UGUI 学习 03
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505 多个关卡小图标 按网状排序后
如何添加 分页 拖动 浏览的效果 和 缓动效果
代码如下
using UnityEngine;using System.Collections;using UnityEngine.EventSystems;using UnityEngine.UI;public class LevelButtonScrollRect : MonoBehaviour,IBeginDragHandler,IEndDragHandler{ private ScrollRect scrollRect; private float[] pageArray = new float[] {0,0.33333f,0.66666f,1}; private float targetHorizontalPosition = 0; <u> public float smoothing = 4;// 插值速度</u> private bool isDraging = false;// Use this for initializationvoid Start () { scrollRect = GetComponent<ScrollRect>();}// Update is called once per framevoid Update () { <u>if(isDraging ==false) scrollRect.horizontalNormalizedPosition = Mathf.Lerp(scrollRect.horizontalNormalizedPosition, targetHorizontalPosition, Time.deltaTime*smoothing);//缓动效果 mathf.lerp(0,1,时间速度) 0-1 以时间速度 进行缓动</u>} public void OnBeginDrag(PointerEventData eventData) { isDraging = true; } public void OnEndDrag(PointerEventData eventData) { isDraging = false; float poX = scrollRect.horizontalNormalizedPosition; int index = 0; float offset = Mathf.Abs(pageArray[index] - poX); for (int i =1;i<pageArray.Length;i++) { float offsetTemp = Mathf.Abs(pageArray[i] - poX); if (offsetTemp<offset) { index = i; offset = offsetTemp; } targetHorizontalPosition = pageArray[index]; //scrollRect.horizontalNormalizedPosition = pageArray[index]; } } public void MoveToPage1(bool isOn) { if (isOn) { targetHorizontalPosition = pageArray[0]; } } public void MoveToPage2(bool isOn) { if (isOn) { targetHorizontalPosition = pageArray[1]; } } public void MoveToPage3(bool isOn) { if (isOn) { targetHorizontalPosition = pageArray[2]; } } public void MoveToPage4(bool isOn) { if (isOn) { targetHorizontalPosition = pageArray[3]; } }}507添加分页按钮
添加 empty object
下列 四个 toggle 代码如上:
0 0
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