ART世界探险(16) - 快速编译器下的方法编译

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ART世界探险(16) - 快速编译器下的方法编译

我们对三大组件有了了解之后,下面终于可以开始正餐,开始分析两种Compiler下的Compile函数。

我们先看一张图,对于整个流程有个整体的印象,然后我们再去看代码:

QuickCompiler的Compile

CompiledMethod* QuickCompiler::Compile(const DexFile::CodeItem* code_item,                                       uint32_t access_flags,                                       InvokeType invoke_type,                                       uint16_t class_def_idx,                                       uint32_t method_idx,                                       jobject class_loader,                                       const DexFile& dex_file) const {...CompilerDriver* driver = GetCompilerDriver();

上来就是老朋友,先获取CompilerDriver对象。前面我们介绍过,它是调用编译器的驱动接口,大杂烩类。
然后下面判断是不是病态情况,值不值得编译。是不是经过校验。是不是打开了编译开关。

...  if (Compiler::IsPathologicalCase(*code_item, method_idx, dex_file)) {    return nullptr;  }  if (driver->GetVerifiedMethod(&dex_file, method_idx)->HasRuntimeThrow()) {    return nullptr;  }  DCHECK(driver->GetCompilerOptions().IsCompilationEnabled());

下面是Runtime和ClassLinker出场,三大组件齐了。
然后是大管家CompliationUnit开始工作。

  Runtime* const runtime = Runtime::Current();  ClassLinker* const class_linker = runtime->GetClassLinker();  InstructionSet instruction_set = driver->GetInstructionSet();  if (instruction_set == kArm) {    instruction_set = kThumb2;  }  CompilationUnit cu(runtime->GetArenaPool(), instruction_set, driver, class_linker);  cu.dex_file = &dex_file;  cu.class_def_idx = class_def_idx;  cu.method_idx = method_idx;  cu.access_flags = access_flags;  cu.invoke_type = invoke_type;  cu.shorty = dex_file.GetMethodShorty(dex_file.GetMethodId(method_idx));  CHECK((cu.instruction_set == kThumb2) ||        (cu.instruction_set == kArm64) ||        (cu.instruction_set == kX86) ||        (cu.instruction_set == kX86_64) ||        (cu.instruction_set == kMips) ||        (cu.instruction_set == kMips64));...  InitCompilationUnit(cu);

上面都是在做CompilationUnit的初始化工作,例如这个InitCompilationUnit:

void QuickCompiler::InitCompilationUnit(CompilationUnit& cu) const {  // Disable optimizations according to instruction set.  cu.disable_opt |= kDisabledOptimizationsPerISA[cu.instruction_set];  if (Runtime::Current()->UseJit()) {    // Disable these optimizations for JIT until quickened byte codes are done being implemented.    // TODO: Find a cleaner way to do this.    cu.disable_opt |= 1u << kLocalValueNumbering;  }}

然后开始构建MIRGraph.

  cu.mir_graph.reset(new MIRGraph(&cu, &cu.arena));  /*   * After creation of the MIR graph, also create the code generator.   * The reason we do this is that optimizations on the MIR graph may need to get information   * that is only available if a CG exists.   */  cu.cg.reset(GetCodeGenerator(&cu, nullptr));  /* Build the raw MIR graph */  cu.mir_graph->InlineMethod(code_item, access_flags, invoke_type, class_def_idx, method_idx,                             class_loader, dex_file);...

下面创建Pass驱动,然后调用它来做优化。

  /* Create the pass driver and launch it */  PassDriverMEOpts pass_driver(GetPreOptPassManager(), GetPostOptPassManager(), &cu);  pass_driver.Launch();...

寄存器重新映射

  /* Reassociate sreg names with original Dalvik vreg names. */  cu.mir_graph->RemapRegLocations();

清理内存,以便下次复用

  /* Free Arenas from the cu.arena_stack for reuse by the cu.arena in the codegen. */...  cu.arena_stack.Reset();  CompiledMethod* result = nullptr;...

生成机器指令

  cu.cg->Materialize();...

消除重复数据,并重复结果

  result = cu.cg->GetCompiledMethod();...  return result;}

我们为下一章节做个小小的预告,下面我们将深入到MIRGraph,CodeGenerator,优化的Pass还有Mir2Lir的激动人心的过程中。
先上一个预告图,顺便复习一下之前所学的流程:

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