Android局部模糊处理

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要实现模糊或者毛玻璃效果,使用PS自然最方便(模糊的区域就较为固定);
也可在代码里进行动态处理。
因为要模糊的区域并不固定,所以只能琢磨一下后者;
经过一番搜寻研究,得到两种切实可行的方法。
一,使用FastBlur;
二,使用RenderScript。
效果如下:
局部模糊效果图

算法

  1. FastBlur
/**     * 高斯模糊     *      * @param srcBitmap     *            源位图     * @param radius     *            模糊半径     * @return bitmap     */    public static Bitmap blurByGauss(Bitmap srcBitmap, int radius) {        Bitmap bitmap = srcBitmap.copy(srcBitmap.getConfig(), true);        if (radius < 1) {            return (null);        }        int w = bitmap.getWidth();        int h = bitmap.getHeight();        int[] pix = new int[w * h];        bitmap.getPixels(pix, 0, w, 0, 0, w, h);        int wm = w - 1;        int hm = h - 1;        int wh = w * h;        int div = radius + radius + 1;        int r[] = new int[wh];        int g[] = new int[wh];        int b[] = new int[wh];        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;        int vmin[] = new int[Math.max(w, h)];        int divsum = (div + 1) >> 1;        divsum *= divsum;        int temp = 256 * divsum;        int dv[] = new int[temp];        for (i = 0; i < temp; i++) {            dv[i] = (i / divsum);        }        yw = yi = 0;        int[][] stack = new int[div][3];        int stackpointer;        int stackstart;        int[] sir;        int rbs;        int r1 = radius + 1;        int routsum, goutsum, boutsum;        int rinsum, ginsum, binsum;        for (y = 0; y < h; y++) {            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;            for (i = -radius; i <= radius; i++) {                p = pix[yi + Math.min(wm, Math.max(i, 0))];                sir = stack[i + radius];                sir[0] = (p & 0xff0000) >> 16;                sir[1] = (p & 0x00ff00) >> 8;                sir[2] = (p & 0x0000ff);                rbs = r1 - Math.abs(i);                rsum += sir[0] * rbs;                gsum += sir[1] * rbs;                bsum += sir[2] * rbs;                if (i > 0) {                    rinsum += sir[0];                    ginsum += sir[1];                    binsum += sir[2];                } else {                    routsum += sir[0];                    goutsum += sir[1];                    boutsum += sir[2];                }            }            stackpointer = radius;            for (x = 0; x < w; x++) {                r[yi] = dv[rsum];                g[yi] = dv[gsum];                b[yi] = dv[bsum];                rsum -= routsum;                gsum -= goutsum;                bsum -= boutsum;                stackstart = stackpointer - radius + div;                sir = stack[stackstart % div];                routsum -= sir[0];                goutsum -= sir[1];                boutsum -= sir[2];                if (y == 0) {                    vmin[x] = Math.min(x + radius + 1, wm);                }                p = pix[yw + vmin[x]];                sir[0] = (p & 0xff0000) >> 16;                sir[1] = (p & 0x00ff00) >> 8;                sir[2] = (p & 0x0000ff);                rinsum += sir[0];                ginsum += sir[1];                binsum += sir[2];                rsum += rinsum;                gsum += ginsum;                bsum += binsum;                stackpointer = (stackpointer + 1) % div;                sir = stack[(stackpointer) % div];                routsum += sir[0];                goutsum += sir[1];                boutsum += sir[2];                rinsum -= sir[0];                ginsum -= sir[1];                binsum -= sir[2];                yi++;            }            yw += w;        }        for (x = 0; x < w; x++) {            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;            yp = -radius * w;            for (i = -radius; i <= radius; i++) {                yi = Math.max(0, yp) + x;                sir = stack[i + radius];                sir[0] = r[yi];                sir[1] = g[yi];                sir[2] = b[yi];                rbs = r1 - Math.abs(i);                rsum += r[yi] * rbs;                gsum += g[yi] * rbs;                bsum += b[yi] * rbs;                if (i > 0) {                    rinsum += sir[0];                    ginsum += sir[1];                    binsum += sir[2];                } else {                    routsum += sir[0];                    goutsum += sir[1];                    boutsum += sir[2];                }                if (i < hm) {                    yp += w;                }            }            yi = x;            stackpointer = radius;            for (y = 0; y < h; y++) {                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];                rsum -= routsum;                gsum -= goutsum;                bsum -= boutsum;                stackstart = stackpointer - radius + div;                sir = stack[stackstart % div];                routsum -= sir[0];                goutsum -= sir[1];                boutsum -= sir[2];                if (x == 0) {                    vmin[y] = Math.min(y + r1, hm) * w;                }                p = x + vmin[y];                sir[0] = r[p];                sir[1] = g[p];                sir[2] = b[p];                rinsum += sir[0];                ginsum += sir[1];                binsum += sir[2];                rsum += rinsum;                gsum += ginsum;                bsum += binsum;                stackpointer = (stackpointer + 1) % div;                sir = stack[stackpointer];                routsum += sir[0];                goutsum += sir[1];                boutsum += sir[2];                rinsum -= sir[0];                ginsum -= sir[1];                binsum -= sir[2];                yi += w;            }        }        bitmap.setPixels(pix, 0, w, 0, 0, w, h);        return bitmap;    }

这种算法是直接对像素进行处理,使用java写会慢一些,懂jni的话可以用C/C++写下,效率高一些。
2. RenderScript

/**     * RenderScript模糊     *      * @param context     *            上下文     * @param bitmap     *            源位图     * @param radius     *            模糊半径     * @return bitmap     */    @SuppressLint("NewApi")    public static Bitmap blurBitmapByRender(Context context, Bitmap bitmap, float radius) {        Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);        RenderScript rs = RenderScript.create(context);        ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));        Allocation allIn = Allocation.createFromBitmap(rs, bitmap);        Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);        blurScript.setRadius(radius);        blurScript.setInput(allIn);        blurScript.forEach(allOut);        allOut.copyTo(outBitmap);        bitmap.recycle();        rs.destroy();        return outBitmap;    }

实现

整个例子就两个步骤:
一,为整体布局LayoutA设置背景图A;
二,为局部布局LayoutB设置经过模糊处理的背景图B。

需要注意的是,背景图B是从背景图A中截取出来的,并且经过模糊处理。

细分下来有以下几个步骤:
1.搭建整体布局,在xml中设置整体布局的背景图;
布局如下:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:id="@+id/rl_bg_layout"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:background="@drawable/bg"    tools:context="${relativePackage}.${activityClass}" >    <LinearLayout        android:id="@+id/ll_blur_layout"        android:layout_width="match_parent"        android:layout_height="150dp"        android:layout_alignParentBottom="true"        android:orientation="horizontal" >    </LinearLayout></RelativeLayout>

2.实例化布局控件,获取整体布局的显示内容;
要点一:这里要用到ViewTreeObserver, 是因为在onCreate方法中直接获取某控件的属性内容是得不到正确结果的(尚未完成绘制),所以采用ViewTreeObserver来进行监听;
要点二:获取一个控件的显示内容要用到getDrawingCache(),使用BitmapFactory.decodeResource(getResources(), R.drawable.bg)得到是原图,并不是控件中显示的内容,控件中显示的内容是已经经过缩放适配了的;
代码如下:

public class BlurActivity extends Activity {    /**     * 整体布局     */    private RelativeLayout rlBgLayout;    /**     * 局部布局     */    private LinearLayout llBlurLayout;    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_blur);        initView();    }    protected void initView() {        rlBgLayout = (RelativeLayout) findViewById(R.id.rl_bg_layout);        llBlurLayout = (LinearLayout) findViewById(R.id.ll_blur_layout);        setBlur();    }    protected void setBlur() {        ViewTreeObserver vto = rlBgLayout.getViewTreeObserver();        vto.addOnGlobalLayoutListener(new OnGlobalLayoutListener() {            @Override            public void onGlobalLayout() {                // 保证只调用一次                rlBgLayout.getViewTreeObserver().removeOnGlobalLayoutListener(this);                // 组件生成cache(组件显示内容)                rlBgLayout.buildDrawingCache();                // 得到组件显示内容                Bitmap bitmap = rlBgLayout.getDrawingCache();                // 局部模糊处理                BitmapUtils.blur(getApplicationContext(), bitmap, llBlurLayout, 5);            }        });    }}

3.根据整体布局与局部布局的大小获取要进行模糊处理的内容;
要点一:结合Bitmap.createBitmapCanvas来获取正确的坐标和大小;
要点二:这里只需要知道局部布局的位置与大小即可,整体布局的背景图作为bitmap,局部布局作为view,可得到局部布局所在坐标为:(x,y)=(view.getLeft(),view.getLeft()),其大小为(w,h)=(view.getMeasuredWidth(),view.getMeasuredHeight())。再根据Canvas的位移函数translate与绘图函数drawBitmap即可从整体布局的背景图中截取到被局部布局覆盖的位图;

/**     * 得到待处理的位图     *      * @param bitmap     *            模糊位图     * @param view     *            模糊区域     * @return bitmap     */    public static Bitmap getDstArea(Bitmap bitmap, View view) {        Bitmap dstArea = Bitmap.createBitmap((int) (view.getMeasuredWidth()), (int) (view.getMeasuredHeight()),                Bitmap.Config.ARGB_8888);        Canvas canvas = new Canvas(dstArea);        canvas.translate(-view.getLeft(), -view.getTop());        canvas.drawBitmap(bitmap, 0, 0, null);        return dstArea;    }

4.进行模糊处理,为局部布局设置背景图;
要点一:有两种方法,即上文说的两种算法,一种直接高斯计算像素FastBlur,一种利用RenderScript;
要点二:FastBlur相对慢一些,不过兼容性较好,支持所有版本;RenderScript则只支持17以上的SDK;
要点三:为了减少处理时间、提高处理效率,可以先将位图进行一定的压缩,然后再作模糊处理;

    /**     * 高斯局部模糊     *      * @param context     *            上下文     * @param bitmap     *            模糊位图     * @param view     *            模糊区域     * @param radius     *            模糊半径     */    public static void blurByGauss(Context context, Bitmap bitmap, View view, float radius) {        // 得到要处理的区域        Bitmap dstArea = getDstArea(bitmap, view);        // 作模糊处理        dstArea = blurByGauss(zoomImage(dstArea, 0.8f), (int) radius);        // 设置背景        view.setBackground(new BitmapDrawable(context.getResources(), dstArea));        bitmap.recycle();    }    /**     * RenderScript局部模糊     *      * @param context     *            上下文     * @param bitmap     *            模糊位图     * @param view     *            模糊区域     * @param radius     *            模糊半径     */    @SuppressLint("NewApi")    public static void blurByRender(Context context, Bitmap bitmap, View view, float radius) {        // 得到要处理的区域        Bitmap dstArea = getDstArea(bitmap, view);        dstArea = zoomImage(dstArea, 0.8f);        // 作模糊处理        RenderScript rs = RenderScript.create(context);        Allocation overlayAlloc = Allocation.createFromBitmap(rs, dstArea);        ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement());        blur.setInput(overlayAlloc);        blur.setRadius(radius);        blur.forEach(overlayAlloc);        overlayAlloc.copyTo(dstArea);        // 设置背景        view.setBackground(new BitmapDrawable(context.getResources(), dstArea));        bitmap.recycle();        rs.destroy();    }/**     * 缩放图片     *      * @param srcBitmap     *            源图     * @param newWidth     *            新宽     * @param newHeight     *            新高     * @return bitmap     */    public static Bitmap zoomImage(Bitmap srcBitmap, float scale) {        // 获取这个图片的宽和高        float width = srcBitmap.getWidth();        float height = srcBitmap.getHeight();        // 创建操作图片用的matrix对象        Matrix matrix = new Matrix();        // 缩放图片动作        matrix.postScale(scale, scale);        Bitmap bitmap = Bitmap.createBitmap(srcBitmap, 0, 0, (int) width, (int) height, matrix, true);        return bitmap;    }

源码地址:Android局部模糊

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