko.com="">        // http://www.kayenko.com        // ported april 5th, 2012        // This is a compromise between Gaussian Blur and Box blur        // It creates much better looking blurs than Box Blur, but is        // 7x faster than my Gaussian Blur implementation.        //        // I called it Stack Blur because this describes best how this        // filter works internally: it creates a kind of moving stack        // of colors whilst scanning through the image. Thereby it        // just has to add one new block of color to the right side        // of the stack and remove the leftmost color. The remaining        // colors on the topmost layer of the stack are either added on        // or reduced by one, depending on if they are on the right or        // on the left side of the stack.        //        // If you are using this algorithm in your code please add        // the following line:        //        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>        Bitmap bitmap;        if (canReuseInBitmap) {            bitmap = sentBitmap;        } else {            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);        }        if (radius < 1) {            return (null);        }        int w = bitmap.getWidth();        int h = bitmap.getHeight();        int[] pix = new int[w * h];        bitmap.getPixels(pix, 0, w, 0, 0, w, h);        int wm = w - 1;        int hm = h - 1;        int wh = w * h;        int div = radius + radius + 1;        int r[] = new int[wh];        int g[] = new int[wh];        int b[] = new int[wh];        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;        int vmin[] = new int[Math.max(w, h)];        int divsum = (div + 1) >> 1;        divsum *= divsum;        int dv[] = new int[256 * divsum];        for (i = 0; i < 256 * divsum; i++) {            dv[i] = (i / divsum);        }        yw = yi = 0;        int[][] stack = new int[div][3];        int stackpointer;        int stackstart;        int[] sir;        int rbs;        int r1 = radius + 1;        int routsum, goutsum, boutsum;        int rinsum, ginsum, binsum;        for (y = 0; y < h; y++) {            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;            for (i = -radius; i <= radius; i++) {                p = pix[yi + Math.min(wm, Math.max(i, 0))];                sir = stack[i + radius];                sir[0] = (p & 0xff0000) >> 16;                sir[1] = (p & 0x00ff00) >> 8;                sir[2] = (p & 0x0000ff);                rbs = r1 - Math.abs(i);                rsum += sir[0] * rbs;                gsum += sir[1] * rbs;                bsum += sir[2] * rbs;                if (i > 0) {                    rinsum += sir[0];                    ginsum += sir[1];                    binsum += sir[2];                } else {                    routsum += sir[0];                    goutsum += sir[1];                    boutsum += sir[2];                }            }            stackpointer = radius;            for (x = 0; x < w; x++) {                r[yi] = dv[rsum];                g[yi] = dv[gsum];                b[yi] = dv[bsum];                rsum -= routsum;                gsum -= goutsum;                bsum -= boutsum;                stackstart = stackpointer - radius + div;                sir = stack[stackstart % div];                routsum -= sir[0];                goutsum -= sir[1];                boutsum -= sir[2];                if (y == 0) {                    vmin[x] = Math.min(x + radius + 1, wm);                }                p = pix[yw + vmin[x]];                sir[0] = (p & 0xff0000) >> 16;                sir[1] = (p & 0x00ff00) >> 8;                sir[2] = (p & 0x0000ff);                rinsum += sir[0];                ginsum += sir[1];                binsum += sir[2];                rsum += rinsum;                gsum += ginsum;                bsum += binsum;                stackpointer = (stackpointer + 1) % div;                sir = stack[(stackpointer) % div];                routsum += sir[0];                goutsum += sir[1];                boutsum += sir[2];                rinsum -= sir[0];                ginsum -= sir[1];                binsum -= sir[2];                yi++;            }            yw += w;        }        for (x = 0; x < w; x++) {            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;            yp = -radius * w;            for (i = -radius; i <= radius; i++) {                yi = Math.max(0, yp) + x;                sir = stack[i + radius];                sir[0] = r[yi];                sir[1] = g[yi];                sir[2] = b[yi];                rbs = r1 - Math.abs(i);                rsum += r[yi] * rbs;                gsum += g[yi] * rbs;                bsum += b[yi] * rbs;                if (i > 0) {                    rinsum += sir[0];                    ginsum += sir[1];                    binsum += sir[2];                } else {                    routsum += sir[0];                    goutsum += sir[1];                    boutsum += sir[2];                }                if (i < hm) {                    yp += w;                }            }            yi = x;            stackpointer = radius;            for (y = 0; y < h; y++) {                // Preserve alpha channel: ( 0xff000000 & pix[yi] )                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];                rsum -= routsum;                gsum -= goutsum;                bsum -= boutsum;                stackstart = stackpointer - radius + div;                sir = stack[stackstart % div];                routsum -= sir[0];                goutsum -= sir[1];                boutsum -= sir[2];                if (x == 0) {                    vmin[y] = Math.min(y + r1, hm) * w;                }                p = x + vmin[y];                sir[0] = r[p];                sir[1] = g[p];                sir[2] = b[p];                rinsum += sir[0];                ginsum += sir[1];                binsum += sir[2];                rsum += rinsum;                gsum += ginsum;                bsum += binsum;                stackpointer = (stackpointer + 1) % div;                sir = stack[stackpointer];                routsum += sir[0];                goutsum += sir[1];                boutsum += sir[2];                rinsum -= sir[0];                ginsum -= sir[1];                binsum -= sir[2];                yi += w;            }        }        bitmap.setPixels(pix, 0, w, 0, 0, w, h);        return (bitmap);    }}
下面就是我们的逻辑实现代码 很简单。

MainActivity.java

package com.example.gaosi;import android.support.v7.app.ActionBarActivity;import android.annotation.SuppressLint;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.drawable.BitmapDrawable;import android.os.Bundle;import android.view.Menu;import android.view.View;import android.view.ViewTreeObserver.OnPreDrawListener;import android.widget.LinearLayout;public class MainActivity extends ActionBarActivity {    private LinearLayout gaosiBackLayout;private Paint paint;    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        gaussianBlur();    }  //高斯模糊    private void gaussianBlur() {// TODO Auto-generated method stub     Canvas canvas=new Canvas();     gaosiBackLayout=(LinearLayout) findViewById(R.id.wode_fastBlur_gaosi_layout);         final Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.abc);        // 获得图片的宽高         int width = bitmap.getWidth();         int height = bitmap.getHeight();         // 设置想要的大小         int newWidth = 1200;         int newHeight = 1200;         // 计算缩放比例         float scaleWidth = ((float) newWidth) / width;         float scaleHeight = ((float) newHeight) / height;         // 取得想要缩放的matrix参数         Matrix matrix = new Matrix();         matrix.postScale(scaleWidth, scaleHeight);         // 得到新的图片         final Bitmap newbm = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true);         // 放在画布上         canvas.drawBitmap(newbm, 0, 0, paint);         // 设置想要的大小                  gaosiBackLayout.getViewTreeObserver().addOnPreDrawListener(             new OnPreDrawListener() {                 @Override                 public boolean onPreDraw() {                     blur(newbm, gaosiBackLayout);                     return true;                 }             }         );     }    @SuppressLint("NewApi")     private void blur(Bitmap bkg, View view) {    //这里是选择我们模糊的程度         float scaleFactor = 8;         //模糊笔的粗度         float radius = 2;         Bitmap overlay = Bitmap.createBitmap(                 (int) (view.getMeasuredWidth() / scaleFactor),                 (int) (view.getMeasuredHeight() / scaleFactor),                 Bitmap.Config.ARGB_8888);         Canvas canvas = new Canvas(overlay);         canvas.translate(-view.getLeft() / scaleFactor, -view.getTop()                 / scaleFactor);         canvas.scale(1 / scaleFactor, 1 / scaleFactor);         Paint paint = new Paint();         paint.setFlags(Paint.FILTER_BITMAP_FLAG);         canvas.drawBitmap(bkg, 0, 0, paint);         overlay = FastBlur.doBlur(overlay, (int) radius, true);         view.setBackground(new BitmapDrawable(getResources(), overlay));     }  }
我们的布局:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:layout_width="match_parent"    android:layout_height="match_parent"    tools:context="com.example.gaosi.MainActivity" >    <LinearLayout         android:orientation="vertical"        android:id="@+id/wode_fastBlur_gaosi_layout"        android:layout_width="match_parent"        android:layout_height="match_parent"        android:background="@drawable/abc"        android:layout_gravity="center_horizontal"        ></LinearLayout></RelativeLayout>

下面 就是我们的效果图了




好的 我们的效果就实现了 就这么简单 就实现了马赛克功能

源码 传不上去 ,所有代码都贴出来了。



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