iOS - 图片实现多层折叠效果

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在网上能找到挺多图片折叠效果的教程,但大多数是一层折叠,在他们的教程的基础上,我试着实现了一下多层折叠的效果。操作如下~
效果
这里写图片描述

逻辑

在做图片折叠效果的时候,我们可以理解为把图片分成几部分,然后分别对各部分做动效来实现折叠效果。根据动态图,可以看到这是一张大图"分成"4个小imageView。从上至下,我们分别命名为one,two,three,four对one,two,three,four这四个小imageView进行旋转+移动。旋转的时候,关键是看各个imageView的anchorPoint是多少.而我们这里,可看p1图中的红点。    a1代表one的anchorPoint为(0.5,0.0)    a2代表two的anchorPoint为(0.5,1.0)    a3代表three的anchorPoint为(0.5,0.0)    a4代表four的anchorPoint为(0.5,1.0)

这里写图片描述

p1.png

旋转:    我们这里的imageView都是旋转45°或者是-45°,这个用CATransform3DRotate即可完成。移动(关键):    旋转后,各个imageView都会变形并且都一样大小,只有位置不一样,我们要根据这个旋转后的imageView高度来进行移动。    比如two要和one对接。根据动态图,one只有旋转,没有移动。而two则旋转和移动了。那么移动了多少呢。在没有折叠前,所有的imageView高度都是50px。也就是one和two总共加起来是100px。而折叠后。one和two都变小了。就是因为他们两个都变小了。所以中间就出现了缝隙,这个缝隙就是我们要移动的距离。而我们知道在二维空间中,总长度是100px,one,two的高度在旋转后是可以算出来的,也就是说缝隙的二维空间距离是:100-2*(one.frame.size.height)。,然后再经过CATransform3DMakeAffineTransform方法的转换得到真实地三维空间移动的距离。

实现
初始化4个小imageView(contentsRect的运用)

- (void)configFourFoldImage {         UIView *bgView = [[UIView alloc] initWithFrame:CGRectMake(10, 100, 300, IMAGE_PER_HEIGIT*4)];         [self.view addSubview:bgView];    // 把kiluya这张图,分成平均分成4个部分的imageview         _one = [[UIImageView alloc] init];         _one.image = [UIImage imageNamed:@"Kiluya.jpg"];         _one.layer.contentsRect = CGRectMake(0, 0, 1, 0.25);         _one.layer.anchorPoint = CGPointMake(0.5, 0.0);         _one.frame = CGRectMake(0, 0, 300, IMAGE_PER_HEIGIT);          _two = [[UIImageView alloc] init];         _two.image = [UIImage imageNamed:@"Kiluya.jpg"];         _two.layer.contentsRect = CGRectMake(0, 0.25, 1, 0.25);         _two.layer.anchorPoint = CGPointMake(0.5, 1.0);         _two.frame = CGRectMake(0, IMAGE_PER_HEIGIT, 300, IMAGE_PER_HEIGIT);          _three = [[UIImageView alloc] init];         _three.image = [UIImage imageNamed:@"Kiluya.jpg"];         _three.layer.contentsRect = CGRectMake(0, 0.5, 1, 0.25);         _three.layer.anchorPoint = CGPointMake(0.5, 0.0);         _three.frame = CGRectMake(0, IMAGE_PER_HEIGIT*2, 300, IMAGE_PER_HEIGIT);          _four = [[UIImageView alloc] init];         _four.image = [UIImage imageNamed:@"Kiluya.jpg"];         _four.layer.contentsRect = CGRectMake(0, 0.75, 1, 0.25);         _four.layer.anchorPoint = CGPointMake(0.5, 1.0);         _four.frame = CGRectMake(0, IMAGE_PER_HEIGIT*3, 300, IMAGE_PER_HEIGIT);          [bgView addSubview:_one];         [bgView addSubview:_two];         [bgView addSubview:_three];         [bgView addSubview:_four];    // 给第一张和第三张添加阴影         _oneShadowView = [[UIView alloc] initWithFrame:_one.bounds];         _oneShadowView.backgroundColor = [UIColor blackColor];         _oneShadowView.alpha = 0.0;          _threeShadowView = [[UIView alloc] initWithFrame:_three.bounds];         _threeShadowView.backgroundColor = [UIColor blackColor];         _threeShadowView.alpha = 0.0;          [_one addSubview:_oneShadowView];         [_three addSubview:_threeShadowView]; }

生成折叠动效需要的CATransform3D

- (CATransform3D)config3DTransformWithRotateAngle:(double)angle andPositionY:(double)y {        CATransform3D transform = CATransform3DIdentity;    // 立体         transform.m34 = -1/1000.0;    // 旋转         CATransform3D rotateTransform = CATransform3DRotate(transform, M_PI*angle/180, 1, 0, 0);    // 移动(这里的y坐标是平面移动的的距离,我们要把他转换成3D移动的距离.这是关键,没有它,图片就没办法很好地对接。)         CATransform3D moveTransform = CATransform3DMakeAffineTransform(CGAffineTransformMakeTranslation(0, y));    // 合并         CATransform3D concatTransform = CATransform3DConcat(rotateTransform, moveTransform);    return concatTransform; }

折叠

// 动效是否执行中static bool isFolding = NO;  - (IBAction)fold:(id)sender {        if(!isFolding)     {                 isFolding = YES;                  [UIView animateWithDuration:1.0                               delay:0              usingSpringWithDamping:1.0               initialSpringVelocity:0                             options:UIViewAnimationOptionCurveLinear                          animations:^{                        // 阴影显示                         _oneShadowView.alpha = 0.2;                         _threeShadowView.alpha = 0.2;            // 折叠                         _one.layer.transform = [self config3DTransformWithRotateAngle:-45.0                                                              andPositionY:0];                         _two.layer.transform = [self config3DTransformWithRotateAngle:45.0                                                              andPositionY:-100+2*_one.frame.size.height];                         _three.layer.transform = [self config3DTransformWithRotateAngle:-45.0                                                                andPositionY:-100+2*_one.frame.size.height];                         _four.layer.transform = [self config3DTransformWithRotateAngle:45.0                                                               andPositionY:-200+4*_one.frame.size.height];          } completion:^(BOOL finished) {                        if(finished)             {                                 isFolding = NO;                         }                 }];         } }

恢复

- (IBAction)reset:(id)sender {         isFolding = NO;          [UIView animateWithDuration:1.0                           delay:0          usingSpringWithDamping:1.0           initialSpringVelocity:0                         options:UIViewAnimationOptionCurveLinear                      animations:^{                // 阴影隐藏                 _oneShadowView.alpha = 0.0;                 _threeShadowView.alpha = 0.0;        // 图片恢复原样                 _one.layer.transform = CATransform3DIdentity;                 _two.layer.transform = CATransform3DIdentity;                 _three.layer.transform = CATransform3DIdentity;                 _four.layer.transform = CATransform3DIdentity;          } completion:^(BOOL finished) {          }]; }

这里关键是缝隙的计算,这个想明白了。其他就没什么了。

foldImage.gif
Demo
Demo地址:https://github.com/Resory/RYMutipleFoldImageView

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