HDU 1536 S-Nim(SG博弈)
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S-Nim
Time Limit: 5000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 7117 Accepted Submission(s): 3012
Problem Description
Arthur and his sister Caroll have been playing a game called Nim for some time now. Nim is played as follows:
The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.
The players take turns chosing a heap and removing a positive number of beads from it.
The first player not able to make a move, loses.
Arthur and Caroll really enjoyed playing this simple game until they recently learned an easy way to always be able to find the best move:
Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).
If the xor-sum is 0, too bad, you will lose.
Otherwise, move such that the xor-sum becomes 0. This is always possible.
It is quite easy to convince oneself that this works. Consider these facts:
The player that takes the last bead wins.
After the winning player's last move the xor-sum will be 0.
The xor-sum will change after every move.
Which means that if you make sure that the xor-sum always is 0 when you have made your move, your opponent will never be able to win, and, thus, you will win.
Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S =(2, 5) each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it?
your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.
The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.
The players take turns chosing a heap and removing a positive number of beads from it.
The first player not able to make a move, loses.
Arthur and Caroll really enjoyed playing this simple game until they recently learned an easy way to always be able to find the best move:
Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).
If the xor-sum is 0, too bad, you will lose.
Otherwise, move such that the xor-sum becomes 0. This is always possible.
It is quite easy to convince oneself that this works. Consider these facts:
The player that takes the last bead wins.
After the winning player's last move the xor-sum will be 0.
The xor-sum will change after every move.
Which means that if you make sure that the xor-sum always is 0 when you have made your move, your opponent will never be able to win, and, thus, you will win.
Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S =(2, 5) each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it?
your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.
Input
Input consists of a number of test cases. For each test case: The first line contains a number k (0 < k ≤ 100 describing the size of S, followed by k numbers si (0 < si ≤ 10000) describing S. The second line contains a number m (0 < m ≤ 100) describing the number of positions to evaluate. The next m lines each contain a number l (0 < l ≤ 100) describing the number of heaps and l numbers hi (0 ≤ hi ≤ 10000) describing the number of beads in the heaps. The last test case is followed by a 0 on a line of its own.
Output
For each position: If the described position is a winning position print a 'W'.If the described position is a losing position print an 'L'. Print a newline after each test case.
Sample Input
2 2 532 5 123 2 4 74 2 3 7 125 1 2 3 4 532 5 123 2 4 74 2 3 7 120
Sample Output
LWWWWL
Source
Norgesmesterskapet 2004
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题目大意:
有M堆石子,堆有hi个石子,有S个操作,每次可以选择拿si个石子,不能拿着失败。
解题思路:
明显的SG博弈,先打一个SG表,在把各个堆的SG值异或一下就行了。
AC代码:
#include <iostream>#include <cstdio>#include <algorithm>#include <cstring>using namespace std;#define mem(a,b) memset((a),(b),sizeof(a))const int maxn=100+3;const int maxi=10000;int op[maxn],S,M,sg[maxi+3];bool used[maxi+3];void make_sg()//打SG表{ sg[0]=0;//0个石子是必负 for(int i=1;i<=maxi;++i) { //mem(used,0); for(int j=0;j<S;++j)//把前面的状态的SG值加入数组 if(i-op[j]>=0) used[sg[i-op[j]]]=true; for(int j=0;j<maxi;++j)//找到最小的没出现的SG值 if(!used[j]) { sg[i]=j; break; } for(int j=0;j<S;++j)//恢复used数组(有时用memset快一些,具体分析决定用哪个) if(i-op[j]>=0) used[sg[i-op[j]]]=false; }}int main(){ while(~scanf("%d",&S)&&S) { for(int i=0;i<S;++i) scanf("%d",&op[i]); make_sg(); scanf("%d",&M); while(M--) { int num,ans=0,tmp; scanf("%d",&num); while(num--) { scanf("%d",&tmp); ans^=sg[tmp];//各个堆异或 } if(ans) putchar('W'); else putchar('L'); } putchar('\n'); } return 0;}
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