Flip Game
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原题:
Description
Flip game is played on a rectangular 4x4 field with two-sided pieces placed on each of its 16 squares. One side of each piece is white and the other one is black and each piece is lying either it's black or white side up. Each round you flip 3 to 5 pieces, thus changing the color of their upper side from black to white and vice versa. The pieces to be flipped are chosen every round according to the following rules:
Consider the following position as an example:
bwbw
wwww
bbwb
bwwb
Here "b" denotes pieces lying their black side up and "w" denotes pieces lying their white side up. If we choose to flip the 1st piece from the 3rd row (this choice is shown at the picture), then the field will become:
bwbw
bwww
wwwb
wwwb
The goal of the game is to flip either all pieces white side up or all pieces black side up. You are to write a program that will search for the minimum number of rounds needed to achieve this goal.
- Choose any one of the 16 pieces.
- Flip the chosen piece and also all adjacent pieces to the left, to the right, to the top, and to the bottom of the chosen piece (if there are any).
Consider the following position as an example:
bwbw
wwww
bbwb
bwwb
Here "b" denotes pieces lying their black side up and "w" denotes pieces lying their white side up. If we choose to flip the 1st piece from the 3rd row (this choice is shown at the picture), then the field will become:
bwbw
bwww
wwwb
wwwb
The goal of the game is to flip either all pieces white side up or all pieces black side up. You are to write a program that will search for the minimum number of rounds needed to achieve this goal.
Input
The input consists of 4 lines with 4 characters "w" or "b" each that denote game field position.
Output
Write to the output file a single integer number - the minimum number of rounds needed to achieve the goal of the game from the given position. If the goal is initially achieved, then write 0. If it's impossible to achieve the goal, then write the word "Impossible" (without quotes).
Sample Input
bwwbbbwbbwwbbwww
Sample Output
4
思路:
只要想到每个棋子最多只能翻一遍,要么翻要么不翻,就会有思路。最多翻16次,枚举翻的次数,再利用dfs遍历。
代码:
#include <bits/stdc++.h>using namespace std;bool Map[6][6] = {0}, flag;int step = 0;int next[5][2] = {{0,0},{0,1},{1,0},{0,-1},{-1,0}};void filp(int x,int y)//翻子{int tx, ty;for(int i = 0;i < 5;i++){tx = x + next[i][0];ty = y + next[i][1];Map[tx][ty] = !Map[tx][ty];}}bool judge()//判断是否游戏结束{for(int i = 1;i <= 4;i++)for(int j = 1;j <= 4;j++)if(Map[i][j]!=Map[1][1])return false;return true;}void dfs(int x, int y, int s)//当前要进行操作的点{if(s==step){flag = judge();return;}if(flag||x==5)return;filp(x,y);//翻动该点if(y < 4)dfs(x,y+1,s+1);elsedfs(x+1,1,s+1);filp(x,y);//不翻动该点if(y < 4)dfs(x,y+1,s);elsedfs(x+1,1,s);}int main(){for(int i = 1; i <= 4;i++)for(int j = 1;j <= 4;j++){char t;cin>>t;if(t=='b')Map[i][j] = 1;}for(step = 0;step <= 16;step++){dfs(1,1,0);if(flag)break;}if(flag)cout<<step<<endl;elsecout<<"Impossible"<<endl; return 0;}
0 0
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