[leetcode] 348. Design Tic-Tac-Toe 解题报告
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题目链接: https://leetcode.com/problems/design-tic-tac-toe/
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves is allowed.
- A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.TicTacToe toe = new TicTacToe(3);toe.move(0, 0, 1); -> Returns 0 (no one wins)|X| | || | | | // Player 1 makes a move at (0, 0).| | | |toe.move(0, 2, 2); -> Returns 0 (no one wins)|X| |O|| | | | // Player 2 makes a move at (0, 2).| | | |toe.move(2, 2, 1); -> Returns 0 (no one wins)|X| |O|| | | | // Player 1 makes a move at (2, 2).| | |X|toe.move(1, 1, 2); -> Returns 0 (no one wins)|X| |O|| |O| | // Player 2 makes a move at (1, 1).| | |X|toe.move(2, 0, 1); -> Returns 0 (no one wins)|X| |O|| |O| | // Player 1 makes a move at (2, 0).|X| |X|toe.move(1, 0, 2); -> Returns 0 (no one wins)|X| |O||O|O| | // Player 2 makes a move at (1, 0).|X| |X|toe.move(2, 1, 1); -> Returns 1 (player 1 wins)|X| |O||O|O| | // Player 1 makes a move at (2, 1).|X|X|X|
Follow up:
Could you do better than O(n2) per move()
operation?
思路: 搞不懂为啥他说在O(n*n)以内解决, 感觉不可能到O(n*n)的复杂度啊, 每一步先判断横竖两行, 如果能够排满就赢了, 否则如果这个位置在两个对角线上再判断对角线是否排满即可. 时间复杂度O(n) or O(1).
代码如下:
class TicTacToe {public: /** Initialize your data structure here. */ TicTacToe(int n):mp(vector<vector<int>>(n, vector<int>(n, 0))), N(n) { } /** Player {player} makes a move at ({row}, {col}). @param row The row of the board. @param col The column of the board. @param player The player, can be either 1 or 2. @return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. */ int move(int row, int col, int player) { mp[row][col] = player; int i; for(i=0; i<N; i++) if(mp[row][i]!=player) break; if(i==N) return player; for(i=0; i<N; i++) if(mp[i][col]!=player) break; if(i==N) return player; if(row==col) for(i=0; i<N; i++) if(mp[i][i]!=player) break; if(i==N) return player; if(row+col==N-1) for(i=0; i<N; i++) if(mp[N-i-1][i]!=player) break; if(i==N) return player; return false; }private: vector<vector<int>> mp; int N;};/** * Your TicTacToe object will be instantiated and called as such: * TicTacToe obj = new TicTacToe(n); * int param_1 = obj.move(row,col,player); */
class TicTacToe {public: /** Initialize your data structure here. */ TicTacToe(int n):rows(vector<int>(n, 0)), cols(vector<int>(n, 0)) { } /** Player {player} makes a move at ({row}, {col}). @param row The row of the board. @param col The column of the board. @param player The player, can be either 1 or 2. @return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. */ int move(int row, int col, int player) { int flag = (player==1?1:-1), n = rows.size(); rows[row] += flag, cols[col]+=flag; if(row==col) antiDiagnal += flag; if(row+col+1 == n) diagnal += flag; if(abs(rows[row])==n || abs(cols[col])==n ||abs(diagnal)==n || abs(antiDiagnal)==n) return player; return 0; }private: vector<int> rows, cols; int diagnal=0, antiDiagnal=0;};/** * Your TicTacToe object will be instantiated and called as such: * TicTacToe obj = new TicTacToe(n); * int param_1 = obj.move(row,col,player); */
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