ART世界探险(13) - 初入dex2oat

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ART世界探险(13) - 初入dex2oat

dex2oat流程分析

进入整个流程之前,我们先看一下地图,大致熟悉一下我们下一步要去哪里:
dex2oat main

主函数

dex2oat的main函数,直接是dex2oat工厂函数的封装。

int main(int argc, char** argv) {  int result = art::dex2oat(argc, argv);  // Everything was done, do an explicit exit here to avoid running Runtime destructors that take  // time (bug 10645725) unless we're a debug build or running on valgrind. Note: The Dex2Oat class  // should not destruct the runtime in this case.  if (!art::kIsDebugBuild && (RUNNING_ON_VALGRIND == 0)) {    exit(result);  }  return result;}

构造函数

我们先看一下流程图,然后对照到代码看。

dex2oat流程图

dex2oat的整个逻辑是很清晰的:
首先是不得不做一个arm上的workaround,这个与我们分析的主线暂时无关,了解一下就可以了。
然后所做的事情:
1. 构造Dex2oat对象
2. 处理命令行参数
3. 先行判断对于文件是否有写的权限
4. 打印命令行参数
5. 判断dex2oat的setup是否完成
6. 根据是否image分别调用CompileImage或CompileApp的处理

代码里面注释很详细,可读性很好,我们看一下:

static int dex2oat(int argc, char** argv) {  b13564922();  TimingLogger timings("compiler", false, false);  Dex2Oat dex2oat(&timings);  // Parse arguments. Argument mistakes will lead to exit(EXIT_FAILURE) in UsageError.  dex2oat.ParseArgs(argc, argv);  // Check early that the result of compilation can be written  if (!dex2oat.OpenFile()) {    return EXIT_FAILURE;  }  // Print the complete line when any of the following is true:  //   1) Debug build  //   2) Compiling an image  //   3) Compiling with --host  //   4) Compiling on the host (not a target build)  // Otherwise, print a stripped command line.  if (kIsDebugBuild || dex2oat.IsImage() || dex2oat.IsHost() || !kIsTargetBuild) {    LOG(INFO) << CommandLine();  } else {    LOG(INFO) << StrippedCommandLine();  }  if (!dex2oat.Setup()) {    dex2oat.EraseOatFile();    return EXIT_FAILURE;  }  if (dex2oat.IsImage()) {    return CompileImage(dex2oat);  } else {    return CompileApp(dex2oat);  }}}  // namespace art

CompileApp

处理命令行参数等细节我们后面再补,我们先跃进到核心逻辑CompileApp中。
我们可以看到,基本上还是对于dex2oat.Compile的封装,后面都是对写文件和计时的处理。

static int CompileApp(Dex2Oat& dex2oat) {  dex2oat.Compile();  // Create the app oat.  if (!dex2oat.CreateOatFile()) {    dex2oat.EraseOatFile();    return EXIT_FAILURE;  }  // Do not close the oat file here. We might haven gotten the output file by file descriptor,  // which we would lose.  if (!dex2oat.FlushOatFile()) {    return EXIT_FAILURE;  }  // When given --host, finish early without stripping.  if (dex2oat.IsHost()) {    if (!dex2oat.FlushCloseOatFile()) {      return EXIT_FAILURE;    }    dex2oat.DumpTiming();    return EXIT_SUCCESS;  }  // Copy unstripped to stripped location, if necessary. This will implicitly flush & close the  // unstripped version. If this is given, we expect to be able to open writable files by name.  if (!dex2oat.CopyUnstrippedToStripped()) {    return EXIT_FAILURE;  }  // Flush and close the file.  if (!dex2oat.FlushCloseOatFile()) {    return EXIT_FAILURE;  }  dex2oat.DumpTiming();  return EXIT_SUCCESS;}

CompileImage

然后我们再看一下完全是一个模子里面出来的CompileImage.

static int CompileImage(Dex2Oat& dex2oat) {  dex2oat.Compile();  // Create the boot.oat.  if (!dex2oat.CreateOatFile()) {    dex2oat.EraseOatFile();    return EXIT_FAILURE;  }  // Flush and close the boot.oat. We always expect the output file by name, and it will be  // re-opened from the unstripped name.  if (!dex2oat.FlushCloseOatFile()) {    return EXIT_FAILURE;  }  // Creates the boot.art and patches the boot.oat.  if (!dex2oat.HandleImage()) {    return EXIT_FAILURE;  }  // When given --host, finish early without stripping.  if (dex2oat.IsHost()) {    dex2oat.DumpTiming();    return EXIT_SUCCESS;  }  // Copy unstripped to stripped location, if necessary.  if (!dex2oat.CopyUnstrippedToStripped()) {    return EXIT_FAILURE;  }  // FlushClose again, as stripping might have re-opened the oat file.  if (!dex2oat.FlushCloseOatFile()) {    return EXIT_FAILURE;  }  dex2oat.DumpTiming();  return EXIT_SUCCESS;}

Compile

Java不同于其它很多编译型语言的一点是在于它有ClassLoader。在做编译之前,先要对ClassLoader进行预处理。
然后,就创建一个CompilerDriver对象,并调用driver的ComileAll来完成编译。

  // Create and invoke the compiler driver. This will compile all the dex files.  void Compile() {    TimingLogger::ScopedTiming t("dex2oat Compile", timings_);    compiler_phases_timings_.reset(new CumulativeLogger("compilation times"));    // Handle and ClassLoader creation needs to come after Runtime::Create    jobject class_loader = nullptr;    Thread* self = Thread::Current();    if (!boot_image_option_.empty()) {      ClassLinker* class_linker = Runtime::Current()->GetClassLinker();      OpenClassPathFiles(runtime_->GetClassPathString(), dex_files_, &class_path_files_);      ScopedObjectAccess soa(self);      // Classpath: first the class-path given.      std::vector<const DexFile*> class_path_files;      for (auto& class_path_file : class_path_files_) {        class_path_files.push_back(class_path_file.get());      }      // Store the classpath we have right now.      key_value_store_->Put(OatHeader::kClassPathKey,                            OatFile::EncodeDexFileDependencies(class_path_files));      // Then the dex files we'll compile. Thus we'll resolve the class-path first.      class_path_files.insert(class_path_files.end(), dex_files_.begin(), dex_files_.end());      class_loader = class_linker->CreatePathClassLoader(self, class_path_files);    }    driver_ = new CompilerDriver(compiler_options_.get(),                                 verification_results_,                                 &method_inliner_map_,                                 compiler_kind_,                                 instruction_set_,                                 instruction_set_features_.get(),                                 image_,                                 image_classes_.release(),                                 compiled_classes_.release(),                                 nullptr,                                 thread_count_,                                 dump_stats_,                                 dump_passes_,                                 dump_cfg_file_name_,                                 compiler_phases_timings_.get(),                                 swap_fd_,                                 profile_file_);    driver_->CompileAll(class_loader, dex_files_, timings_);  }

CompilerDriver的构造函数

核心逻辑还是compiler_的初始化。
看到构造需要这么多参数,我们需要对于dex2oat的命令行参数进行一个复习了,我们在前面的《细说dex2oat(1)》中曾经有过对于所有参数的介绍。

CompilerDriver::CompilerDriver(const CompilerOptions* compiler_options,                               VerificationResults* verification_results,                               DexFileToMethodInlinerMap* method_inliner_map,                               Compiler::Kind compiler_kind,                               InstructionSet instruction_set,                               const InstructionSetFeatures* instruction_set_features,                               bool image, std::unordered_set<std::string>* image_classes,                               std::unordered_set<std::string>* compiled_classes,                               std::unordered_set<std::string>* compiled_methods,                               size_t thread_count, bool dump_stats, bool dump_passes,                               const std::string& dump_cfg_file_name, CumulativeLogger* timer,                               int swap_fd, const std::string& profile_file)    : swap_space_(swap_fd == -1 ? nullptr : new SwapSpace(swap_fd, 10 * MB)),      swap_space_allocator_(new SwapAllocator<void>(swap_space_.get())),      profile_present_(false), compiler_options_(compiler_options),      verification_results_(verification_results),      method_inliner_map_(method_inliner_map),      compiler_(Compiler::Create(this, compiler_kind)),      compiler_kind_(compiler_kind),      instruction_set_(instruction_set),      instruction_set_features_(instruction_set_features),      freezing_constructor_lock_("freezing constructor lock"),      compiled_classes_lock_("compiled classes lock"),      compiled_methods_lock_("compiled method lock"),      compiled_methods_(MethodTable::key_compare()),      non_relative_linker_patch_count_(0u),      image_(image),      image_classes_(image_classes),      classes_to_compile_(compiled_classes),      methods_to_compile_(compiled_methods),      had_hard_verifier_failure_(false),      thread_count_(thread_count),      stats_(new AOTCompilationStats),      dedupe_enabled_(true),      dump_stats_(dump_stats),      dump_passes_(dump_passes),      dump_cfg_file_name_(dump_cfg_file_name),      timings_logger_(timer),      compiler_context_(nullptr),      support_boot_image_fixup_(instruction_set != kMips && instruction_set != kMips64),      dedupe_code_("dedupe code", *swap_space_allocator_),      dedupe_src_mapping_table_("dedupe source mapping table", *swap_space_allocator_),      dedupe_mapping_table_("dedupe mapping table", *swap_space_allocator_),      dedupe_vmap_table_("dedupe vmap table", *swap_space_allocator_),      dedupe_gc_map_("dedupe gc map", *swap_space_allocator_),      dedupe_cfi_info_("dedupe cfi info", *swap_space_allocator_) {  DCHECK(compiler_options_ != nullptr);  DCHECK(verification_results_ != nullptr);  DCHECK(method_inliner_map_ != nullptr);  dex_to_dex_compiler_ = reinterpret_cast<DexToDexCompilerFn>(ArtCompileDEX);  compiler_->Init();  CHECK_EQ(image_, image_classes_.get() != nullptr);...}

CompilerDriver::CompileAll

首先,CompilerDriver展现了一个值得我们学习的好习惯,为编译线程构造了一个线程池。
在CompilerDriver进行编译的时候,分成了两个步骤:
* PreCompile
* Compile

void CompilerDriver::CompileAll(jobject class_loader,                                const std::vector<const DexFile*>& dex_files,                                TimingLogger* timings) {  DCHECK(!Runtime::Current()->IsStarted());  std::unique_ptr<ThreadPool> thread_pool(      new ThreadPool("Compiler driver thread pool", thread_count_ - 1));...  PreCompile(class_loader, dex_files, thread_pool.get(), timings);  Compile(class_loader, dex_files, thread_pool.get(), timings);...}

CompilerDriver::PreCompile

PreCompile的步骤主要就是两个:
* 做校验
* 做类的初始化

我们将前面判断是否要做校验的部分先略过,这个PreCompile的逻辑看起来就清晰得多。

void CompilerDriver::PreCompile(jobject class_loader, const std::vector<const DexFile*>& dex_files,                                ThreadPool* thread_pool, TimingLogger* timings) {...  Verify(class_loader, dex_files, thread_pool, timings);...  if (had_hard_verifier_failure_ && GetCompilerOptions().AbortOnHardVerifierFailure()) {    LOG(FATAL) << "Had a hard failure verifying all classes, and was asked to abort in such "               << "situations. Please check the log.";  }  InitializeClasses(class_loader, dex_files, thread_pool, timings);...}

CompilerDriver::Compile

针对每一个dex,调用CompileDexFile去编译。

void CompilerDriver::Compile(jobject class_loader, const std::vector<const DexFile*>& dex_files,                             ThreadPool* thread_pool, TimingLogger* timings) {  for (size_t i = 0; i != dex_files.size(); ++i) {    const DexFile* dex_file = dex_files[i];    CHECK(dex_file != nullptr);    CompileDexFile(class_loader, *dex_file, dex_files, thread_pool, timings);  }...}

CompilerDriver::CompileDexFile

上面的Compile函数是将多个dex拆成每一个dex文件的料度,而CompileDexFile再将其拆成每个类的粒度,针对每个类再调用CompileClass来进行编译。

void CompilerDriver::CompileDexFile(jobject class_loader, const DexFile& dex_file,                                    const std::vector<const DexFile*>& dex_files,                                    ThreadPool* thread_pool, TimingLogger* timings) {  TimingLogger::ScopedTiming t("Compile Dex File", timings);  ParallelCompilationManager context(Runtime::Current()->GetClassLinker(), class_loader, this,                                     &dex_file, dex_files, thread_pool);  context.ForAll(0, dex_file.NumClassDefs(), CompilerDriver::CompileClass, thread_count_);}

小结

最后,我们再次复习一下到目前为止学习的过程:

dex2oat

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